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-rw-r--r--game/src/Game/Menu/CreditsMenu/CreditsMenu.gd200
1 files changed, 200 insertions, 0 deletions
diff --git a/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd b/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd
new file mode 100644
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+++ b/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd
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+extends Control
+
+signal back_button_pressed
+
+###############
+# Credits CSV format
+# The project title row is the only requirement within the csv file, however
+# it can be on any row, so long as it exists.
+# ----------------------
+# title,project-title
+# role-name,person-name
+# role-name,person-name
+# role-name,person-name
+# ...
+###############
+
+@export_file("*.csv")
+var core_credits_path : String
+
+@export
+var godot_engine_scene : PackedScene
+
+@export_group("Label Variants", "label_variants_")
+@export
+var label_variants_project : StringName
+
+@export
+var label_variants_role : StringName
+
+@export
+var label_variants_person : StringName
+
+@export
+var credits_list: VBoxContainer
+
+const title_key : String = "TITLE"
+
+# REQUIREMENTS:
+# * 1.5 Credits Menu
+# * SS-17
+
+# REQUIREMENTS
+# * FS-4
+func _load_credit_file(path : String) -> Dictionary:
+ var roles := {}
+ var core_credits = FileAccess.open(path, FileAccess.READ)
+ if core_credits == null:
+ push_error("Failed to open credits file %s (error code %d)" % [path, FileAccess.get_open_error()])
+ return roles
+
+ while not core_credits.eof_reached():
+ var line := core_credits.get_csv_line()
+ var role := line[0].strip_edges().to_upper()
+
+ # If the line does not have an identifiable role or is empty then skip it
+ if role.is_empty() or line.size() < 2:
+ if not (role.is_empty() and line.size() < 2):
+ push_warning("Incorrectly formatted credit line %s in %s" % [line, path])
+ continue
+
+ var person := line[1].strip_edges()
+
+ if person.is_empty():
+ push_warning("Incorrectly formatted credit line %s in %s" % [line, path])
+ continue
+ if line.size() > 2:
+ push_warning("Extra entries ignored in credit line %s in %s" % [line, path])
+
+ if role not in roles:
+ roles[role] = [person]
+ else:
+ if person in roles[role]:
+ push_warning("Duplicate person %s for role %s in %s" % [person, role, path])
+ else:
+ roles[role].push_back(person)
+ if title_key in roles:
+ if roles[title_key].size() > 1:
+ push_warning("More than one %s: %s in %s" % [title_key, roles[title_key], path])
+ roles[title_key] = [roles[title_key][0]]
+ else:
+ push_warning("Credits file %s missing %s" % [path, title_key])
+ for role_list in roles.values():
+ role_list.sort_custom(func(a : String, b : String) -> bool: return a.naturalnocasecmp_to(b) < 0)
+ return roles
+
+func _add_label(node : Node, text : String, type_variation : StringName) -> void:
+ var label := Label.new()
+ label.name = 'Label' + text
+ label.text = text
+ label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
+ label.theme_type_variation = type_variation
+ node.add_child(label)
+
+# REQUIREMENTS:
+# * UI-34, UI-35
+func _add_project_credits(project : Dictionary) -> void:
+ var project_credits_list = VBoxContainer.new()
+ project_credits_list.name = 'Credits'
+ if title_key in project:
+ var title : String = project[title_key][0]
+ project_credits_list.name += title
+ _add_label(project_credits_list, title, label_variants_project)
+ project_credits_list.add_child(HSeparator.new())
+
+ for role in project:
+ if role == title_key:
+ continue
+
+ var role_parent = VBoxContainer.new()
+
+ for person in project[role]:
+ _add_label(role_parent, person, label_variants_person)
+
+ _add_label(project_credits_list, role, label_variants_role)
+ project_credits_list.add_child(role_parent)
+ project_credits_list.add_child(HSeparator.new())
+
+ credits_list.add_child(project_credits_list)
+
+func _add_godot_credits() -> void:
+ var godot_credits_list = VBoxContainer.new()
+ godot_credits_list.name = 'CreditsGodot'
+ var godot_engine = godot_engine_scene.instantiate()
+ godot_credits_list.add_child(godot_engine)
+ godot_credits_list.add_child(HSeparator.new())
+
+ var author_dict := Engine.get_author_info()
+ _add_label(godot_credits_list, "Contributors", label_variants_role)
+
+ for role in author_dict:
+ var role_parent = VBoxContainer.new()
+
+ for person in author_dict[role]:
+ _add_label(role_parent, person, label_variants_person)
+
+ _add_label(godot_credits_list, role.replace("_", " ").capitalize(), label_variants_role)
+ godot_credits_list.add_child(role_parent)
+ godot_credits_list.add_child(HSeparator.new())
+
+ var donor_dict := Engine.get_donor_info()
+ _add_label(godot_credits_list, "Donors", label_variants_role)
+
+ for role in donor_dict:
+ if donor_dict[role].size() == 0 or donor_dict[role][0].begins_with("None"): continue
+ var role_parent = VBoxContainer.new()
+
+ for person in donor_dict[role]:
+ _add_label(role_parent, person, label_variants_person)
+
+ _add_label(godot_credits_list, role.replace("_", " ").capitalize(), label_variants_role)
+ godot_credits_list.add_child(role_parent)
+ godot_credits_list.add_child(HSeparator.new())
+
+ credits_list.add_child(godot_credits_list)
+
+func _add_link_button(node : Node, text : String, url: String, type_variation : StringName) -> void:
+ var button := LinkButton.new()
+ button.name = 'LinkButton' + text
+ button.text = text
+ button.uri = url
+ button.size_flags_horizontal = SIZE_SHRINK_CENTER
+ button.theme_type_variation = type_variation
+ node.add_child(button)
+
+func _add_licenses() -> void:
+ var license_list = VBoxContainer.new()
+ license_list.name = 'Licenses'
+ _add_label(license_list, "Third-Party Licenses", label_variants_project)
+ license_list.add_child(HSeparator.new())
+
+ var license_info := {
+ "OpenVic": ["GPLv3", "https://github.com/OpenVicProject/OpenVic/blob/main/LICENSE.md"],
+ "Godot": ["MIT", "https://github.com/godotengine/godot/blob/master/LICENSE.txt"],
+ "FreeType": ["FreeType License", "https://gitlab.freedesktop.org/freetype/freetype/-/blob/master/docs/FTL.TXT"],
+ "ENet": ["MIT", "http://enet.bespin.org/License.html"],
+ "mbed TLS": ["APLv2", "https://github.com/Mbed-TLS/mbedtls/blob/development/LICENSE"]
+ }
+ # Add additional licenses required for attribution here
+ # These licenses should also either be displayed or exported alongside this project
+
+ for project in license_info:
+ _add_label(license_list, project, label_variants_role)
+ _add_link_button(license_list, license_info[project][0], license_info[project][1], label_variants_person)
+ license_list.add_child(HSeparator.new())
+
+ credits_list.add_child(license_list)
+
+
+# REQUIREMENTS:
+# * SS-17
+func _ready():
+ _add_project_credits(_load_credit_file(core_credits_path))
+ _add_godot_credits()
+ _add_licenses()
+
+# REQUIREMENTS:
+# * UI-38
+# * UIFUN-37
+func _on_back_button_pressed() -> void:
+ back_button_pressed.emit()