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Diffstat (limited to 'game/src/Game/Menu/OptionMenu/SettingNodes')
-rw-r--r--game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd53
-rw-r--r--game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd2
2 files changed, 54 insertions, 1 deletions
diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd
new file mode 100644
index 0000000..fcc411e
--- /dev/null
+++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd
@@ -0,0 +1,53 @@
+extends CheckBox
+class_name SettingCheckBox
+
+signal option_selected(pressed : bool, by_user : bool)
+
+@export
+var section_name : String = "setting"
+
+@export
+var setting_name : String = "setting_checkbox"
+
+@export
+var default_pressed : bool = true
+
+func _setup_button() -> void:
+ pass
+
+func _ready():
+ Events.Options.load_settings.connect(load_setting)
+ Events.Options.save_settings.connect(save_setting)
+ Events.Options.reset_settings.connect(reset_setting)
+ toggled.connect(func(pressed : bool): option_selected.emit(pressed, true))
+ _setup_button()
+
+func _set_value_from_file(load_value) -> void:
+ match typeof(load_value):
+ TYPE_BOOL, TYPE_INT:
+ set_pressed_no_signal(load_value as bool)
+ return
+ TYPE_STRING, TYPE_STRING_NAME:
+ var load_str := (load_value as String).to_lower()
+ if load_str.is_empty() or load_str.begins_with("f") or load_str.begins_with("n"):
+ set_pressed_no_signal(false)
+ return
+ if load_str.begins_with("t") or load_str.begins_with("y"):
+ set_pressed_no_signal(true)
+ return
+ push_error("Setting value '%s' invalid for setting [%s] \"%s\"" % [load_value, section_name, setting_name])
+ set_pressed_no_signal(default_pressed)
+
+func load_setting(file : ConfigFile) -> void:
+ if file == null: return
+ _set_value_from_file(file.get_value(section_name, setting_name, default_pressed))
+ option_selected.emit(button_pressed, false)
+
+func save_setting(file : ConfigFile) -> void:
+ if file == null: return
+ file.set_value(section_name, setting_name, button_pressed)
+
+func reset_setting(no_emit : bool = false) -> void:
+ set_pressed_no_signal(default_pressed)
+ if not no_emit:
+ option_selected.emit(button_pressed, false)
diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd
index 945d35b..431e3e5 100644
--- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd
+++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd
@@ -2,7 +2,7 @@ extends SettingOptionButton
class_name SettingRevertButton
@export_group("Nodes")
-@export var revert_dialog : ResolutionRevertDialog
+@export var revert_dialog : SettingRevertDialog
var previous_index : int = -1