diff options
Diffstat (limited to 'game/src/Game')
41 files changed, 164 insertions, 162 deletions
diff --git a/game/src/Game/Autoload/Argument/ArgumentOption.gd b/game/src/Game/Autoload/Argument/ArgumentOption.gd index f98b19c..a9b7000 100644 --- a/game/src/Game/Autoload/Argument/ArgumentOption.gd +++ b/game/src/Game/Autoload/Argument/ArgumentOption.gd @@ -17,10 +17,10 @@ extends Resource TYPE_COLOR: default_value = Color() _: default_value = null notify_property_list_changed() -var default_value +var default_value : Variant @export var description : String -func _init(_name = "", _type = TYPE_NIL, _description = "", default = null): +func _init(_name := "", _type := TYPE_NIL, _description := "", default : Variant = null) -> void: name = _name type = _type if default != null and typeof(default) == type: @@ -41,15 +41,17 @@ func get_type_string() -> StringName: TYPE_COLOR: return "color" return "<invalid type>" -func _get(property): +func _get(property : StringName) -> Variant: if property == "default_value": return default_value + return null -func _set(property, value): +func _set(property : StringName, value : Variant) -> bool: if property == "default_value": default_value = value return true + return false -func _get_property_list(): +func _get_property_list() -> Array[Dictionary]: var properties := [] properties.append({ diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.gd b/game/src/Game/Autoload/Argument/ArgumentParser.gd index b012215..b3e8632 100644 --- a/game/src/Game/Autoload/Argument/ArgumentParser.gd +++ b/game/src/Game/Autoload/Argument/ArgumentParser.gd @@ -46,7 +46,7 @@ const color_name_array : PackedStringArray =[ func has_argument_support(arg_name : StringName, include_aliases : bool = false) -> bool: return option_array.any( - func(opt): + func(opt : ArgumentOption) -> bool: if include_aliases and arg_name in opt.aliases: return true return opt.name == arg_name @@ -54,7 +54,7 @@ func has_argument_support(arg_name : StringName, include_aliases : bool = false) func get_argument(arg_name : StringName, default_val : Variant = null) -> Variant: if ProjectSettings.has_setting(argument_setting_path): - var arg_setting = ProjectSettings.get_setting_with_override(argument_setting_path) + var arg_setting : Variant = ProjectSettings.get_setting_with_override(argument_setting_path) if not arg_setting is Dictionary: push_error("Argument setting is not a dictionary.") return default_val @@ -64,7 +64,7 @@ func get_argument(arg_name : StringName, default_val : Variant = null) -> Varian func set_argument(arg_name : StringName, value : Variant) -> void: if ProjectSettings.has_setting(argument_setting_path): - var arg_setting = null + var arg_setting : Variant = null arg_setting = ProjectSettings.get_setting_with_override(argument_setting_path) if not arg_setting is Dictionary: push_error("Argument setting is not a dictionary.") @@ -124,7 +124,7 @@ func _parse_value(arg_name : StringName, value_string : String, type : Variant.T TYPE_RECT2, \ TYPE_RECT2I: push_warning("Value type '%s' may not be supported." % type) - var data_array = value_string.lstrip("(").rstrip(")").split(",", false) + var data_array := value_string.lstrip("(").rstrip(")").split(",", false) for index in range(data_array.size()): data_array[index] = " " + data_array[index].strip_edges() match type: @@ -206,7 +206,7 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray) var current_option : ArgumentOption = null for arg in arg_list: if current_option != null and not arg.begins_with("-"): - var result = _parse_value(current_key, arg, current_option.type) + var result : Variant = _parse_value(current_key, arg, current_option.type) if result != null: dictionary[current_option.name] = result current_option = null @@ -229,8 +229,8 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray) push_warning("Parsing shorthand alias containing '%s', perhaps you meant '--%s'? Skipping argument." % [c, arg]) break var alias_found := false - for o in option_array: - if o.aliases.any(func(v): return c == v): + for o : ArgumentOption in option_array: + if o.aliases.any(func(v : StringName) -> bool: return c == v): if o.type == TYPE_BOOL: dictionary[o.name] = true else: @@ -258,7 +258,7 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray) key = key.substr(1) for o in option_array: - if key == o.name or o.aliases.any(func(v): return key == v): + if key == o.name or o.aliases.any(func(v : StringName) -> bool: return key == v): current_option = o break @@ -268,7 +268,7 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray) current_key = key if first_equal > -1: - var arg_result = _parse_value(key, value, current_option.type) + var arg_result : Variant = _parse_value(key, value, current_option.type) if arg_result != null: dictionary[current_option.name] = arg_result current_option = null @@ -279,7 +279,7 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray) return dictionary -func _print_help(): +func _print_help() -> void: var project_name : StringName = ProjectSettings.get_setting_with_override(&"application/config/name") var project_version : String = _GIT_INFO_.tag var project_hash : String = _GIT_INFO_.short_hash @@ -310,7 +310,7 @@ Options: option.description ]) -func _ready(): +func _ready() -> void: if Engine.is_editor_hint(): return _set_argument_setting() GameDebug._singleton = GameDebug.new() diff --git a/game/src/Game/Autoload/Events.gd b/game/src/Game/Autoload/Events.gd index da29adb..4f38f61 100644 --- a/game/src/Game/Autoload/Events.gd +++ b/game/src/Game/Autoload/Events.gd @@ -5,5 +5,5 @@ extends Node var Options: OptionsEventsObject -func _init(): +func _init() -> void: Options = OptionsEventsObject.new() diff --git a/game/src/Game/Autoload/Events/Options.gd b/game/src/Game/Autoload/Events/Options.gd index 726960b..f3fd706 100644 --- a/game/src/Game/Autoload/Events/Options.gd +++ b/game/src/Game/Autoload/Events/Options.gd @@ -31,6 +31,6 @@ var _settings_file := ConfigFile.new() # * SS-9 # * UIFUN-7, UIFUN-12 # * FS-562 -func _init(): +func _init() -> void: if FileAccess.file_exists(_settings_file_path): _settings_file.load(_settings_file_path) diff --git a/game/src/Game/Autoload/GameLoader.gd b/game/src/Game/Autoload/GameLoader.gd index 8c14c7e..000ee20 100644 --- a/game/src/Game/Autoload/GameLoader.gd +++ b/game/src/Game/Autoload/GameLoader.gd @@ -2,5 +2,5 @@ extends Node var ShaderManager : ShaderManagerClass -func _init(): +func _init() -> void: ShaderManager = ShaderManagerClass.new() diff --git a/game/src/Game/Autoload/GuiScale.gd b/game/src/Game/Autoload/GuiScale.gd index d364ff5..b8af59c 100644 --- a/game/src/Game/Autoload/GuiScale.gd +++ b/game/src/Game/Autoload/GuiScale.gd @@ -18,9 +18,9 @@ var _guiscales: Dictionary #Similar to Resolution.gd, but we don't bother checking for strings from files #and we have floats instead of vector2 integers -func _ready(): +func _ready() -> void: assert(minimum_guiscale > 0, "Minimum gui scale must be positive") - for guiscale_value in _starting_guiscales: + for guiscale_value : float in _starting_guiscales: add_guiscale(guiscale_value, _starting_guiscales[guiscale_value]) assert(not _guiscales.is_empty(), "No valid starting gui scales!") @@ -43,7 +43,7 @@ func add_guiscale(guiscale_value: float, guiscale_name: StringName=&"") -> bool: #returns floats func get_guiscale_value_list() -> Array: var list := _guiscales.keys() - list.sort_custom(func(a, b): return a > b) + list.sort_custom(func(a : float, b : float) -> bool: return a > b) return list func get_guiscale_display_name(guiscale_value : float) -> StringName: diff --git a/game/src/Game/Autoload/Resolution.gd b/game/src/Game/Autoload/Resolution.gd index 73169fb..9dddb29 100644 --- a/game/src/Game/Autoload/Resolution.gd +++ b/game/src/Game/Autoload/Resolution.gd @@ -27,7 +27,7 @@ var _resolutions : Array[Vector2i] const _regex_pattern : String = "(\\d+)\\s*[xX,]\\s*(\\d+)" var _regex : RegEx -func _ready(): +func _ready() -> void: assert(minimum_resolution.x > 0 and minimum_resolution.y > 0, "Minimum resolution must be positive!") for resolution_value in _starting_resolutions: add_resolution(resolution_value) @@ -53,7 +53,7 @@ func get_resolution_value_list() -> Array[Vector2i]: var list : Array[Vector2i] = [] # Return a sorted copy instead of a reference to the private array list.append_array(_resolutions) - list.sort_custom(func(a, b): return a > b) + list.sort_custom(func(a : Vector2i, b : Vector2i) -> bool: return a > b) return list func get_resolution_value_from_string(resolution_string : String) -> Vector2i: diff --git a/game/src/Game/Autoload/SaveManager.gd b/game/src/Game/Autoload/SaveManager.gd index fb7806b..eead63c 100644 --- a/game/src/Game/Autoload/SaveManager.gd +++ b/game/src/Game/Autoload/SaveManager.gd @@ -10,7 +10,7 @@ var current_session_tag : StringName var _save_dictionary : Dictionary = {} var _dirty_save : SaveResource -func _ready(): +func _ready() -> void: var saves_dir_path : String = ProjectSettings.get_setting_with_override(save_directory_setting) assert(saves_dir_path != null, "'%s' setting could not be found." % save_directory_setting) diff --git a/game/src/Game/Autoload/SoundManager.gd b/game/src/Game/Autoload/SoundManager.gd index c58ce1a..a8a8e80 100644 --- a/game/src/Game/Autoload/SoundManager.gd +++ b/game/src/Game/Autoload/SoundManager.gd @@ -11,9 +11,9 @@ var _bus_to_stream_player : Dictionary = {} # REQUIREMENTS: # * SND-10 -func _ready(): - var dir = DirAccess.open(_audio_directory_path) - for fname in dir.get_files(): +func _ready() -> void: + var dir := DirAccess.open(_audio_directory_path) + for fname : String in dir.get_files(): match fname.get_extension(): "ogg", "wav", "mp3": _loaded_sound[fname.get_basename()] = load(_audio_directory_path.path_join(fname)) # SND-10 diff --git a/game/src/Game/Autoload/WindowOverride.gd b/game/src/Game/Autoload/WindowOverride.gd index 837570e..578aee0 100644 --- a/game/src/Game/Autoload/WindowOverride.gd +++ b/game/src/Game/Autoload/WindowOverride.gd @@ -2,11 +2,11 @@ extends Node const VideoOptions = preload("res://src/Game/Menu/OptionMenu/VideoTab.tscn") -func _init(): +func _init() -> void: var window_id := DisplayServer.get_window_list()[0] DisplayServer.window_set_size(Vector2(1280.0, 720.0), window_id) -func _ready(): +func _ready() -> void: if ArgumentParser.get_argument(&"help"): return _on_SceneTree_idle() # Hack to ensure Video Options load @@ -15,7 +15,7 @@ func _ready(): add_child(video) video.queue_free() -func _on_SceneTree_idle(): +func _on_SceneTree_idle() -> void: var window := get_window() window.set_mode(Window.MODE_FULLSCREEN) await get_tree().process_frame diff --git a/game/src/Game/GameMenu.gd b/game/src/Game/GameMenu.gd index 8e3239f..974c1d9 100644 --- a/game/src/Game/GameMenu.gd +++ b/game/src/Game/GameMenu.gd @@ -7,36 +7,36 @@ extends Control # REQUIREMENTS # * SS-10 -func _ready(): +func _ready() -> void: Events.Options.load_settings_from_file() -func _on_main_menu_new_game_button_pressed(): +func _on_main_menu_new_game_button_pressed() -> void: _lobby_menu.show() _main_menu.hide() # REQUIREMENTS # * SS-6 # * UIFUN-5 -func _on_main_menu_options_button_pressed(): +func _on_main_menu_options_button_pressed() -> void: _options_menu.show() _main_menu.hide() -func _on_options_menu_back_button_pressed(): +func _on_options_menu_back_button_pressed() -> void: _main_menu.show() _options_menu.hide() -func _on_lobby_menu_back_button_pressed(): +func _on_lobby_menu_back_button_pressed() -> void: _main_menu.show() _lobby_menu.hide() -func _on_credits_back_button_pressed(): +func _on_credits_back_button_pressed() -> void: _credits_menu.hide() _main_menu.show() -func _on_main_menu_credits_button_pressed(): +func _on_main_menu_credits_button_pressed() -> void: _credits_menu.show() _main_menu.hide() diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index 32e70c8..4b93077 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -41,7 +41,7 @@ func _save_setting(file : ConfigFile) -> void: if file == null: