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path: root/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd
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Diffstat (limited to 'game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd')
-rw-r--r--game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd b/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd
index 5e2b81f..7928d15 100644
--- a/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd
+++ b/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd
@@ -16,12 +16,12 @@ func show_dialog(button : SettingRevertButton, time : float = 0) -> void:
popup_centered(Vector2(1,1))
_revert_node = button
-func _notification(what):
+func _notification(what : int) -> void:
if what == NOTIFICATION_VISIBILITY_CHANGED:
set_process(visible)
if not visible: _revert_node = null
-func _process(_delta) -> void:
+func _process(_delta : float) -> void:
dialog_text = tr(dialog_text_key).format({ "time": Localisation.tr_number(int(timer.time_left)) })
func _on_canceled_or_close_requested() -> void: