diff options
Diffstat (limited to 'game/src/Game')
-rw-r--r-- | game/src/Game/Autoload/Argument/ArgumentParser.gd | 8 | ||||
-rw-r--r-- | game/src/Game/GameStart.gd | 39 | ||||
-rw-r--r-- | game/src/Game/GameStart.tscn | 15 | ||||
-rw-r--r-- | game/src/Game/Menu/OptionMenu/ControlsTab.tscn | 2 |
4 files changed, 49 insertions, 15 deletions
diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.gd b/game/src/Game/Autoload/Argument/ArgumentParser.gd index 96b6631..1b68cad 100644 --- a/game/src/Game/Autoload/Argument/ArgumentParser.gd +++ b/game/src/Game/Autoload/Argument/ArgumentParser.gd @@ -82,7 +82,7 @@ func _set_argument_setting() -> void: argument_dictionary[option.name] = option.default_value _parse_argument_list(argument_dictionary, OS.get_cmdline_args()) - _parse_argument_list(argument_dictionary, OS.get_cmdline_user_args()) + _parse_argument_list(argument_dictionary, OS.get_cmdline_user_args(), true) ProjectSettings.set_setting(argument_setting_path, argument_dictionary) @@ -207,7 +207,7 @@ func _add_argument(dictionary : Dictionary, option : ArgumentOption, argument : dictionary[option.name] = argument -func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray) -> Dictionary: +func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray, is_game_args : bool = false) -> Dictionary: var current_key : String = "" var current_option : ArgumentOption = null for arg in arg_list: @@ -282,8 +282,8 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray) dictionary[current_option.name] = true else: push_warning("Argument '%s' treated like a boolean but does not support a boolean value, skipping." % key) - else: - push_warning("Non argument '%s' found, skipping." % arg) + elif is_game_args: + push_warning("Non-argument '%s' found, skipping." % arg) return dictionary diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index 857fea9..7a52846 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -6,13 +6,17 @@ const GameMenuScene := preload("res://src/Game/GameMenu.tscn") @export_subgroup("Nodes") @export var loading_screen : LoadingScreen +@export var vic2_dir_dialog : FileDialog @export_subgroup("") @export var section_name : String = "general" @export var setting_name : String = "base_defines_path" + var _settings_base_path : String = "" +var _compatibility_path_list : PackedStringArray = [] func _ready() -> void: + Localisation.initialize() if ArgumentParser.get_argument(&"help"): ArgumentParser._print_help() # For some reason this doesn't get freed properly @@ -31,7 +35,8 @@ func _ready() -> void: Events.Options.load_settings_from_file() sound_tab.queue_free() - loading_screen.start_loading_screen(_initialize_game) + await _setup_compatibility_mode_paths() + await loading_screen.start_loading_screen(_initialize_game) func _load_setting(file : ConfigFile) -> void: if file == null: return @@ -41,7 +46,7 @@ func _save_setting(file : ConfigFile) -> void: if file == null: return file.set_value(section_name, setting_name, _settings_base_path) -func _load_compatibility_mode() -> void: +func _setup_compatibility_mode_paths() -> void: # To test mods, set your base path to Victoria II and then pass mods in reverse order with --mod="mod" for each mod. var arg_base_path : String = ArgumentParser.get_argument(&"base-path", "") @@ -67,23 +72,40 @@ func _load_compatibility_mode() -> void: # and if not also search for a Steam install actual_base_path = GameSingleton.search_for_game_path("..") if not actual_base_path: - OS.alert(tr("ERROR_ASSET_PATH_NOT_FOUND_MESSAGE"), tr("ERROR_ASSET_PATH_NOT_FOUND")) - get_tree().quit() - return + get_tree().paused = true + vic2_dir_dialog.popup_centered_ratio() + # Remove with https://github.com/godotengine/godot/pull/81178 + vic2_dir_dialog.ok_button_text = "VIC2_DIR_DIALOG_SELECT" + # WHY WON'T