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-rw-r--r--game/src/Game/Autoload/Argument/ArgumentParser.gd80
-rw-r--r--game/src/Game/Autoload/Argument/ArgumentParser.tscn5
-rw-r--r--game/src/Game/Autoload/Events.gd35
-rw-r--r--game/src/Game/Autoload/Events/GameDebug.gd18
-rw-r--r--game/src/Game/Autoload/Events/Localisation.gd1
-rw-r--r--game/src/Game/Autoload/Events/Options.gd1
-rw-r--r--game/src/Game/Autoload/Events/ShaderManager.gd1
-rw-r--r--game/src/Game/GameMenu.gd5
-rw-r--r--game/src/Game/GameStart.tscn6
-rw-r--r--game/src/Game/LoadingScreen.gd30
-rw-r--r--game/src/Game/LoadingScreen.tscn70
11 files changed, 200 insertions, 52 deletions
diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.gd b/game/src/Game/Autoload/Argument/ArgumentParser.gd
index ce89dd8..123a733 100644
--- a/game/src/Game/Autoload/Argument/ArgumentParser.gd
+++ b/game/src/Game/Autoload/Argument/ArgumentParser.gd
@@ -44,6 +44,48 @@ const color_name_array : PackedStringArray =[
"whitesmoke", "yellow", "yellowgreen"
]
+func has_argument_support(arg_name : StringName, include_aliases : bool = false) -> bool:
+ return option_array.any(
+ func(opt):
+ if include_aliases and arg_name in opt.aliases:
+ return true
+ return opt.name == arg_name
+ )
+
+func get_argument(arg_name : StringName, default_val : Variant = null) -> Variant:
+ if ProjectSettings.has_setting(argument_setting_path):
+ var arg_setting = ProjectSettings.get_setting_with_override(argument_setting_path)
+ if not arg_setting is Dictionary:
+ push_error("Argument setting is not a dictionary.")
+ return default_val
+ return arg_setting.get(arg_name, default_val)
+ else:
+ return default_val
+
+func set_argument(arg_name : StringName, value : Variant) -> void:
+ if ProjectSettings.has_setting(argument_setting_path):
+ var arg_setting = null
+ arg_setting = ProjectSettings.get_setting_with_override(argument_setting_path)
+ if not arg_setting is Dictionary:
+ push_error("Argument setting is not a dictionary.")
+ return
+ arg_setting[arg_name] = value
+ ProjectSettings.set_setting(argument_setting_path, arg_setting)
+ return
+ push_error("Argument setting has not been set yet.")
+
+func _set_argument_setting() -> void:
+ var argument_dictionary : Dictionary = {}
+ if ProjectSettings.has_setting(argument_setting_path):
+ argument_dictionary = ProjectSettings.get_setting_with_override(argument_setting_path)
+ for option in option_array:
+ argument_dictionary[option.name] = option.default_value
+
+ _parse_argument_list(argument_dictionary, OS.get_cmdline_args())
+ _parse_argument_list(argument_dictionary, OS.get_cmdline_user_args())
+
+ ProjectSettings.set_setting(argument_setting_path, argument_dictionary)
+
func _parse_value(arg_name : StringName, value_string : String, type : Variant.Type) -> Variant:
match type:
TYPE_NIL: return null
@@ -183,22 +225,36 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray)
# eg: "-abc" means a == true, b == true, c == true
if arg.length() > 1 and arg[0] != "-" and arg[1] != "=":
for c in arg:
+ if not ((c >= "a" and c <= "z") or (c >= "A" and c <= "Z")):
+ push_warning("Parsing shorthand alias containing '%s', perhaps you meant '--%s'? Skipping argument." % [c, arg])
+ break
+ var alias_found := false
for o in option_array:
if o.aliases.any(func(v): return c == v):
- dictionary[o.name] = true
+ if o.type == TYPE_BOOL:
+ dictionary[o.name] = true
+ else:
+ push_warning("Shorthand alias '%s is not boolean, skipping." % c)
+ # TODO: Support POSIX 12.1 2.b?
