diff options
Diffstat (limited to 'game/src/Game/MusicConductor')
-rw-r--r-- | game/src/Game/MusicConductor/MusicConductor.gd | 77 | ||||
-rw-r--r-- | game/src/Game/MusicConductor/MusicConductor.tscn | 13 | ||||
-rw-r--r-- | game/src/Game/MusicConductor/MusicPlayer.gd | 73 | ||||
-rw-r--r-- | game/src/Game/MusicConductor/MusicPlayer.tscn | 63 | ||||
-rw-r--r-- | game/src/Game/MusicConductor/SongInfo.gd | 11 |
5 files changed, 237 insertions, 0 deletions
diff --git a/game/src/Game/MusicConductor/MusicConductor.gd b/game/src/Game/MusicConductor/MusicConductor.gd new file mode 100644 index 0000000..98dd0eb --- /dev/null +++ b/game/src/Game/MusicConductor/MusicConductor.gd @@ -0,0 +1,77 @@ +extends Node + +# REQUIREMENTS +# * SS-67 +@export_dir var music_directory : String +@export var first_song_name : String + +var _selected_track = 0 +var _available_songs : Array[SongInfo] = [] +var _auto_play_next_song : bool = true + +## True if music player should be visible. +## Used to keep keep consistency between scene changes +var is_music_player_visible : bool = true + +func get_all_song_names() -> Array[String]: + var songNames : Array[String] = [] + for si in _available_songs: + songNames.append(si.song_name) + return songNames + +func get_current_song_index() -> int: + return _selected_track + +func get_current_song_name() -> String: + return _available_songs[_selected_track].song_name + +func scrub_song_by_percentage(percentage: float) -> void: + var percentInSeconds : float = (percentage / 100.0) * $AudioStreamPlayer.stream.get_length() + $AudioStreamPlayer.play(percentInSeconds) + +func get_current_song_progress_percentage() -> float: + return 100 * ($AudioStreamPlayer.get_playback_position() / $AudioStreamPlayer.stream.get_length()) + +func is_paused() -> bool: + return $AudioStreamPlayer.stream_paused + +func toggle_play_pause() -> void: + $AudioStreamPlayer.stream_paused = !$AudioStreamPlayer.stream_paused + +func start_current_song() -> void: + $AudioStreamPlayer.stream = _available_songs[_selected_track].song_stream + $AudioStreamPlayer.play() + +# REQUIREMENTS +# * SS-70 +func start_song_by_index(id: int) -> void: + _selected_track = id + start_current_song() + +# REQUIREMENTS +# * SS-69 +func select_next_song() -> void: + _selected_track = (_selected_track + 1) % len(_available_songs) + start_current_song() + +func select_previous_song() -> void: + _selected_track = (len(_available_songs) - 1) if (_selected_track == 0) else (_selected_track - 1) + start_current_song() + +# REQUIREMENTS +# * SND-2 +func _ready(): + var dir = DirAccess.open(music_directory) + for fname in dir.get_files(): + if fname.ends_with(".import"): + fname = fname.get_basename() + if fname.get_basename() == first_song_name: + _selected_track = _available_songs.size() + _available_songs.append(SongInfo.new(music_directory, fname)) + start_current_song() + + +func _on_audio_stream_player_finished(): + if _auto_play_next_song: + select_next_song() + start_current_song() diff --git a/game/src/Game/MusicConductor/MusicConductor.tscn b/game/src/Game/MusicConductor/MusicConductor.tscn new file mode 100644 index 0000000..3c288be --- /dev/null +++ b/game/src/Game/MusicConductor/MusicConductor.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=2 format=3 uid="uid://b1h31mnn8n2nu"] + +[ext_resource type="Script" path="res://src/Game/MusicConductor/MusicConductor.gd" id="1_56t1b"] + +[node name="MusicConductor" type="Node"] +script = ExtResource("1_56t1b") +music_directory = "res://audio/music" +first_song_name = "The_Crown" + +[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] +bus = &"MUSIC_BUS" + +[connection signal="finished" from="AudioStreamPlayer" to="." method="_on_audio_stream_player_finished"] diff --git a/game/src/Game/MusicConductor/MusicPlayer.gd b/game/src/Game/MusicConductor/MusicPlayer.gd new file mode 100644 index 0000000..47be158 --- /dev/null +++ b/game/src/Game/MusicConductor/MusicPlayer.gd @@ -0,0 +1,73 @@ +extends Control + +@export var _song_selector_button : OptionButton +@export var _progress_slider : HSlider +@export var _previous_song_button : Button +@export var _play_pause_button : Button +@export var _next_song_button : Button +@export var _visbility_button : Button + +var _is_user_dragging_progress_slider : bool = false + +func _ready(): + for songName in MusicConductor.get_all_song_names(): + _song_selector_button.add_item(songName, _song_selector_button.item_count) + _update_song_name_visual() + _update_play_pause_button() + _set_music_player_visible(MusicConductor.is_music_player_visible) + + +func _process(_delta): + if !