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path: root/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd
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Diffstat (limited to 'game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd')
-rw-r--r--game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd37
1 files changed, 37 insertions, 0 deletions
diff --git a/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd b/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd
new file mode 100644
index 0000000..8cde621
--- /dev/null
+++ b/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd
@@ -0,0 +1,37 @@
+extends ConfirmationDialog
+class_name SettingRevertDialog
+
+signal dialog_accepted(button : SettingRevertButton)
+signal dialog_reverted(button : SettingRevertButton)
+
+@export var dialog_text_key : String = "< reverting in {time} seconds >"
+
+@export_group("Nodes")
+@export var timer : Timer
+
+var _revert_node : SettingRevertButton = null
+
+func show_dialog(button : SettingRevertButton, time : float = 0) -> void:
+ timer.start(time)
+ popup_centered(Vector2(1,1))
+ _revert_node = button
+
+func _notification(what):
+ if what == NOTIFICATION_VISIBILITY_CHANGED:
+ set_process(visible)
+ if not visible: _revert_node = null
+
+func _process(_delta) -> void:
+ dialog_text = tr(dialog_text_key).format({ "time": Events.Localisation.tr_number(int(timer.time_left)) })
+
+func _on_canceled_or_close_requested() -> void:
+ timer.stop()
+ dialog_reverted.emit(_revert_node)
+
+func _on_confirmed() -> void:
+ timer.stop()
+ dialog_accepted.emit(_revert_node)
+
+func _on_resolution_revert_timer_timeout() -> void:
+ dialog_reverted.emit(_revert_node)
+ hide()