+ # https://pubs.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap12.html
+ break
+ alias_found = true
+ break
+ if not alias_found:
+ push_warning("Shorthand alias '%s' not found, skipping." % c)
continue
# Support for = key/value split
# eg: "-v=5" and "--value=5" means v == 5 and value == 5
var first_equal := arg.find("=")
if first_equal > -1:
- key = arg.substr(0, first_equal - 1)
+ key = arg.substr(0, first_equal)
value = arg.substr(first_equal + 1)
else:
key = arg
# Removes - for full name arguments
- if key.begins_with("-"):
+ if key.length() > 2 and key.begins_with("-"):
key = key.substr(1)
for o in option_array:
@@ -216,6 +272,10 @@ func _parse_argument_list(dictionary : Dictionary, arg_list : PackedStringArray)
if arg_result != null:
dictionary[current_option.name] = arg_result
current_option = null
+ elif current_option.type == TYPE_BOOL:
+ dictionary[current_option.name] = true
+ else:
+ push_warning("Argument '%s' treated like a boolean but does not support a boolean value, skipping." % key)
return dictionary
@@ -251,17 +311,7 @@ Options:
])
func _ready():
if Engine.is_editor_hint(): return
-
- var argument_dictionary : Dictionary = {}
- if ProjectSettings.has_setting(argument_setting_path):
- argument_dictionary = ProjectSettings.get_setting_with_override(argument_setting_path)
- for option in option_array:
- argument_dictionary[option.name] = option.default_value
-
- _parse_argument_list(argument_dictionary, OS.get_cmdline_args())
- _parse_argument_list(argument_dictionary, OS.get_cmdline_user_args())
-
- ProjectSettings.set_setting(argument_setting_path, argument_dictionary)
- if argument_dictionary[&"help"]:
+ _set_argument_setting()
+ if get_argument(&"help"):
_print_help()
get_tree().quit()
diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.tscn b/game/src/Game/Autoload/Argument/ArgumentParser.tscn
index 09e5e6c..84ebd50 100644
--- a/game/src/Game/Autoload/Argument/ArgumentParser.tscn
+++ b/game/src/Game/Autoload/Argument/ArgumentParser.tscn
@@ -14,7 +14,7 @@ default_value = false
[sub_resource type="Resource" id="Resource_j1to4"]
script = ExtResource("2_4hguj")
name = &"game-debug"
-aliases = Array[StringName]([&"d", &"-debug", &"-debug-mode"])
+aliases = Array[StringName]([&"d", &"debug", &"debug-mode"])
type = 1
description = "Start in debug mode."
default_value = false
@@ -22,11 +22,12 @@ default_value = false
[sub_resource type="Resource" id="Resource_tiax1"]
script = ExtResource("2_4hguj")
name = &"compatibility-mode"
-aliases = Array[StringName]([&"-compat"])
+aliases = Array[StringName]([&"compat"])
type = 4
description = "Load Victoria 2 assets from this path."
