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-rw-r--r--game/src/Game/GameSession/GameSession.tscn70
-rw-r--r--game/src/Game/GameSession/GameSessionMenu.tscn1
-rw-r--r--game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn2
-rw-r--r--game/src/Game/GameSession/MapView.gd85
-rw-r--r--game/src/Game/GameSession/ProvinceOverviewPanel.gd6
-rw-r--r--game/src/Game/GameSession/Topbar.gd6
-rw-r--r--game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.tscn1
-rw-r--r--game/src/Game/MusicConductor/MusicPlayer.tscn1
8 files changed, 97 insertions, 75 deletions
diff --git a/game/src/Game/GameSession/GameSession.tscn b/game/src/Game/GameSession/GameSession.tscn
index d2fc3a3..343ddfe 100644
--- a/game/src/Game/GameSession/GameSession.tscn
+++ b/game/src/Game/GameSession/GameSession.tscn
@@ -28,63 +28,76 @@ grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("1_eklvp")
-_game_session_menu = NodePath("GameSessionMenu")
+_game_session_menu = NodePath("UICanvasLayer/UI/GameSessionMenu")
[node name="MapView" parent="." instance=ExtResource("4_xkg5j")]
-[node name="ProvinceOverviewPanel" type="GUINode" parent="."]
+[node name="UICanvasLayer" type="CanvasLayer" parent="."]
+
+[node name="UI" type="Control" parent="UICanvasLayer"]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+
+[node name="ProvinceOverviewPanel" type="GUINode" parent="UICanvasLayer/UI"]
layout_mode = 1
anchors_preset = 15
+mouse_force_pass_scroll_events = false
script = ExtResource("5_lfv8l")
-[node name="Topbar" type="GUINode" parent="."]
+[node name="Topbar" type="GUINode" parent="UICanvasLayer/UI"]
layout_mode = 1
anchors_preset = 15
+mouse_force_pass_scroll_events = false
script = ExtResource("4_2kbih")
-[node name="ProductionMenu" type="GUINode" parent="Topbar"]
+[node name="ProductionMenu" type="GUINode" parent="UICanvasLayer/UI/Topbar"]
layout_mode = 1
anchors_preset = 15
script = ExtResource("5_16755")
-[node name="BudgetMenu" type="GUINode" parent="Topbar"]
+[node name="BudgetMenu" type="GUINode" parent="UICanvasLayer/UI/Topbar"]
layout_mode = 1
anchors_preset = 15
script = ExtResource("6_vninv")
-[node name="TechnologyMenu" type="GUINode" parent="Topbar"]
+[node name="TechnologyMenu" type="GUINode" parent="UICanvasLayer/UI/Topbar"]
layout_mode = 1
anchors_preset = 15
script = ExtResource("7_r712c")
-[node name="PoliticsMenu" type="GUINode" parent="Topbar"]
+[node name="PoliticsMenu" type="GUINode" parent="UICanvasLayer/UI/Topbar"]
layout_mode = 1
anchors_preset = 15
script = ExtResource("8_ppdek")
-[node name="PopulationMenu" type="GUINode" parent="Topbar"]
+[node name="PopulationMenu" type="GUINode" parent="UICanvasLayer/UI/Topbar"]
layout_mode = 1
anchors_preset = 15
script = ExtResource("10_laee7")
-[node name="TradeMenu" type="GUINode" parent="Topbar"]
+[node name="TradeMenu" type="GUINode" parent="UICanvasLayer/UI/Topbar"]
layout_mode = 1
anchors_preset = 15
script = ExtResource("10_mv1r6")
-[node name="DiplomacyMenu" type="GUINode" parent="Topbar"]
+[node name="DiplomacyMenu" type="GUINode" parent="UICanvasLayer/UI/Topbar"]
layout_mode = 1
anchors_preset = 15
script = ExtResource("11_fu7ys")
-[node name="MilitaryMenu" type="GUINode" parent="Topbar"]
+[node name="MilitaryMenu" type="GUINode" parent="UICanvasLayer/UI/Topbar"]
