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-rw-r--r--game/src/Game/Menu/MainMenu/MainMenu.gd50
1 files changed, 50 insertions, 0 deletions
diff --git a/game/src/Game/Menu/MainMenu/MainMenu.gd b/game/src/Game/Menu/MainMenu/MainMenu.gd
new file mode 100644
index 0000000..9d0edc6
--- /dev/null
+++ b/game/src/Game/Menu/MainMenu/MainMenu.gd
@@ -0,0 +1,50 @@
+extends Control
+
+signal options_button_pressed
+signal new_game_button_pressed
+signal credits_button_pressed
+
+@export
+var _new_game_button : BaseButton
+
+# REQUIREMENTS:
+# * SS-3
+func _ready():
+ _on_new_game_button_visibility_changed()
+
+# REQUIREMENTS:
+# * SS-14
+# * UIFUN-32
+func _on_new_game_button_pressed():
+ print("Start a new game!")
+ new_game_button_pressed.emit()
+
+
+func _on_continue_button_pressed():
+ print("Continue last game!")
+
+
+func _on_multi_player_button_pressed():
+ print("Have fun with friends!")
+
+
+func _on_options_button_pressed():
+ print("Check out some options!")
+ options_button_pressed.emit()
+
+# REQUIREMENTS
+# * UI-32
+# * UIFUN-36
+func _on_credits_button_pressed():
+ credits_button_pressed.emit()
+
+# REQUIREMENTS
+# * SS-4
+# * UIFUN-3
+func _on_exit_button_pressed():
+ print("See you later!")
+ get_tree().quit()
+
+func _on_new_game_button_visibility_changed():
+ if visible:
+ _new_game_button.grab_focus.call_deferred()