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-rw-r--r--game/src/Game/Theme/PieChart/LayeredChart.gd28
1 files changed, 28 insertions, 0 deletions
diff --git a/game/src/Game/Theme/PieChart/LayeredChart.gd b/game/src/Game/Theme/PieChart/LayeredChart.gd
new file mode 100644
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--- /dev/null
+++ b/game/src/Game/Theme/PieChart/LayeredChart.gd
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+extends CenterContainer
+
+var overlapping_charts:Array = []
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ for child in get_children():
+ if child is PieChart:
+ overlapping_charts.push_back(child)
+
+#Process mouse to select the appropriate tooltip for the slice
+func _gui_input(event:InputEvent):
+ if event is InputEventMouse:
+ var pos = event.position
+ var handled:bool = false
+ var x = overlapping_charts.size()
+ #process the charts in reverse order (overlying charts first)
+ #as you can't actually make the inner chart(s) smaller with a centerContainer
+ for i in range(x):
+ var chart = overlapping_charts[x-(i+1)]
+ if not handled:
+ handled = chart.handleTooltip(pos)
+ else:
+ chart.RichTooltip.visible = false
+
+func _on_mouse_exited():
+ for chart in overlapping_charts:
+ chart.RichTooltip.visible = false