layout_mode = 1
anchors_preset = 15
script = ExtResource("12_6h6nc")
-[node name="MapControlPanel" parent="." instance=ExtResource("3_afh6d")]
+[node name="MapControlPanel" parent="UICanvasLayer/UI" instance=ExtResource("3_afh6d")]
layout_mode = 1
-anchors_preset = 3
+anchors_preset = -1
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
@@ -92,7 +105,7 @@ anchor_bottom = 1.0
grow_horizontal = 0
grow_vertical = 0
-[node name="GameSessionMenu" parent="." instance=ExtResource("3_bvmqh")]
+[node name="GameSessionMenu" parent="UICanvasLayer/UI" instance=ExtResource("3_bvmqh")]
visible = false
layout_mode = 1
anchors_preset = 8
@@ -107,11 +120,12 @@ offset_bottom = 165.0
grow_horizontal = 2
grow_vertical = 2
-[node name="OptionsMenu" parent="." instance=ExtResource("6_p5mnx")]
+[node name="OptionsMenu" parent="UICanvasLayer/UI" instance=ExtResource("6_p5mnx")]
visible = false
layout_mode = 1
+mouse_force_pass_scroll_events = false
-[node name="SaveLoadMenu" parent="." instance=ExtResource("8_4g7ko")]
+[node name="SaveLoadMenu" parent="UICanvasLayer/UI" instance=ExtResource("8_4g7ko")]
visible = false
layout_mode = 1
anchors_preset = -1
@@ -120,7 +134,7 @@ anchor_right = 0.5
offset_left = -640.0
offset_right = 640.0
-[node name="MusicPlayer" parent="." instance=ExtResource("2_kt6aa")]
+[node name="MusicPlayer" parent="UICanvasLayer/UI" instance=ExtResource("2_kt6aa")]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
@@ -129,15 +143,13 @@ offset_left = -150.0
offset_right = 0.0
grow_horizontal = 0
-[connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_camera_changed"]
-[connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"]
-[connection signal="minimap_clicked" from="MapControlPanel" to="MapView" method="_on_minimap_clicked"]
-[connection signal="mouse_entered" from="MapControlPanel" to="MapView" method="_on_mouse_exited_viewport"]
-[connection signal="mouse_exited" from="MapControlPanel" to="MapView" method="_on_mouse_entered_viewport"]
-[connection signal="zoom_in_button_pressed" from="MapControlPanel" to="MapView" method="zoom_in"]
-[connection signal="zoom_out_button_pressed" from="MapControlPanel" to="MapView" method="zoom_out"]
-[connection signal="load_button_pressed" from="GameSessionMenu" to="SaveLoadMenu" method="show_for_load"]
-[connection signal="options_button_pressed" from="GameSessionMenu" to="OptionsMenu" method="show"]
-[connection signal="save_button_pressed" from="GameSessionMenu" to="SaveLoadMenu" method="show_for_save"]
-[connection signal="back_button_pressed" from="OptionsMenu" to="MapView" method="enable_processing"]
-[connection signal="back_button_pressed" from="OptionsMenu" to="OptionsMenu" method="hide"]
+[connection signal="map_view_camera_changed" from="MapView" to="UICanvasLayer/UI/MapControlPanel" method="_on_map_view_camera_changed"]
+[connection signal="game_session_menu_button_pressed" from="UICanvasLayer/UI/MapControlPanel" to="." method="_on_game_session_menu_button_pressed"]
+[connection signal="minimap_clicked" from="UICanvasLayer/UI/MapControlPanel" to="MapView" method="_on_minimap_clicked"]
+[connection signal="zoom_in_button_pressed" from="UICanvasLayer/UI/MapControlPanel" to="MapView" method="zoom_in"]