CANCEL AUTO-TRANSLATE WORK NOW?!?!?!? + var cancel_button := vic2_dir_dialog.get_cancel_button() + cancel_button.auto_translate = false + cancel_button.auto_translate = true + var failure_func := func() -> void: + get_window().mode = Window.MODE_WINDOWED + OS.alert(tr("ERROR_ASSET_PATH_NOT_FOUND_MESSAGE"), tr("ERROR_ASSET_PATH_NOT_FOUND")) + get_tree().quit() + vic2_dir_dialog.canceled.connect(failure_func) + await vic2_dir_dialog.dir_selected + get_tree().paused = false + actual_base_path = GameSingleton.search_for_game_path(vic2_dir_dialog.current_path) + if not actual_base_path: + failure_func.call() + return if not _settings_base_path: _settings_base_path = actual_base_path # Save the path found in the search Events.Options.save_settings_to_file() - var paths : PackedStringArray = [actual_base_path] + _compatibility_path_list = [actual_base_path] # Add mod paths var settings_mod_names : PackedStringArray = ArgumentParser.get_argument(&"mod", "") for mod_name : String in settings_mod_names: - paths.push_back(actual_base_path + "/mod/" + mod_name) + _compatibility_path_list.push_back(actual_base_path + "/mod/" + mod_name) - if GameSingleton.load_defines_compatibility_mode(paths) != OK: +func _load_compatibility_mode() -> void: + if GameSingleton.load_defines_compatibility_mode(_compatibility_path_list) != OK: push_error("Errors loading game defines!") # REQUIREMENTS @@ -93,7 +115,6 @@ func _initialize_game() -> void: loading_screen.try_update_loading_screen(0) GameSingleton.setup_logger() - Localisation.initialize() loading_screen.try_update_loading_screen(15, true) _load_compatibility_mode() diff --git a/game/src/Game/GameStart.tscn b/game/src/Game/GameStart.tscn index eccddc9..3b3a41f 100644 --- a/game/src/Game/GameStart.tscn +++ b/game/src/Game/GameStart.tscn @@ -7,7 +7,7 @@ [ext_resource type="Texture2D" uid="uid://cgdnixsyh7bja" path="res://assets/graphics/splash_image.png" id="4_5b6yq"] [ext_resource type="VideoStream" path="res://assets/graphics/splash_startup.ogv" id="5_8euyy"] -[node name="GameStartup" type="Control" node_paths=PackedStringArray("loading_screen")] +[node name="GameStartup" type="Control" node_paths=PackedStringArray("loading_screen", "vic2_dir_dialog")] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 @@ -16,6 +16,7 @@ grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_e0cos") loading_screen = NodePath("LoadingScreen") +vic2_dir_dialog = NodePath("Vic2DirDialog") [node name="LoadingScreen" parent="." instance=ExtResource("2_h0oiw")] visible = false @@ -51,5 +52,17 @@ stream = ExtResource("5_8euyy") autoplay = true expand = true +[node name="Vic2DirDialog" type="FileDialog" parent="."] +process_mode = 2 +disable_3d = true +title = "VIC2_DIR_DIALOG_TITLE" +size = Vector2i(935, 159) +ok_button_text = "VIC2_DIR_DIALOG_SELECT" +cancel_button_text = "VIC2_DIR_DIALOG_CANCEL" +mode_overrides_title = false +file_mode = 2 +access = 2 +show_hidden_files = true + [connection signal="splash_end" from="SplashContainer" to="." method="_on_splash_container_splash_end"] [connection signal="finished" from="SplashContainer/SplashVideo" to="SplashContainer" method="_on_splash_startup_finished"] diff --git a/game/src/Game/Menu/OptionMenu/ControlsTab.tscn b/game/src/Game/Menu/OptionMenu/ControlsTab.tscn index b84dc85..b1f4331 100644 --- a/game/src/Game/Menu/OptionMenu/ControlsTab.tscn +++ b/game/src/Game/Menu/OptionMenu/ControlsTab.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=2 format=3 uid="uid://cdwymd51i4b2f"] -[ext_resource type="PackedScene" uid="uid://by4gggse2nsdx" path="res://addons/keychain/ShortcutEdit.tscn" id="1_fv8sh"] +[ext_resource type="PackedScene" uid="uid://bq7ibhm0txl5p" path="res://addons/keychain/ShortcutEdit.tscn" id="1_fv8sh"] [node name="Controls" type="Control"] layout_mode = 3 |