diff options
Diffstat (limited to 'game/src/Game/Menu/CreditsMenu')
-rw-r--r-- | game/src/Game/Menu/CreditsMenu/CreditsMenu.gd | 36 | ||||
-rw-r--r-- | game/src/Game/Menu/CreditsMenu/GodotEngineButton.gd | 2 |
2 files changed, 19 insertions, 19 deletions
diff --git a/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd b/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd index 61140c0..2f1e867 100644 --- a/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd +++ b/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd @@ -43,7 +43,7 @@ const title_key : String = "TITLE" # * FS-4 func _load_credit_file(path : String) -> Dictionary: var roles := {} - var core_credits = FileAccess.open(path, FileAccess.READ) + var core_credits := FileAccess.open(path, FileAccess.READ) if core_credits == null: push_error("Failed to open credits file %s (error code %d)" % [path, FileAccess.get_open_error()]) return roles @@ -79,7 +79,7 @@ func _load_credit_file(path : String) -> Dictionary: roles[title_key] = [roles[title_key][0]] else: push_warning("Credits file %s missing %s" % [path, title_key]) - for role_list in roles.values(): + for role_list : Array in roles.values(): role_list.sort_custom(func(a : String, b : String) -> bool: return a.naturalnocasecmp_to(b) < 0) return roles @@ -94,7 +94,7 @@ func _add_label(node : Node, text : String, type_variation : StringName) -> void # REQUIREMENTS: # * UI-34, UI-35 func _add_project_credits(project : Dictionary) -> void: - var project_credits_list = VBoxContainer.new() + var project_credits_list := VBoxContainer.new() project_credits_list.name = 'Credits' if title_key in project: var title : String = project[title_key][0] @@ -102,13 +102,13 @@ func _add_project_credits(project : Dictionary) -> void: _add_label(project_credits_list, title, label_variants_project) project_credits_list.add_child(HSeparator.new()) - for role in project: + for role : String in project: if role == title_key: continue - var role_parent = VBoxContainer.new() + var role_parent := VBoxContainer.new() - for person in project[role]: + for person : String in project[role]: _add_label(role_parent, person, label_variants_person) _add_label(project_credits_list, role, label_variants_role) @@ -118,19 +118,19 @@ func _add_project_credits(project : Dictionary) -> void: credits_list.add_child(project_credits_list) func _add_godot_credits() -> void: - var godot_credits_list = VBoxContainer.new() + var godot_credits_list := VBoxContainer.new() godot_credits_list.name = 'CreditsGodot' - var godot_engine = godot_engine_scene.instantiate() + var godot_engine := godot_engine_scene.instantiate() godot_credits_list.add_child(godot_engine) godot_credits_list.add_child(HSeparator.new()) var author_dict := Engine.get_author_info() _add_label(godot_credits_list, "Contributors", label_variants_role) - for role in author_dict: - var role_parent = VBoxContainer.new() + for role : String in author_dict: + var role_parent := VBoxContainer.new() - for person in author_dict[role]: + for person : String in author_dict[role]: _add_label(role_parent, person, label_variants_person) _add_label(godot_credits_list, role.replace("_", " ").capitalize(), label_variants_role) @@ -140,11 +140,11 @@ func _add_godot_credits() -> void: var donor_dict := Engine.get_donor_info() _add_label(godot_credits_list, "Donors", label_variants_role) - for role in donor_dict: + for role : String in donor_dict: if donor_dict[role].size() == 0 or donor_dict[role][0].begins_with("None"): continue - var role_parent = VBoxContainer.new() + var role_parent := VBoxContainer.new() - for person in donor_dict[role]: + for person : String in donor_dict[role]: _add_label(role_parent, person, label_variants_person) _add_label(godot_credits_list, role.replace("_", " ").capitalize(), label_variants_role) @@ -163,7 +163,7 @@ func _add_link_button(node : Node, text : String, url: String, type_variation : node.add_child(button) func _add_licenses() -> void: - var license_list = VBoxContainer.new() + var license_list := VBoxContainer.new() license_list.name = 'Licenses' _add_label(license_list, "Third-Party Licenses", label_variants_project) license_list.add_child(HSeparator.new()) @@ -178,7 +178,7 @@ func _add_licenses() -> void: # Add additional licenses required for attribution here # These licenses should also either be displayed or exported alongside this project - for project in license_info: + for project : String in license_info: _add_label(license_list, project, label_variants_role) _add_link_button(license_list, license_info[project][0], license_info[project][1], label_variants_person) license_list.add_child(HSeparator.new()) @@ -188,12 +188,12 @@ func _add_licenses() -> void: # REQUIREMENTS: # * SS-17 -func _ready(): +func _ready() -> void: _add_project_credits(_load_credit_file(core_credits_path)) _add_godot_credits() _add_licenses() -func _input(event): +func _input(event : InputEvent) -> void: if self.is_visible_in_tree(): if event.is_action_pressed("ui_cancel"): _on_back_button_pressed() diff --git a/game/src/Game/Menu/CreditsMenu/GodotEngineButton.gd b/game/src/Game/Menu/CreditsMenu/GodotEngineButton.gd index ca3a958..f8d6dd3 100644 --- a/game/src/Game/Menu/CreditsMenu/GodotEngineButton.gd +++ b/game/src/Game/Menu/CreditsMenu/GodotEngineButton.gd @@ -1,4 +1,4 @@ extends Button -func _on_pressed(): +func _on_pressed() -> void: OS.shell_open("https://godotengine.org") |