+[connection signal="zoom_out_button_pressed" from="UICanvasLayer/UI/MapControlPanel" to="MapView" method="zoom_out"]
+[connection signal="load_button_pressed" from="UICanvasLayer/UI/GameSessionMenu" to="UICanvasLayer/UI/SaveLoadMenu" method="show_for_load"]
+[connection signal="options_button_pressed" from="UICanvasLayer/UI/GameSessionMenu" to="UICanvasLayer/UI/OptionsMenu" method="show"]
+[connection signal="save_button_pressed" from="UICanvasLayer/UI/GameSessionMenu" to="UICanvasLayer/UI/SaveLoadMenu" method="show_for_save"]
+[connection signal="back_button_pressed" from="UICanvasLayer/UI/OptionsMenu" to="MapView" method="enable_processing"]
+[connection signal="back_button_pressed" from="UICanvasLayer/UI/OptionsMenu" to="UICanvasLayer/UI/OptionsMenu" method="hide"]
diff --git a/game/src/Game/GameSession/GameSessionMenu.tscn b/game/src/Game/GameSession/GameSessionMenu.tscn
index af81f09..9885c7b 100644
--- a/game/src/Game/GameSession/GameSessionMenu.tscn
+++ b/game/src/Game/GameSession/GameSessionMenu.tscn
@@ -7,6 +7,7 @@
[node name="GameSessionMenu" type="PanelContainer" node_paths=PackedStringArray("_main_menu_dialog", "_quit_dialog")]
process_mode = 3
editor_description = "UI-68"
+mouse_force_pass_scroll_events = false
theme = ExtResource("1_2onog")
theme_type_variation = &"SessionPanel"
script = ExtResource("1_usq6o")
diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn
index 6731358..7578c82 100644
--- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn
+++ b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn
@@ -17,7 +17,7 @@ events = [SubResource("InputEventAction_5nck3")]
[node name="MapControlPanel" type="PanelContainer" node_paths=PackedStringArray("_mapmodes_grid")]
editor_description = "SS-103, UI-548"
-mouse_filter = 1
+mouse_force_pass_scroll_events = false
script = ExtResource("1_ign64")
_mapmodes_grid = NodePath("MapPanelMargin/MapPanelList/MapDisplayList/MapmodesGrid")
diff --git a/game/src/Game/GameSession/MapView.gd b/game/src/Game/GameSession/MapView.gd
index 2ab7c34..a83c790 100644
--- a/game/src/Game/GameSession/MapView.gd
+++ b/game/src/Game/GameSession/MapView.gd
@@ -16,14 +16,13 @@ const _action_click : StringName = &"map_click"
@export var _camera : Camera3D
-@export var _cardinal_move_speed : float = 1.0
+@export var _cardinal_move_speed : float = 2.5
@export var _edge_move_threshold: float = 0.01
@export var _edge_move_speed: float = 2.5
var _drag_anchor : Vector2
var _drag_active : bool = false
var _mouse_over_viewport : bool = true
-var _window_in_focus : bool = true
@export var _zoom_target_min : float = 0.10
@export var _zoom_target_max : float = 5.0
@@ -122,17 +121,6 @@ func _ready() -> void:
_map_text.generate_map_names()
-func _notification(what : int) -> void:
- match what:
- NOTIFICATION_WM_MOUSE_ENTER: # Mouse inside window
- _on_mouse_entered_viewport()
- NOTIFICATION_WM_MOUSE_EXIT: # Mouse out of window
- _on_mouse_exited_viewport()
- NOTIFICATION_WM_WINDOW_FOCUS_IN: # Window comes into focus
- _on_window_entered_focus()
- NOTIFICATION_WM_WINDOW_FOCUS_OUT: # Window goes out of focus
- _on_window_exited_focus()
-
func _world_to_map_coords(pos : Vector3) -> Vector2:
return (Vector2(pos.x, pos.z) - _map_mesh_corner) / _map_mesh_dims
@@ -163,14 +151,34 @@ func zoom_out() -> void:
