diff options
Diffstat (limited to 'game/src/Game/Model')
-rw-r--r-- | game/src/Game/Model/XACLoader.gd | 4 | ||||
-rw-r--r-- | game/src/Game/Model/XSMLoader.gd | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/game/src/Game/Model/XACLoader.gd b/game/src/Game/Model/XACLoader.gd index 6b12cf2..c16d1cd 100644 --- a/game/src/Game/Model/XACLoader.gd +++ b/game/src/Game/Model/XACLoader.gd @@ -197,13 +197,13 @@ static func _load_xac_model(source_file : String, is_unit : bool) -> Node3D: break skinning_chunk_ind += 1 if skinning_chunk_ind >= len(skinningChunks): - skinning_chunk_ind = 1 + skinning_chunk_ind = 1 applyVertexWeights = false var meshInstance : MeshInstance3D = MeshInstance3D.new() node.add_child(meshInstance) meshInstance.owner = node - + #stop the culling of units near the tops of screens meshInstance.extra_cull_margin = EXTRA_CULL_MARGIN diff --git a/game/src/Game/Model/XSMLoader.gd b/game/src/Game/Model/XSMLoader.gd index bc85f9b..e1706ae 100644 --- a/game/src/Game/Model/XSMLoader.gd +++ b/game/src/Game/Model/XSMLoader.gd @@ -122,8 +122,8 @@ class MetadataChunk: var unused : float var fMaxAcceptableError : float var fps : int # int32 - var exporterMajorVersion : int # byte - var exporterMinorVersion : int # byte + var exporterMajorVersion : int # byte + var exporterMinorVersion : int # byte var pad : int # 2x byte var sourceApp : String var origFileName : String |