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path: root/game/src/Game/MusicConductor/MusicPlayer.gd
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Diffstat (limited to 'game/src/Game/MusicConductor/MusicPlayer.gd')
-rw-r--r--game/src/Game/MusicConductor/MusicPlayer.gd24
1 files changed, 8 insertions, 16 deletions
diff --git a/game/src/Game/MusicConductor/MusicPlayer.gd b/game/src/Game/MusicConductor/MusicPlayer.gd
index e0a9006..e83ab9b 100644
--- a/game/src/Game/MusicConductor/MusicPlayer.gd
+++ b/game/src/Game/MusicConductor/MusicPlayer.gd
@@ -12,55 +12,47 @@ var _is_user_dragging_progress_slider : bool = false
func _ready():
for songName in MusicConductor.get_all_song_names():
_song_selector_button.add_item(songName, _song_selector_button.item_count)
- _update_song_name_visual()
- _update_play_pause_button()
+ _on_song_set(MusicConductor.get_current_song_index())
+ MusicConductor.song_started.connect(_on_song_set)
+ MusicConductor.song_paused.connect(_update_play_pause_button)
+ MusicConductor.song_scrubbed.connect(_update_play_pause_button)
_set_music_player_visible(MusicConductor.is_music_player_visible)
+func _on_song_set(track_id : int) -> void:
+ _song_selector_button.selected = track_id
+ _update_play_pause_button()
func _process(_delta):
if !_is_user_dragging_progress_slider:
_progress_slider.value = MusicConductor.get_current_song_progress_percentage()
-func _update_song_name_visual():
- _song_selector_button.selected = MusicConductor.get_current_song_index()
-
-func _update_play_pause_button():
+func _update_play_pause_button(_arg1 = null, _arg2 = null):
_play_pause_button.text = "◼" if MusicConductor.is_paused() else "▶"
func _on_play_pause_button_pressed():
MusicConductor.toggle_play_pause()
- _update_play_pause_button()
# REQUIREMENTS
# * UIFUN-93
func _on_next_song_button_pressed():
MusicConductor.select_next_song()
- _update_song_name_visual()
- _update_play_pause_button()
# REQUIREMENTS
# * UIFUN-94
func _on_previous_song_button_pressed():
MusicConductor.select_previous_song()
- _update_song_name_visual()
- _update_play_pause_button()
# REQUIREMENTS
# * UIFUN-95
func _on_option_button_item_selected(index):
MusicConductor.start_song_by_index(index)
- _update_song_name_visual()
- _update_play_pause_button()
-
func _on_progress_slider_drag_started():
_is_user_dragging_progress_slider = true
-
func _on_progress_slider_drag_ended(_value_changed):
MusicConductor.scrub_song_by_percentage(_progress_slider.value)
_is_user_dragging_progress_slider = false
- _update_play_pause_button()
func _set_music_player_visible(is_player_visible : bool) -> void:
MusicConductor.is_music_player_visible = is_player_visible