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Diffstat (limited to 'game/src/Game/LocaleButton.gd')
-rw-r--r--game/src/Game/LocaleButton.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/LocaleButton.gd b/game/src/Game/LocaleButton.gd
index 2b717a4..5bf8e32 100644
--- a/game/src/Game/LocaleButton.gd
+++ b/game/src/Game/LocaleButton.gd
@@ -9,7 +9,7 @@ func _ready():
var locales_country_rename : Dictionary = ProjectSettings.get_setting("internationalization/locale/country_short_name", {})
var locales_list = TranslationServer.get_loaded_locales()
- var default_locale := Events.Localisation.get_default_locale()
+ var default_locale := Localisation.get_default_locale()
if default_locale not in locales_list:
locales_list.push_back(default_locale)
@@ -43,7 +43,7 @@ func _valid_index(index : int) -> bool:
func load_setting(file : ConfigFile) -> void:
if file == null: return
- var load_value = file.get_value(section_name, setting_name, Events.Localisation.get_default_locale())
+ var load_value = file.get_value(section_name, setting_name, Localisation.get_default_locale())
match typeof(load_value):
TYPE_STRING, TYPE_STRING_NAME:
if _select_locale_by_string(load_value as String):