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Diffstat (limited to 'game/src/Game/LocaleButton.gd')
-rw-r--r-- | game/src/Game/LocaleButton.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/LocaleButton.gd b/game/src/Game/LocaleButton.gd index 2b717a4..5bf8e32 100644 --- a/game/src/Game/LocaleButton.gd +++ b/game/src/Game/LocaleButton.gd @@ -9,7 +9,7 @@ func _ready(): var locales_country_rename : Dictionary = ProjectSettings.get_setting("internationalization/locale/country_short_name", {}) var locales_list = TranslationServer.get_loaded_locales() - var default_locale := Events.Localisation.get_default_locale() + var default_locale := Localisation.get_default_locale() if default_locale not in locales_list: locales_list.push_back(default_locale) @@ -43,7 +43,7 @@ func _valid_index(index : int) -> bool: func load_setting(file : ConfigFile) -> void: if file == null: return - var load_value = file.get_value(section_name, setting_name, Events.Localisation.get_default_locale()) + var load_value = file.get_value(section_name, setting_name, Localisation.get_default_locale()) match typeof(load_value): TYPE_STRING, TYPE_STRING_NAME: if _select_locale_by_string(load_value as String): |