return file.set_value(section_name, setting_name, _settings_base_path) -func _load_compatibility_mode(): +func _load_compatibility_mode() -> void: # Set this to your Vic2 install dir or a mod's dir to enable compatibility mode # (this won't work for mods which rely on vanilla map assets, copy missing assets # into the mod's dir for a temporary fix) @@ -107,5 +107,5 @@ func _initialize_game() -> void: # change scene in a thread-safe way get_tree().change_scene_to_packed.call_deferred(GameMenuScene) -func _on_splash_container_splash_end(): +func _on_splash_container_splash_end() -> void: loading_screen.show() diff --git a/game/src/Game/GlobalClass/Localisation.gd b/game/src/Game/GlobalClass/Localisation.gd index 946dc50..78afb69 100644 --- a/game/src/Game/GlobalClass/Localisation.gd +++ b/game/src/Game/GlobalClass/Localisation.gd @@ -23,12 +23,12 @@ static func load_localisation(dir_path : String) -> void: # REQUIREMENTS # * SS-57 # * FS-17 -static func initialize(): +static func initialize() -> void: var localisation_dir_path : String = ProjectSettings.get_setting("internationalization/locale/localisation_path", "") if localisation_dir_path.is_empty(): push_error("internationalization/locale/localisation_path setting is empty!") else: Localisation.load_localisation(localisation_dir_path) -static func tr_number(num) -> String: +static func tr_number(num : Variant) -> String: return TextServerManager.get_primary_interface().format_number(str(num)) diff --git a/game/src/Game/LoadingScreen.gd b/game/src/Game/LoadingScreen.gd index 08cd2a8..c1bfdc6 100644 --- a/game/src/Game/LoadingScreen.gd +++ b/game/src/Game/LoadingScreen.gd @@ -22,14 +22,14 @@ func start_loading_screen(thread_safe_function : Callable) -> void: thread.start(thread_safe_function) -func try_update_loading_screen(percent_complete: float, quote_should_change = false): +func try_update_loading_screen(percent_complete: float, quote_should_change := false) -> void: # forces the function to behave as if deferred await get_tree().process_frame progress_bar.value = percent_complete if quote_should_change: quote_label.text = quotes[randi() % quotes.size()] -func _ready(): +func _ready() -> void: if Engine.is_editor_hint(): return thread = Thread.new() # FS-3, UI-30, UIFUN-35 @@ -39,6 +39,6 @@ func _ready(): quotes = [""] animation_player.play("loadingscreen_gear") -func _exit_tree(): +func _exit_tree() -> void: if thread != null and thread.is_started(): thread.wait_to_finish() diff --git a/game/src/Game/LocaleButton.gd b/game/src/Game/LocaleButton.gd index 30a2dab..e315330 100644 --- a/game/src/Game/LocaleButton.gd +++ b/game/src/Game/LocaleButton.gd @@ -5,15 +5,15 @@ const setting_name : String = "locale" var _default_locale_index : int -func _ready(): +func _ready() -> void: var locales_country_rename : Dictionary = ProjectSettings.get_setting("internationalization/locale/country_short_name", {}) - var locales_list = TranslationServer.get_loaded_locales() + var locales_list := TranslationServer.get_loaded_locales() var default_locale := Localisation.get_default_locale() if default_locale not in locales_list: locales_list.push_back(default_locale) - for locale in locales_list: + for locale : String in locales_list: # locale_name consists of a compulsory language name and optional script # and country names, in the format: "<language>[ (script)][, country]" var locale_name := TranslationServer.get_locale_name(locale) @@ -33,7 +33,7 @@ func _ready(): Events.Options.load_settings.connect(load_setting) Events.Options.save_settings.connect(save_setting) -func _notification(what : int): +func _notification(what : int) -> void: match what: NOTIFICATION_TRANSLATION_CHANGED: _select_locale_by_string(TranslationServer.get_locale()) @@ -43,7 +43,7 @@ func _valid_index(index : int) -> bool: func load_setting(file : ConfigFile) -> void: if file == null: return - var load_value = file.get_value(section_name, setting_name, Localisation.get_default_locale()) + var load_value : Variant = file.get_value(section_name, setting_name, Localisation.get_default_locale()) match typeof(load_value): TYPE_STRING, TYPE_STRING_NAME: if _select_locale_by_string(load_value as String): diff --git a/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd b/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd index 61140c0..2f1e867 100644 --- a/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd +++ b/game/src/Game/Menu/CreditsMenu/CreditsMenu.gd @@ -43,7 +43,7 @@ const title_key : String = "TITLE" # * FS-4 func _load_credit_file(path : String) -> Dictionary: var roles := {} - var core_credits = FileAccess.open(path, FileAccess.READ) + var core_credits := FileAccess.open(path, FileAccess.READ) if core_credits == null: push_error("Failed to open credits file %s (error code %d)" % [path, FileAccess.get_open_error()]) return roles @@ -79,7 +79,7 @@ func _load_credit_file(path : String) -> Dictionary: roles[title_key] = [roles[title_key][0]] else: push_warning("Credits file %s missing %s" % [path, title_key]) - for role_list in roles.values(): + for role_list : Array in roles.values(): role_list.sort_custom(func(a : String, b : String) -> bool: return a.naturalnocasecmp_to(b) < 0) return roles @@ -94,7 +94,7 @@ func _add_label(node : Node, text : String, type_variation : StringName) -> void # REQUIREMENTS: # * UI-34, UI-35 func _add_project_credits(project : Dictionary) -> void: - var project_credits_list = VBoxContainer.new() + var project_credits_list := VBoxContainer.new() project_credits_list.name = 'Credits' if title_key in project: var title : String = project[title_key][0] @@ -102,13 +102,13 @@ func _add_project_credits(project : Dictionary) -> void: _add_label(project_credits_list, title, label_variants_project) project_credits_list.add_child(HSeparator.new()) - for role in project: + for role : String in project: if role == title_key: continue - var role_parent = VBoxContainer.new() + var role_parent := VBoxContainer.new() - for person in project[role]: + for person : String in project[role]: _add_label(role_parent, person, label_variants_person) _add_label(project_credits_list, role, label_variants_role) @@ -118,19 +118,19 @@ func _add_project_credits(project : Dictionary) -> void: credits_list.add_child(project_credits_list) func _add_godot_credits() -> void: - var godot_credits_list = VBoxContainer.new() + var godot_credits_list := VBoxContainer.new() godot_credits_list.name = 'CreditsGodot' - var godot_engine = godot_engine_scene.instantiate() + var godot_engine := godot_engine_scene.instantiate() godot_credits_list.add_child(godot_engine) godot_credits_list.add_child(HSeparator.new()) var author_dict := Engine.get_author_info() _add_label(godot_credits_list, "Contributors", label_variants_role) - for role in author_dict: - var role_parent = VBoxContainer.new() + for role : String in author_dict: + var role_parent := VBoxContainer.new() - for person in author_dict[role]: + for person : String in author_dict[role]: _add_label(role_parent, person, label_variants_person) _add_label(godot_credits_list, role.replace("_", " ").capitalize(), label_variants_role) @@ -140,11 +140,11 @@ func _add_godot_credits() -> void: var donor_dict := Engine.get_donor_info() _add_label(godot_credits_list, "Donors", label_variants_role) - for role in donor_dict: + for role : String in donor_dict: if donor_dict[role].size() == 0 or donor_dict[role][0].begins_with("None"): continue - var role_parent = VBoxContainer.new() + var role_parent := VBoxContainer.new() - for person in donor_dict[role]: + for person : String in donor_dict[role]: _add_label(role_parent, person, label_variants_person) _add_label(godot_credits_list, role.replace("_", " ").capitalize(), label_variants_role) @@ -163,7 +163,7 @@ func _add_link_button(node : Node, text : String, url: String, type_variation : node.add_child(button) func _add_licenses() -> void: - var license_list = VBoxContainer.new() + var license_list := VBoxContainer.new() license_list.name = 'Licenses' _add_label(license_list, "Third-Party Licenses", label_variants_project) license_list.add_child(HSeparator.new()) @@ -178,7 +178,7 @@ func _add_licenses() -> void: # Add additional licenses required for attribution here # These licenses should also either be displayed or exported alongside this project - for project in license_info: + for project : String in license_info: _add_label(license_list, project, label_variants_role) _add_link_button(license_list, license_info[project][0], license_info[project][1], label_variants_person) license_list.add_child(HSeparator.new()) @@ -188,12 +188,12 @@ func _add_licenses() -> void: # REQUIREMENTS: # * SS-17 -func _ready(): +func _ready() -> void: _add_project_credits(_load_credit_file(core_credits_path)) _add_godot_credits() _add_licenses() -func _input(event): +func _input(event : InputEvent) -> void: if self.is_visible_in_tree(): if event.is_action_pressed("ui_cancel"): _on_back_button_pressed() diff --git a/game/src/Game/Menu/CreditsMenu/GodotEngineButton.gd b/game/src/Game/Menu/CreditsMenu/GodotEngineButton.gd index ca3a958..f8d6dd3 100644 --- a/game/src/Game/Menu/CreditsMenu/GodotEngineButton.gd +++ b/game/src/Game/Menu/CreditsMenu/GodotEngineButton.gd @@ -1,4 +1,4 @@ extends Button -func _on_pressed(): +func _on_pressed() -> void: OS.shell_open("https://godotengine.org") diff --git a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd index 3c857fe..cc681ba 100644 --- a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd +++ b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd @@ -46,7 +46,7 @@ var _id_to_tag : Array[StringName] = [] # * FS-8 func _build_save_list() -> void: game_select_save_tab.add_tab("GAMELOBBY_SELECT_ALL") - for save_name in SaveManager._save_dictionary: + for save_name : StringName in SaveManager._save_dictionary: var save : SaveResource = SaveManager._save_dictionary[save_name] var save_node := _create_save_node(save) game_select_save_list.add_child(save_node) @@ -55,16 +55,16 @@ func _build_save_list() -> void: game_select_save_tab.add_tab(save.session_tag) func _create_save_node(resource : SaveResource) -> Control: - var save_node = save_scene.instantiate() + var save_node := save_scene.instantiate() save_node.resource = resource save_node.pressed.connect(_on_save_node_pressed.bind(save_node)) save_node.request_to_delete.connect(_on_save_node_delete_requested.bind(save_node)) return save_node func _queue_clear_lists() -> void: - var full_list = game_select_start_date.get_children() + var full_list := game_select_start_date.get_children() full_list.append_array(game_select_save_list.get_children()) - for child in full_list: + for child : Node in full_list: child.queue_free() game_select_save_tab.clear_tabs() _id_to_tag.clear() @@ -72,7 +72,7 @@ func _queue_clear_lists() -> void: # REQUIREMENTS: # * SS-16 # * UIFUN-40 -func _on_back_button_button_down(): +func _on_back_button_button_down() -> void: print("Returning to Main Menu.") SaveManager.current_session_tag = "" SaveManager.current_save = null @@ -80,7 +80,7 @@ func _on_back_button_button_down(): # REQUIREMENTS: # * SS-21 -func _on_start_button_pressed(): +func _on_start_button_pressed() -> void: print("Starting new game.") if SaveManager.current_session_tag == "": # TODO: Get country tag as well @@ -102,20 +102,20 @@ func _on_start_button_pressed(): # REQUIREMENTS: # * SS-19 -func _on_game_select_list_item_selected(index): +func _on_game_select_list_item_selected(index) -> void: print("Selected save game: ", index) save_game_selected.emit(index) # If the date is double-clicked, start the game! -func _on_game_select_list_item_activated(index): +func _on_game_select_list_item_activated(index) -> void: _on_game_select_list_item_selected(index) _on_start_button_pressed() -func _on_session_tag_edit_text_submitted(new_text): +func _on_session_tag_edit_text_submitted(new_text : String) -> void: SaveManager.current_session_tag = new_text _on_start_button_pressed() -func _on_session_tag_dialog_confirmed(): +func _on_session_tag_dialog_confirmed() -> void: get_tree().change_scene_to_file("res://src/Game/GameSession/GameSession.tscn") var _requested_node_to_delete : Control @@ -147,17 +147,17 @@ func _on_save_node_pressed(node : Control) -> void: start_button.disabled = false save_game_selected.emit(SaveManager.current_save) -func _on_game_select_save_tab_tab_changed(tab) -> void: +func _on_game_select_save_tab_tab_changed(tab : int) -> void: if tab == 0: filter_for_tag(&"") else: filter_for_tag(_id_to_tag[tab - 1]) -func _on_delete_dialog_confirmed(): +func _on_delete_dialog_confirmed() -> void: _requested_node_to_delete.resource.delete() _requested_node_to_delete.queue_free() -func _on_visibility_changed(): +func _on_visibility_changed() -> void: if visible: _build_date_list() _build_save_list() diff --git a/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd b/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd index 5f3ea46..646c694 100644 --- a/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd +++ b/game/src/Game/Menu/LobbyMenu/LobbyPanelButton.gd @@ -73,7 +73,7 @@ func _get_draw_mode_style() -> StyleBox: return background_button.get_theme_stylebox(_get_draw_mode_name(false)) return result -func _notification(what) -> void: +func _notification(what : int) -> void: if what == NOTIFICATION_SORT_CHILDREN: var _size := size var offset := Vector2() @@ -89,14 +89,14 @@ func _notification(what) -> void: fit_child_in_rect(child, Rect2(offset, _size)) -func _on_background_button_button_down(): +func _on_background_button_button_down() -> void: button_down.emit() -func _on_background_button_button_up(): +func _on_background_button_button_up() -> void: button_up.emit() -func _on_background_button_pressed(): +func _on_background_button_pressed() -> void: pressed.emit() -func _on_background_button_toggled(button_pressed : bool): +func _on_background_button_toggled(button_pressed : bool) -> void: toggled.emit(button_pressed) diff --git a/game/src/Game/Menu/MainMenu/MainMenu.gd b/game/src/Game/Menu/MainMenu/MainMenu.gd index 9d0edc6..cc8841f 100644 --- a/game/src/Game/Menu/MainMenu/MainMenu.gd +++ b/game/src/Game/Menu/MainMenu/MainMenu.gd @@ -9,42 +9,42 @@ var _new_game_button : BaseButton # REQUIREMENTS: # * SS-3 -func _ready(): +func _ready() -> void: _on_new_game_button_visibility_changed() # REQUIREMENTS: # * SS-14 # * UIFUN-32 -func _on_new_game_button_pressed(): +func _on_new_game_button_pressed() -> void: print("Start a new game!") new_game_button_pressed.emit() -func _on_continue_button_pressed(): +func _on_continue_button_pressed() -> void: print("Continue last game!") -func _on_multi_player_button_pressed(): +func _on_multi_player_button_pressed() -> void: print("Have fun with friends!") -func _on_options_button_pressed(): +func _on_options_button_pressed() -> void: print("Check out some options!") options_button_pressed.emit() # REQUIREMENTS # * UI-32 # * UIFUN-36 -func _on_credits_button_pressed(): +func _on_credits_button_pressed() -> void: credits_button_pressed.emit() # REQUIREMENTS # * SS-4 # * UIFUN-3 -func _on_exit_button_pressed(): +func _on_exit_button_pressed() -> void: print("See you later!") get_tree().quit() -func _on_new_game_button_visibility_changed(): +func _on_new_game_button_visibility_changed() -> void: if visible: _new_game_button.grab_focus.call_deferred() diff --git a/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd b/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd index f401919..c52503c 100644 --- a/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd +++ b/game/src/Game/Menu/MainMenu/ReleaseInfoBox.gd @@ -14,7 +14,7 @@ var _checksum : String = "????" # REQUIREMENTS: # * SS-104, SS-105, SS-106, SS-107 # * UIFUN-97, UIFUN-297, UIFUN-299 -func _ready(): +func _ready() -> void: _version_label.text = _GIT_INFO_.release_name _version_label.tooltip_text = _GIT_INFO_.tag _commit_label.text = _GIT_INFO_.short_hash @@ -23,7 +23,7 @@ func _ready(): _checksum = Checksum.get_checksum_text() _update_checksum_label_text() -func _notification(what : int): +func _notification(what : int) -> void: match what: NOTIFICATION_TRANSLATION_CHANGED: _update_checksum_label_text() @@ -32,11 +32,11 @@ func _update_checksum_label_text() -> void: _checksum_label.tooltip_text = tr("MAINMENU_CHECKSUM").format({ "checksum": _checksum }) _checksum_label.text = "(%s)" % _checksum.substr(0, 4) -func _on_version_label_pressed(): +func _on_version_label_pressed() -> void: DisplayServer.clipboard_set(_GIT_INFO_.tag) -func _on_commit_label_pressed(): +func _on_commit_label_pressed() -> void: DisplayServer.clipboard_set(_GIT_INFO_.commit_hash) -func _on_checksum_label_pressed(): +func _on_checksum_label_pressed() -> void: DisplayServer.clipboard_set(_checksum) diff --git a/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd b/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd index 42be5e0..3be8c2c 100644 --- a/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd +++ b/game/src/Game/Menu/OptionMenu/GuiScaleSelector.gd @@ -17,7 +17,7 @@ func _sync_guiscales(to_select : float = GuiScale.get_current_guiscale()) -> voi clear() default_selected = -1 selected = -1 - for guiscale_value in GuiScale.get_guiscale_value_list(): + for guiscale_value : float in GuiScale.get_guiscale_value_list(): add_item(GuiScale.get_guiscale_display_name(guiscale_value)) set_item_metadata(item_count - 1, guiscale_value) @@ -33,7 +33,7 @@ func _sync_guiscales(to_select : float = GuiScale.get_current_guiscale()) -> voi if selected == -1: selected = default_selected -func _setup_button(): +func _setup_button() -> void: if default_value <= 0: default_value = ProjectSettings.get_setting("display/window/stretch/scale") GuiScale.add_guiscale(default_value, &"default") @@ -45,7 +45,7 @@ func _get_value_for_file(select_value : int): else: return null -func _set_value_from_file(load_value): +func _set_value_from_file(load_value : Variant) -> void: if typeof(load_value) == TYPE_FLOAT: var target_guiscale : float = load_value selected = _find_guiscale_index_by_value(target_guiscale) @@ -56,7 +56,7 @@ func _set_value_from_file(load_value): push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name]) selected = default_selected -func _on_option_selected(index : int, by_user : bool): +func _on_option_selected(index : int, by_user : bool) -> void: if _valid_index(index): GuiScale.set_guiscale(get_item_metadata(index)) else: diff --git a/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd b/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd index c3beaf6..a535f17 100644 --- a/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd +++ b/game/src/Game/Menu/OptionMenu/MonitorDisplaySelector.gd @@ -8,7 +8,7 @@ func _setup_button() -> void: _update_monitor_options_text() default_selected = Resolution.get_current_monitor() -func _notification(what : int): +func _notification(what : int) -> void: match what: NOTIFICATION_TRANSLATION_CHANGED: _update_monitor_options_text() diff --git a/game/src/Game/Menu/OptionMenu/OptionsMenu.gd b/game/src/Game/Menu/OptionMenu/OptionsMenu.gd index 93ef3e4..2b70d1c 100644 --- a/game/src/Game/Menu/OptionMenu/OptionsMenu.gd +++ b/game/src/Game/Menu/OptionMenu/OptionsMenu.gd @@ -7,7 +7,7 @@ signal back_button_pressed @export var _tab_container : TabContainer -func _ready(): +func _ready() -> void: _tab_container.set_tab_title(0, "OPTIONS_GENERAL") _tab_container.set_tab_title(1, "OPTIONS_VIDEO") _tab_container.set_tab_title(2, "OPTIONS_SOUND") @@ -41,19 +41,19 @@ func _ready(): button_list.add_child(back_button) get_viewport().get_window().close_requested.connect(_on_window_close_requested) _save_overrides.call_deferred() - Events.Options.save_settings.connect(func(_f): self._save_overrides.call_deferred()) + Events.Options.save_settings.connect(func(_f : ConfigFile) -> void: self._save_overrides.call_deferred()) -func _notification(what): +func _notification(what : int) -> void: match what: NOTIFICATION_CRASH: _on_window_close_requested() -func _input(event): +func _input(event : InputEvent) -> void: if self.is_visible_in_tree(): if event.is_action_pressed("ui_cancel"): _on_back_button_pressed() -func _on_back_button_pressed(): +func _on_back_button_pressed() -> void: Events.Options.save_settings_to_file() back_button_pressed.emit() diff --git a/game/src/Game/Menu/OptionMenu/QualityPresetSelector.gd b/game/src/Game/Menu/OptionMenu/QualityPresetSelector.gd index 57ba4ab..4fb02a6 100644 --- a/game/src/Game/Menu/OptionMenu/QualityPresetSelector.gd +++ b/game/src/Game/Menu/OptionMenu/QualityPresetSelector.gd @@ -1,4 +1,4 @@ extends SettingOptionButton -func _setup_button(): +func _setup_button() -> void: pass diff --git a/game/src/Game/Menu/OptionMenu/RefreshRateSelector.gd b/game/src/Game/Menu/OptionMenu/RefreshRateSelector.gd index 31b115b..d66833e 100644 --- a/game/src/Game/Menu/OptionMenu/RefreshRateSelector.gd +++ b/game/src/Game/Menu/OptionMenu/RefreshRateSelector.gd @@ -1,5 +1,5 @@ extends SettingOptionButton -func _setup_button(): +func _setup_button() -> void: pass diff --git a/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd b/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd index cb7a1fb..1a21211 100644 --- a/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd +++ b/game/src/Game/Menu/OptionMenu/ResolutionSelector.gd @@ -34,7 +34,7 @@ func _sync_resolutions() -> void: selected = default_selected _update_resolution_options_text() -func _notification(what : int): +func _notification(what : int) -> void: match what: NOTIFICATION_TRANSLATION_CHANGED: _update_resolution_options_text() @@ -56,7 +56,7 @@ func _update_resolution_options_text() -> void: set_item_text(index, display_name) func _setup_button() -> void: - Resolution.resolution_added.connect(func (_value : Vector2i): _sync_resolutions()) + Resolution.resolution_added.connect(func (_value : Vector2i) -> void: _sync_resolutions()) if default_value.x <= 0: default_value.x = ProjectSettings.get_setting("display/window/size/viewport_width") if default_value.y <= 0: @@ -66,7 +66,7 @@ func _setup_button() -> void: else: _sync_resolutions() -func _get_value_for_file(select_value : int) -> Variant: +func _get_value_for_file(select_value : int): if _valid_index(select_value): return get_item_metadata(select_value) else: @@ -74,7 +74,7 @@ func _get_value_for_file(select_value : int) -> Variant: # REQUIREMENTS: # * SS-25 -func _set_value_from_file(load_value) -> void: +func _set_value_from_file(load_value : Variant) -> void: var target_resolution := Resolution.error_resolution match typeof(load_value): TYPE_VECTOR2I: target_resolution = load_value diff --git a/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd b/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd index 0d1836c..84ec9c9 100644 --- a/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd +++ b/game/src/Game/Menu/OptionMenu/ScreenModeSelector.gd @@ -28,7 +28,7 @@ func get_window_mode_from_screen_mode(screen_mode : ScreenMode) -> Window.Mode: _: return Window.MODE_EXCLUSIVE_FULLSCREEN -func _setup_button(): +func _setup_button() -> void: default_selected = get_screen_mode_from_window_mode(Resolution.get_current_window_mode()) selected = default_selected diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd index 344a2b5..46fe4d7 100644 --- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd @@ -15,14 +15,14 @@ var default_pressed : bool = true func _setup_button() -> void: pass -func _ready(): +func _ready() -> void: Events.Options.load_settings.connect(load_setting) Events.Options.save_settings.connect(save_setting) Events.Options.reset_settings.connect(reset_setting) - toggled.connect(func(p : bool): option_selected.emit(p, true)) + toggled.connect(func(p : bool) -> void: option_selected.emit(p, true)) _setup_button() -func _set_value_from_file(load_value) -> void: +func _set_value_from_file(load_value : Variant) -> void: match typeof(load_value): TYPE_BOOL, TYPE_INT: set_pressed_no_signal(load_value as bool) diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingHSlider.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingHSlider.gd index 6fa30ed..a728ba0 100644 --- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingHSlider.gd +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingHSlider.gd @@ -10,14 +10,14 @@ var setting_name : String = "setting_hslider" @export var default_value : float = 0 -func _ready(): +func _ready() -> void: Events.Options.load_settings.connect(load_setting) Events.Options.save_settings.connect(save_setting) Events.Options.reset_settings.connect(reset_setting) -func load_setting(file : ConfigFile): +func load_setting(file : ConfigFile) -> void: if file == null: return - var load_value = file.get_value(section_name, setting_name, default_value) + var load_value : Variant = file.get_value(section_name, setting_name, default_value) match typeof(load_value): TYPE_FLOAT, TYPE_INT: if value == load_value: value_changed.emit(value) @@ -33,9 +33,9 @@ func load_setting(file : ConfigFile): push_error("Setting value '%s' invalid for setting [%s] \"%s\"" % [load_value, section_name, setting_name]) value = default_value -func save_setting(file : ConfigFile): +func save_setting(file : ConfigFile) -> void: if file == null: return file.set_value(section_name, setting_name, value) -func reset_setting(): +func reset_setting() -> void: value = default_value diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd index 079dd4d..a972ed6 100644 --- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingOptionButton.gd @@ -21,13 +21,13 @@ var default_selected : int = -1: func _valid_index(index : int) -> bool: return 0 <= index and index < item_count -func _get_value_for_file(select_value : int): +func _get_value_for_file(select_value : int) -> Variant: if _valid_index(select_value): return select_value else: return null -func _set_value_from_file(load_value) -> void: +func _set_value_from_file(load_value : Variant) -> void: match typeof(load_value): TYPE_INT: if _valid_index(load_value): @@ -50,11 +50,11 @@ func _set_value_from_file(load_value) -> void: func _setup_button() -> void: pass -func _ready(): +func _ready() -> void: Events.Options.load_settings.connect(load_setting) Events.Options.save_settings.connect(save_setting) Events.Options.reset_settings.connect(reset_setting) - item_selected.connect(func(index : int): option_selected.emit(index, true)) + item_selected.connect(func(index : int) -> void: option_selected.emit(index, true)) _setup_button() if not _valid_index(default_selected) or selected == -1: var msg := "Failed to generate any valid %s %s options." % [setting_name, section_name] diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd index 431e3e5..6785f73 100644 --- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd +++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingRevertButton.gd @@ -6,7 +6,7 @@ class_name SettingRevertButton var previous_index : int = -1 -func _ready(): +func _ready() -> void: super() if revert_dialog != null: revert_dialog.visibility_changed.connect(_on_revert_dialog_visibility_changed) diff --git a/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd b/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd index 5e2b81f..7928d15 100644 --- a/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd +++ b/game/src/Game/Menu/OptionMenu/SettingRevertDialog.gd @@ -16,12 +16,12 @@ func show_dialog(button : SettingRevertButton, time : float = 0) -> void: popup_centered(Vector2(1,1)) _revert_node = button -func _notification(what): +func _notification(what : int) -> void: if what == NOTIFICATION_VISIBILITY_CHANGED: set_process(visible) if not visible: _revert_node = null -func _process(_delta) -> void: +func _process(_delta : float) -> void: dialog_text = tr(dialog_text_key).format({ "time": Localisation.tr_number(int(timer.time_left)) }) func _on_canceled_or_close_requested() -> void: diff --git a/game/src/Game/Menu/OptionMenu/SoundTab.gd b/game/src/Game/Menu/OptionMenu/SoundTab.gd index d1daf3d..a84af70 100644 --- a/game/src/Game/Menu/OptionMenu/SoundTab.gd +++ b/game/src/Game/Menu/OptionMenu/SoundTab.gd @@ -2,5 +2,5 @@ extends HBoxContainer @export var _startup_music_button : SettingCheckBox -func _ready(): - _startup_music_button.option_selected.connect(func (pressed : bool, _by_user : bool): MusicConductor.set_startup_music(pressed)) +func _ready() -> void: + _startup_music_button.option_selected.connect(func (pressed : bool, _by_user : bool) -> void: MusicConductor.set_startup_music(pressed)) diff --git a/game/src/Game/Menu/OptionMenu/VolumeGrid.gd b/game/src/Game/Menu/OptionMenu/VolumeGrid.gd index 46613b4..cce231f 100644 --- a/game/src/Game/Menu/OptionMenu/VolumeGrid.gd +++ b/game/src/Game/Menu/OptionMenu/VolumeGrid.gd @@ -39,7 +39,7 @@ func add_volume_row(bus_name : String, bus_index : int) -> HSlider: # REQUIREMENTS # * UI-22 -func _ready(): +func _ready() -> void: for bus_index in AudioServer.bus_count: add_volume_row(AudioServer.get_bus_name(bus_index), bus_index) @@ -54,17 +54,17 @@ func _on_slider_value_changed(value : float, bus_index : int) -> void: AudioServer.set_bus_volume_db(bus_index, get_volume_value_as_db(value)) -func _on_options_menu_load_settings(load_file : ConfigFile): - for volume_slider in _slider_dictionary.values(): +func _on_options_menu_load_settings(load_file : ConfigFile) -> void: + for volume_slider : SettingHSlider in _slider_dictionary.values(): volume_slider.load_setting(load_file) # REQUIREMENTS # * UIFUN-23 -func _on_options_menu_save_settings(save_file : ConfigFile): - for volume_slider in _slider_dictionary.values(): +func _on_options_menu_save_settings(save_file : ConfigFile) -> void: + for volume_slider : SettingHSlider in _slider_dictionary.values(): volume_slider.save_setting(save_file) -func _on_options_menu_reset_settings(): - for volume_slider in _slider_dictionary.values(): +func _on_options_menu_reset_settings() -> void: + for volume_slider : SettingHSlider in _slider_dictionary.values(): volume_slider.reset_setting() diff --git a/game/src/Game/Menu/SaveLoadMenu/SavePanelButton.gd b/game/src/Game/Menu/SaveLoadMenu/SavePanelButton.gd index 5fe4917..6dc43c9 100644 --- a/game/src/Game/Menu/SaveLoadMenu/SavePanelButton.gd +++ b/game/src/Game/Menu/SaveLoadMenu/SavePanelButton.gd @@ -26,7 +26,7 @@ func set_text(value : StringName) -> void: if resource != null: resource.save_name = value -func _ready(): +func _ready() -> void: _resource_changed() func _is_start_date() -> bool: diff --git a/game/src/Game/Menu/SaveLoadMenu/SaveResource.gd b/game/src/Game/Menu/SaveLoadMenu/SaveResource.gd index 5e7faa6..63cfd7f 100644 --- a/game/src/Game/Menu/SaveLoadMenu/SaveResource.gd +++ b/game/src/Game/Menu/SaveLoadMenu/SaveResource.gd @@ -27,7 +27,7 @@ var file_path : String: emit_changed() var file : ConfigFile = ConfigFile.new() -func set_file_path(name : StringName, path : String): +func set_file_path(name : StringName, path : String) -> void: file_path = path save_name = name diff --git a/game/src/Game/MusicConductor/MusicConductor.gd b/game/src/Game/MusicConductor/MusicConductor.gd index f298db6..abfc52f 100644 --- a/game/src/Game/MusicConductor/MusicConductor.gd +++ b/game/src/Game/MusicConductor/MusicConductor.gd @@ -13,7 +13,7 @@ signal song_scrubbed(percentage : float, seconds : float) @export var _audio_stream_player : AudioStreamPlayer -var _selected_track = 0 +var _selected_track := 0 var _available_songs : Array[SongInfo] = [] var _auto_play_next_song : bool = true @@ -76,9 +76,9 @@ func select_previous_song() -> void: # REQUIREMENTS # * SND-2, SND-3 -func _ready(): - var dir = DirAccess.open(music_directory) - for fname in dir.get_files(): +func _ready() -> void: + var dir := DirAccess.open(music_directory) + for fname : String in dir.get_files(): if fname.ends_with(".import"): fname = fname.get_basename() if fname.get_basename() == first_song_name: @@ -91,7 +91,7 @@ func set_startup_music(play : bool) -> void: _has_startup_happened = true set_paused(not play) -func _on_audio_stream_player_finished(): +func _on_audio_stream_player_finished() -> void: song_finished.emit(_selected_track) if _auto_play_next_song: select_next_song() diff --git a/game/src/Game/MusicConductor/MusicPlayer.gd b/game/src/Game/MusicConductor/MusicPlayer.gd index e83ab9b..949f423 100644 --- a/game/src/Game/MusicConductor/MusicPlayer.gd +++ b/game/src/Game/MusicConductor/MusicPlayer.gd @@ -9,7 +9,7 @@ extends Control var _is_user_dragging_progress_slider : bool = false -func _ready(): +func _ready() -> void: for songName in MusicConductor.get_all_song_names(): _song_selector_button.add_item(songName, _song_selector_button.item_count) _on_song_set(MusicConductor.get_current_song_index()) @@ -22,35 +22,35 @@ func _on_song_set(track_id : int) -> void: _song_selector_button.selected = track_id _update_play_pause_button() -func _process(_delta): +func _process(_delta : float) -> void: if !_is_user_dragging_progress_slider: _progress_slider.value = MusicConductor.get_current_song_progress_percentage() -func _update_play_pause_button(_arg1 = null, _arg2 = null): +func _update_play_pause_button(_arg1 : Variant = null, _arg2 : Variant = null) -> void: _play_pause_button.text = "◼" if MusicConductor.is_paused() else "▶" -func _on_play_pause_button_pressed(): +func _on_play_pause_button_pressed() -> void: MusicConductor.toggle_play_pause() # REQUIREMENTS # * UIFUN-93 -func _on_next_song_button_pressed(): +func _on_next_song_button_pressed() -> void: MusicConductor.select_next_song() # REQUIREMENTS # * UIFUN-94 -func _on_previous_song_button_pressed(): +func _on_previous_song_button_pressed() -> void: MusicConductor.select_previous_song() # REQUIREMENTS # * UIFUN-95 -func _on_option_button_item_selected(index): +func _on_option_button_item_selected(index : int) -> void: MusicConductor.start_song_by_index(index) -func _on_progress_slider_drag_started(): +func _on_progress_slider_drag_started() -> void: _is_user_dragging_progress_slider = true -func _on_progress_slider_drag_ended(_value_changed): +func _on_progress_slider_drag_ended(_value_changed : bool) -> void: MusicConductor.scrub_song_by_percentage(_progress_slider.value) _is_user_dragging_progress_slider = false @@ -65,5 +65,5 @@ func _set_music_player_visible(is_player_visible : bool) -> void: # REQUIREMENTS # * UIFUN-91 -func _on_music_ui_visibility_button_pressed(): +func _on_music_ui_visibility_button_pressed() -> void: _set_music_player_visible(not MusicConductor.is_music_player_visible) diff --git a/game/src/Game/MusicConductor/SongInfo.gd b/game/src/Game/MusicConductor/SongInfo.gd index 1ee9adc..abcf120 100644 --- a/game/src/Game/MusicConductor/SongInfo.gd +++ b/game/src/Game/MusicConductor/SongInfo.gd @@ -5,7 +5,7 @@ var song_path : String = "" var song_name : String = "" var song_stream : Resource -func _init(dirname:String, fname:String): +func _init(dirname:String, fname:String) -> void: song_path = dirname.path_join(fname) song_name = fname.get_basename().replace("_", " ") song_stream = load(song_path) diff --git a/game/src/Game/SplashContainer.gd b/game/src/Game/SplashContainer.gd index 524d314..e74620b 100644 --- a/game/src/Game/SplashContainer.gd +++ b/game/src/Game/SplashContainer.gd @@ -6,14 +6,14 @@ signal splash_end @export var _splash_image : TextureRect @export var _splash_video : VideoStreamPlayer -func _process(_delta): +func _process(_delta : float) -> void: var stream_texture := _splash_video.get_video_texture() if stream_texture != null and not stream_texture.get_image().is_invisible(): _splash_image.hide() _splash_finish.show() set_process(false) -func _input(event): +func _input(event : InputEvent) -> void: if (event is InputEventKey\ or event is InputEventMouse\ or event is InputEventScreenTouch\ @@ -22,7 +22,7 @@ func _input(event): _on_splash_startup_finished() accept_event() -func _on_splash_startup_finished(): +func _on_splash_startup_finished() -> void: set_process_input(false) splash_end.emit() var tween := create_tween() |