_is_user_dragging_progress_slider: + _progress_slider.value = MusicConductor.get_current_song_progress_percentage() + +func _update_song_name_visual(): + _song_selector_button.selected = MusicConductor.get_current_song_index() + +func _update_play_pause_button(): + _play_pause_button.text = "◼" if MusicConductor.is_paused() else "▶" + +func _on_play_pause_button_pressed(): + MusicConductor.toggle_play_pause() + _update_play_pause_button() + +func _on_next_song_button_pressed(): + MusicConductor.select_next_song() + _update_song_name_visual() + _update_play_pause_button() + +func _on_previous_song_button_pressed(): + MusicConductor.select_previous_song() + _update_song_name_visual() + _update_play_pause_button() + +# REQUIREMENTS +# * UIFUN-92 +func _on_option_button_item_selected(index): + MusicConductor.start_song_by_index(index) + _update_song_name_visual() + _update_play_pause_button() + + +func _on_progress_slider_drag_started(): + _is_user_dragging_progress_slider = true + + +func _on_progress_slider_drag_ended(_value_changed): + MusicConductor.scrub_song_by_percentage(_progress_slider.value) + _is_user_dragging_progress_slider = false + _update_play_pause_button() + +func _set_music_player_visible(is_player_visible : bool) -> void: + MusicConductor.is_music_player_visible = is_player_visible + _visbility_button.text = "⬆️" if is_player_visible else "⬇" + _song_selector_button.visible = is_player_visible + _progress_slider.visible = is_player_visible + _previous_song_button.visible = is_player_visible + _play_pause_button.visible = is_player_visible + _next_song_button.visible = is_player_visible + +# REQUIREMENTS +# * UIFUN-91 +func _on_music_ui_visibility_button_pressed(): + _set_music_player_visible(not MusicConductor.is_music_player_visible) diff --git a/game/src/Game/MusicConductor/MusicPlayer.tscn b/game/src/Game/MusicConductor/MusicPlayer.tscn new file mode 100644 index 0000000..8d47ba0 --- /dev/null +++ b/game/src/Game/MusicConductor/MusicPlayer.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=2 format=3 uid="uid://cvl76duuym1wq"] + +[ext_resource type="Script" path="res://src/Game/MusicConductor/MusicPlayer.gd" id="1_gcm4m"] + +[node name="MusicPlayer" type="BoxContainer" node_paths=PackedStringArray("_song_selector_button", "_progress_slider", "_previous_song_button", "_play_pause_button", "_next_song_button", "_visbility_button")] +editor_description = "UI-104" +offset_right = 150.0 +offset_bottom = 110.0 +mouse_filter = 2 +vertical = true +script = ExtResource("1_gcm4m") +_song_selector_button = NodePath("SongSelectorButton") +_progress_slider = NodePath("ProgressSlider") +_previous_song_button = NodePath("ButtonList/PreviousSongButton") +_play_pause_button = NodePath("ButtonList/PlayPauseButton") +_next_song_button = NodePath("ButtonList/NextSongButton") +_visbility_button = NodePath("MusicUIVisibilityButton") + +[node name="SongSelectorButton" type="OptionButton" parent="."] +editor_description = "UI-107" +custom_minimum_size = Vector2(150, 0) +layout_mode = 2 +alignment = 1 +text_overrun_behavior = 3 +fit_to_longest_item = false + +[node name="ProgressSlider" type="HSlider" parent="."] +custom_minimum_size = Vector2(150, 0) +layout_mode = 2 +size_flags_vertical = 1 + +[node name="ButtonList" type="HBoxContainer" parent="."] +layout_mode = 2 +size_flags_horizontal = 4 +mouse_filter = 2 + +[node name="PreviousSongButton" type="Button" parent="ButtonList"] +layout_mode = 2 +text = "<" + +[node name="PlayPauseButton" type="Button" parent="ButtonList"] +custom_minimum_size = Vector2(30, 0) +layout_mode = 2 +text = "▶" + +[node name="NextSongButton" type="Button" parent="ButtonList"] +layout_mode = 2 +text = ">" + +[node name="MusicUIVisibilityButton" type="Button" parent="."] +editor_description = "UI-106" +layout_mode = 2 +size_flags_horizontal = 4 +toggle_mode = true +text = "⬆" + +[connection signal="item_selected" from="SongSelectorButton" to="." method="_on_option_button_item_selected"] +[connection signal="drag_ended" from="ProgressSlider" to="." method="_on_progress_slider_drag_ended"] +[connection signal="drag_started" from="ProgressSlider" to="." method="_on_progress_slider_drag_started"] +[connection signal="pressed" from="ButtonList/PreviousSongButton" to="." method="_on_previous_song_button_pressed"] +[connection signal="pressed" from="ButtonList/PlayPauseButton" to="." method="_on_play_pause_button_pressed"] +[connection signal="pressed" from="ButtonList/NextSongButton" to="." method="_on_next_song_button_pressed"] +[connection signal="pressed" from="MusicUIVisibilityButton" to="." method="_on_music_ui_visibility_button_pressed"] diff --git a/game/src/Game/MusicConductor/SongInfo.gd b/game/src/Game/MusicConductor/SongInfo.gd new file mode 100644 index 0000000..1ee9adc --- /dev/null +++ b/game/src/Game/MusicConductor/SongInfo.gd @@ -0,0 +1,11 @@ +extends Resource +class_name SongInfo + +var song_path : String = "" +var song_name : String = "" +var song_stream : Resource + +func _init(dirname:String, fname:String): + song_path = dirname.path_join(fname) + song_name = fname.get_basename().replace("_", " ") + song_stream = load(song_path) |