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path: root/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd
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Diffstat (limited to 'game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd')
-rw-r--r--game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd23
1 files changed, 19 insertions, 4 deletions
diff --git a/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd b/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd
index c52503c..1529129 100644
--- a/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd
+++ b/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd
@@ -15,9 +15,9 @@ var _checksum : String = "????"
# * SS-104, SS-105, SS-106, SS-107
# * UIFUN-97, UIFUN-297, UIFUN-299
func _ready() -> void:
- _version_label.text = _GIT_INFO_.release_name
+ _version_label.text = tr("MAIMENU_LATEST_RELEASE_NAME").format({ "release_name": _GIT_INFO_.release_name })
_version_label.tooltip_text = _GIT_INFO_.tag
- _commit_label.text = _GIT_INFO_.short_hash
+ _commit_label.text = tr("MAIMENU_COMMIT").format({ "short_hash": _GIT_INFO_.short_hash })
_commit_label.tooltip_text = _GIT_INFO_.commit_hash
# UI-111
_checksum = Checksum.get_checksum_text()
@@ -29,8 +29,8 @@ func _notification(what : int) -> void:
_update_checksum_label_text()
func _update_checksum_label_text() -> void:
- _checksum_label.tooltip_text = tr("MAINMENU_CHECKSUM").format({ "checksum": _checksum })
- _checksum_label.text = "(%s)" % _checksum.substr(0, 4)
+ _checksum_label.tooltip_text = tr("MAINMENU_CHECKSUM_TOOLTIP").format({ "checksum": _checksum })
+ _checksum_label.text = tr("MAINMENU_CHECKSUM").format({ "short_checksum": _checksum.substr(0, 4) })
func _on_version_label_pressed() -> void:
DisplayServer.clipboard_set(_GIT_INFO_.tag)
@@ -40,3 +40,18 @@ func _on_commit_label_pressed() -> void:
func _on_checksum_label_pressed() -> void:
DisplayServer.clipboard_set(_checksum)
+
+func _on_game_info_button_pressed() -> void:
+ var project_name := ProjectSettings.get_setting("application/config/name") as String
+ var tag_name := _GIT_INFO_.tag
+ var commit_sha := _GIT_INFO_.short_hash
+ var godot_version := Engine.get_version_info().string as String
+ var os_name := OS.get_distribution_name()
+ var date_str := Time.get_datetime_string_from_system(true)
+ var display_server := DisplayServer.get_name()
+ var gpu_name := RenderingServer.get_video_adapter_name()
+ var gpu_api_version := RenderingServer.get_video_adapter_api_version()
+ var cpu_name := OS.get_processor_name()
+ var cpu_processor_count := OS.get_processor_count()
+ DisplayServer.clipboard_set("%s %s (%s) [Godot %s] - %s %s - %s - %s (API: %s) - %s (%s Threads)"
+ % [project_name, tag_name, commit_sha, godot_version, os_name, date_str, display_server, gpu_name, gpu_api_version, cpu_name, cpu_processor_count])