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-rw-r--r--game/src/Game/Menu/MainMenu/MainMenu.tscn1
-rw-r--r--game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd3
-rw-r--r--game/src/Game/Menu/MainMenu/ReleaseInfoBox.tscn2
-rw-r--r--game/src/Game/Menu/OptionMenu/OptionsMenu.gd9
-rw-r--r--game/src/Game/Menu/OptionMenu/ResolutionSelector.gd11
-rw-r--r--game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd1
-rw-r--r--game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd4
-rw-r--r--game/src/Game/Menu/OptionMenu/SoundTab.gd4
8 files changed, 20 insertions, 15 deletions
diff --git a/game/src/Game/Menu/MainMenu/MainMenu.tscn b/game/src/Game/Menu/MainMenu/MainMenu.tscn
index 71d020a..3e48460 100644
--- a/game/src/Game/Menu/MainMenu/MainMenu.tscn
+++ b/game/src/Game/Menu/MainMenu/MainMenu.tscn
@@ -136,6 +136,7 @@ theme_type_variation = &"BottomMargin"
layout_mode = 2
[node name="LocaleButton" parent="MenuPanel/MenuList/BottomMargin" instance=ExtResource("3_amonp")]
+editor_description = "SS-87"
layout_mode = 2
size_flags_horizontal = 8
alignment = 0
diff --git a/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd b/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd
index e363162..f401919 100644
--- a/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd
+++ b/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd
@@ -12,7 +12,8 @@ var _checksum_label : Button
var _checksum : String = "????"
# REQUIREMENTS:
-# * UIFUN-97
+# * SS-104, SS-105, SS-106, SS-107
+# * UIFUN-97, UIFUN-297, UIFUN-299
func _ready():
_version_label.text = _GIT_INFO_.release_name
_version_label.tooltip_text = _GIT_INFO_.tag
diff --git a/game/src/Game/Menu/MainMenu/ReleaseInfoBox.tscn b/game/src/Game/Menu/MainMenu/ReleaseInfoBox.tscn
index 4dc6f4e..d9de5ea 100644
--- a/game/src/Game/Menu/MainMenu/ReleaseInfoBox.tscn
+++ b/game/src/Game/Menu/MainMenu/ReleaseInfoBox.tscn
@@ -10,6 +10,7 @@ _commit_label = NodePath("CommitLabel")
_checksum_label = NodePath("ChecksumLabel")
[node name="VersionLabel" type="Button" parent="."]
+editor_description = "UI-869, UI-870"
layout_mode = 2
tooltip_text = "VERSION_MISSING"
focus_mode = 0
@@ -19,6 +20,7 @@ flat = true
alignment = 0
[node name="CommitLabel" type="Button" parent="."]
+editor_description = "UI-871, UI-872"
layout_mode = 2
focus_mode = 0
theme_type_variation = &"CommitLabel"
diff --git a/game/src/Game/Menu/OptionMenu/OptionsMenu.gd b/game/src/Game/Menu/OptionMenu/OptionsMenu.gd
index c74c458..93ef3e4 100644
--- a/game/src/Game/Menu/OptionMenu/OptionsMenu.gd
+++ b/game/src/Game/Menu/OptionMenu/OptionsMenu.gd
@@ -66,11 +66,12 @@ func _save_overrides() -> void:
if override_path.is_empty():
override_path = ProjectSettings.get_setting(Events.Options.settings_file_path_setting, Events.Options.settings_file_path_default)
var file := ConfigFile.new()
- var err_ret := file.load(override_path)
- if err_ret != OK: push_error("Failed to load overrides from %s" % override_path)
+ if FileAccess.file_exists(override_path):
+ if file.load(override_path) != OK:
+ push_error("Failed to load overrides from %s" % override_path)
file.set_value("display", "window/size/mode", Resolution.get_current_window_mode())
var resolution : Vector2i = Resolution.get_current_resolution()
file.set_value("display", "window/size/viewport_width", resolution.x)
file.set_value("display", "window/size/viewport_height", resolution.y)
- err_ret = file.save(override_path)
- if err_ret != OK: push_error("Failed to save overrides to %s" % override_path)
+ if file.save(override_path) != OK:
+ push_error("Failed to save overrides to %s" % override_path)
diff --git a/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd b/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd
index f843815..cb7a1fb 100644
--- a/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd
+++ b/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd
@@ -1,10 +1,7 @@
extends SettingRevertButton
# REQUIREMENTS
-# * UIFUN-21
-# * UIFUN-28
-# * UIFUN-301
-# * UIFUN-302
+# * UIFUN-21, UIFUN-28, UIFUN-301, UIFUN-302
@export var default_value : Vector2i = Resolution.error_resolution
@@ -14,7 +11,7 @@ func _find_resolution_index_by_value(value : Vector2i) -> int:
return item_index
return -1
-func _sync_resolutions(value : Vector2i = Resolution.error_resolution) -> void:
+func _sync_resolutions() -> void:
clear()
default_selected = -1
selected = -1
@@ -59,7 +56,7 @@ func _update_resolution_options_text() -> void:
set_item_text(index, display_name)
func _setup_button() -> void:
- Resolution.resolution_added.connect(_sync_resolutions)
+ Resolution.resolution_added.connect(func (_value : Vector2i): _sync_resolutions())
if default_value.x <= 0:
default_value.x = ProjectSettings.get_setting("display/window/size/viewport_width")
if default_value.y <= 0:
@@ -75,6 +72,8 @@ func _get_value_for_file(select_value : int) -> Variant:
else:
return null
+# REQUIREMENTS:
+# * SS-25
func _set_value_from_file(load_value) -> void:
var target_resolution := Resolution.error_resolution
match typeof(load_value):
diff --git a/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd b/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd
index a1a26a0..cb7566f 100644
--- a/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd
+++ b/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd
@@ -1,6 +1,7 @@
extends SettingRevertButton
# REQUIREMENTS
+# * SS-26, SS-127, SS-128
# * UIFUN-42
enum ScreenMode { Unknown = -1, Fullscreen, Borderless, Windowed }
diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd
index c5a805e..079dd4d 100644
--- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd
+++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd
@@ -57,9 +57,9 @@ func _ready():
item_selected.connect(func(index : int): option_selected.emit(index, true))
_setup_button()
if not _valid_index(default_selected) or selected == -1:
- var msg := "Failed to generate %s %s options." % [setting_name, section_name]
+ var msg := "Failed to generate any valid %s %s options." % [setting_name, section_name]
push_error(msg)
- OS.alert(msg, "%s Options Error" % section_name)
+ OS.alert(msg, "Options Error: %s / %s" % [section_name, setting_name])
get_tree().quit()
func load_setting(file : ConfigFile) -> void:
diff --git a/game/src/Game/Menu/OptionMenu/SoundTab.gd b/game/src/Game/Menu/OptionMenu/SoundTab.gd
index e0d9bcf..d1daf3d 100644
--- a/game/src/Game/Menu/OptionMenu/SoundTab.gd
+++ b/game/src/Game/Menu/OptionMenu/SoundTab.gd
@@ -1,6 +1,6 @@
extends HBoxContainer
-@export var _startup_music_button : Button
+@export var _startup_music_button : SettingCheckBox
func _ready():
- _startup_music_button.option_selected.connect(func (pressed : bool, by_user : bool): MusicConductor.set_startup_music(pressed))
+ _startup_music_button.option_selected.connect(func (pressed : bool, _by_user : bool): MusicConductor.set_startup_music(pressed))