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-rw-r--r--game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd2
-rw-r--r--game/src/Game/Menu/OptionMenu/ResolutionSelector.gd4
-rw-r--r--game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd2
3 files changed, 4 insertions, 4 deletions
diff --git a/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd b/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd
index 028b3df..c3beaf6 100644
--- a/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd
+++ b/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd
@@ -15,7 +15,7 @@ func _notification(what : int):
func _update_monitor_options_text() -> void:
for index in get_item_count():
- set_item_text(index, tr("OPTIONS_VIDEO_MONITOR").format({ "index": Events.Localisation.tr_number(index + 1) }))
+ set_item_text(index, tr("OPTIONS_VIDEO_MONITOR").format({ "index": Localisation.tr_number(index + 1) }))
func _on_option_selected(index : int, by_user : bool) -> void:
if _valid_index(index):
diff --git a/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd b/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd
index 2791ecb..f843815 100644
--- a/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd
+++ b/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd
@@ -53,8 +53,8 @@ func _update_resolution_options_text() -> void:
display_name += "_NAMED"
if resolution_value == default_value:
display_name += "_DEFAULT"
- format_dict["width"] = Events.Localisation.tr_number(resolution_value.x)
- format_dict["height"] = Events.Localisation.tr_number(resolution_value.y)
+ format_dict["width"] = Localisation.tr_number(resolution_value.x)
+ format_dict["height"] = Localisation.tr_number(resolution_value.y)
display_name = tr(display_name).format(format_dict)
set_item_text(index, display_name)
diff --git a/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd b/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd
index 8cde621..5e2b81f 100644
--- a/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd
+++ b/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd
@@ -22,7 +22,7 @@ func _notification(what):
if not visible: _revert_node = null
func _process(_delta) -> void:
- dialog_text = tr(dialog_text_key).format({ "time": Events.Localisation.tr_number(int(timer.time_left)) })
+ dialog_text = tr(dialog_text_key).format({ "time": Localisation.tr_number(int(timer.time_left)) })
func _on_canceled_or_close_requested() -> void:
timer.stop()