# cursor location. I'm not sure if we want to preserve this behavior.
_zoom_position = Vector2()
+func set_hovered_province_index(hover_index : int) -> void:
+ _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_hover_index, hover_index)
+
+func set_hovered_province_at(pos : Vector2) -> void:
+ var hover_index := GameSingleton.get_province_index_from_uv_coords(pos)
+ set_hovered_province_index(hover_index)
+
+func unset_hovered_province() -> void:
+ set_hovered_province_index(0)
+
func _on_province_selected(index : int) -> void:
_map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_selected_index, index)
print("Province selected with index: ", index)
+func _input(event : InputEvent) -> void:
+ if event is InputEventMouseMotion:
+ _mouse_pos_viewport = get_window().get_mouse_position()
+ elif _drag_active and event.is_action_released(_action_drag):
+ _drag_active = false
+
# REQUIREMENTS
# * SS-31
func _unhandled_input(event : InputEvent) -> void:
- if event.is_action_pressed(_action_click):
+ if event is InputEventMouseMotion:
+ _mouse_over_viewport = true
+ set_hovered_province_at(_viewport_to_map_coords(_mouse_pos_viewport))
+
+ elif event.is_action_pressed(_action_click):
if _mouse_over_viewport:
# Check if the mouse is outside of bounds
if _map_mesh.is_valid_uv_coord(_mouse_pos_map):
@@ -182,17 +190,16 @@ func _unhandled_input(event : InputEvent) -> void:
push_warning("Drag being activated while already active!")
_drag_active = true
_drag_anchor = _mouse_pos_map
- elif event.is_action_released(_action_drag):
- if not _drag_active:
- push_warning("Drag being deactivated while already not active!")
- _drag_active = false
elif event.is_action_pressed(_action_zoom_in, true):
zoom_in()
elif event.is_action_pressed(_action_zoom_out, true):
zoom_out()
-func _physics_process(delta : float) -> void:
- _mouse_pos_viewport = get_viewport().get_mouse_position()
+func _process(delta : float) -> void:
+ if _is_viewport_inactive():
+ _mouse_over_viewport = false
+ unset_hovered_province()
+
_viewport_dims = Vector2(Resolution.get_current_resolution())
# Process movement
_movement_process(delta)
@@ -222,7 +229,7 @@ func _movement_process(delta : float) -> void:
# REQUIREMENTS
# * UIFUN-125
func _edge_scrolling_vector() -> Vector2:
- if not _window_in_focus:
+ if _is_viewport_inactive():
return Vector2()
var mouse_vector := _mouse_pos_viewport * GuiScale.get_current_guiscale() / _viewport_dims - Vector2(0.5, 0.5)
# Only scroll if outside the move threshold.
@@ -233,11 +240,12 @@ func _edge_scrolling_vector() -> Vector2:
# REQUIREMENTS
# * SS-75
func _cardinal_movement_vector() -> Vector2:
- var move := Vector2(
- float(Input.is_action_pressed(_action_east)) - float(Input.is_action_pressed(_action_west)),
- float(Input.is_action_pressed(_action_south)) - float(Input.is_action_pressed(_action_north))
- )
- return move * _cardinal_move_speed
+ return Input.get_vector(
+ _action_west,
+ _action_east,
+ _action_north,
+ _action_south
+ ) * _cardinal_move_speed
func _clamp_over_map() -> void:
_camera.position.x = _map_mesh_corner.x + fposmod(_camera.position.x - _map_mesh_corner.x, _map_mesh_dims.x)
@@ -291,23 +299,7 @@ func _update_minimap_viewport() -> void:
map_view_camera_changed.emit(near_left, far_left, far_right, near_right)
func _update_mouse_map_position() -> void:
- if _mouse_over_viewport:
- _mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport)
- var hover_index := GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map)
- _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_hover_index, hover_index)
-
-func _on_mouse_entered_viewport() -> void:
- _mouse_over_viewport = true
-
-func _on_mouse_exited_viewport() -> void:
- _mouse_over_viewport = false
- _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_hover_index, 0)
-
-func _on_window_entered_focus() -> void:
- _window_in_focus = true
-
-func _on_window_exited_focus() -> void:
- _window_in_focus = false
+ _mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport)
func _on_minimap_clicked(pos_clicked : Vector2) -> void:
pos_clicked *= _map_mesh_dims
@@ -315,10 +307,13 @@ func _on_minimap_clicked(pos_clicked : Vector2) -> void:
_camera.position.z = pos_clicked.y
_clamp_over_map()
+func _is_viewport_inactive() -> bool:
+ return not get_window().has_focus() or get_window().is_input_handled()
+
func enable_processing() -> void:
set_process_unhandled_input(true)
- set_physics_process(true)
+ set_process(true)
func disable_processing() -> void:
set_process_unhandled_input(false)
- set_physics_process(false)
+ set_process(false)
diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel.gd
index 13e7111..42f6765 100644
--- a/game/src/Game/GameSession/ProvinceOverviewPanel.gd
+++ b/game/src/Game/GameSession/ProvinceOverviewPanel.gd
@@ -125,6 +125,12 @@ func _ready() -> void:
push_error("Failed to generate province overview panel!")
return
+ # Disables all consuming invisible panel
+ var prov_view := get_panel_from_nodepath(^"./province_view")
+ if prov_view:
+ prov_view.mouse_filter = Control.MOUSE_FILTER_IGNORE
+ set_click_mask_from_nodepaths([^"./province_view/background"])
+
var close_button : Button = get_button_from_nodepath(^"./province_view/close_button")
if close_button:
close_button.pressed.connect(_on_close_button_pressed)
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd
index 92ee75a..8da15e0 100644
--- a/game/src/Game/GameSession/Topbar.gd
+++ b/game/src/Game/GameSession/Topbar.gd
@@ -27,6 +27,12 @@ func _ready() -> void:
const player_country : String = "SLV"
+ # Disables all consuming invisible panel
+ var topbar := get_panel_from_nodepath(^"./topbar")
+ if topbar:
+ topbar.mouse_filter = Control.MOUSE_FILTER_IGNORE
+ set_click_mask_from_nodepaths([^"./topbar/topbar_bg", ^"./topbar/topbar_paper"])
+
# Player country info
var player_flag_texture : GFXMaskedFlagTexture = get_gfx_masked_flag_texture_from_nodepath(^"./topbar/player_flag")
if player_flag_texture:
diff --git a/game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.tscn b/game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.tscn
index adc9bdc..38b915c 100644
--- a/game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.tscn
+++ b/game/src/Game/Menu/SaveLoadMenu/SaveLoadMenu.tscn
@@ -33,6 +33,7 @@ _overwrite_dialog = NodePath("OverwriteDialog")
[node name="SaveLoadPanel" type="PanelContainer" parent="."]
layout_mode = 2
+mouse_force_pass_scroll_events = false
[node name="SaveLoadList" type="VBoxContainer" parent="SaveLoadPanel"]
layout_mode = 2
diff --git a/game/src/Game/MusicConductor/MusicPlayer.tscn b/game/src/Game/MusicConductor/MusicPlayer.tscn
index 27bb476..ef57eac 100644
--- a/game/src/Game/MusicConductor/MusicPlayer.tscn
+++ b/game/src/Game/MusicConductor/MusicPlayer.tscn
@@ -21,6 +21,7 @@ editor_description = "UI-105, UI-107, UI-110, UIFUN-92"
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
focus_mode = 0
+mouse_force_pass_scroll_events = false
alignment = 1
text_overrun_behavior = 3
fit_to_longest_item = false