default_value = ""
[node name="ArgumentParser" type="Node"]
+editor_description = "SS-56"
script = ExtResource("1_pc7xr")
option_array = Array[ExtResource("2_4hguj")]([SubResource("Resource_tq3y4"), SubResource("Resource_j1to4"), SubResource("Resource_tiax1")])
diff --git a/game/src/Game/Autoload/Events.gd b/game/src/Game/Autoload/Events.gd
index 4387cc7..f979301 100644
--- a/game/src/Game/Autoload/Events.gd
+++ b/game/src/Game/Autoload/Events.gd
@@ -1,9 +1,9 @@
extends Node
-var GameDebug = preload("Events/GameDebug.gd").new()
-var Options = preload("Events/Options.gd").new()
-var Localisation = preload("Events/Localisation.gd").new()
-var ShaderManager = preload("Events/ShaderManager.gd").new()
+var GameDebug: GameDebugSingleton
+var Options: OptionsSingleton
+var Localisation: LocalisationSingleton
+var ShaderManager: ShaderManagerSingleton
var _define_filepaths_dict : Dictionary = {
GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json",
@@ -19,27 +19,38 @@ var _define_filepaths_dict : Dictionary = {
# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
-func _ready():
+func load_events(loading_screen: LoadingScreen):
GameSingleton.setup_logger()
-
+ loading_screen.update_loading_screen(5)
+
# Set this to your Vic2 install dir or a mod's dir to enable compatibility mode
# (this won't work for mods which rely on vanilla map assets, copy missing assets
# into the mod's dir for a temporary fix)
# Usage: OpenVic --compatibility-mode <path>
- var compatibility_mode_path : String
- if ProjectSettings.has_setting(ArgumentParser.argument_setting_path):
- var arg_dictionary : Dictionary = ProjectSettings.get_setting(ArgumentParser.argument_setting_path)
- compatibility_mode_path = arg_dictionary.get(&"compatibility-mode", compatibility_mode_path)
+ var compatibility_mode_path : String = ArgumentParser.get_argument(&"compatibility-mode")
var start := Time.get_ticks_usec()
-
+
+ GameDebug = GameDebugSingleton.new()
+ loading_screen.update_loading_screen(15)
+ Options = OptionsSingleton.new()
+ loading_screen.update_loading_screen(25)
+ Localisation = LocalisationSingleton.new()
+ loading_screen.update_loading_screen(45)
+ ShaderManager = ShaderManagerSingleton.new()
+ loading_screen.update_loading_screen(50, true)
+
if compatibility_mode_path:
if GameSingleton.load_defines_compatibility_mode(compatibility_mode_path) != OK:
push_error("Errors loading game defines!")
else:
if GameSingleton.load_defines(_define_filepaths_dict) != OK:
push_error("Errors loading game defines!")
-
+
+ loading_screen.update_loading_screen(100)
var end := Time.get_ticks_usec()
print("Loading took ", float(end - start) / 1000000, " seconds")
+
+ # change scene in a thread-safe way
+ get_tree().call_deferred("change_scene_to_file", "res://src/Game/GameMenu.tscn")
diff --git a/game/src/Game/Autoload/Events/GameDebug.gd b/game/src/Game/Autoload/Events/GameDebug.gd
index df7a23a..9e18343 100644
--- a/game/src/Game/Autoload/Events/GameDebug.gd
+++ b/game/src/Game/Autoload/Events/GameDebug.gd
@@ -1,21 +1,9 @@
extends RefCounted
-
-# REQUIREMENTS:
-# * SS-56
-func _init():
- for engine_args in OS.get_cmdline_args():
- match(engine_args):
- "--game-debug":
- set_debug_mode(true)
-
- for engine_args in OS.get_cmdline_user_args():
- match(engine_args):
- "--game-debug", "-d", "--debug", "--debug-mode":
- set_debug_mode(true)
+class_name GameDebugSingleton
func set_debug_mode(value : bool) -> void:
- ProjectSettings.set_setting("openvic/debug/enabled", value)
+ ArgumentParser.set_argument(&"game-debug", value)
print("Set debug mode to: ", value)
func is_debug_mode() -> bool:
- return ProjectSettings.get_setting("openvic/debug/enabled", false)
+ return ArgumentParser.get_argument(&"game-debug", false)
diff --git a/game/src/Game/Autoload/Events/Localisation.gd b/game/src/Game/Autoload/Events/Localisation.gd
index 9048b7a..37b550d 100644
--- a/game/src/Game/Autoload/Events/Localisation.gd
+++ b/game/src/Game/Autoload/Events/Localisation.gd
@@ -1,4 +1,5 @@
extends RefCounted
+class_name LocalisationSingleton
# REQUIREMENTS
# * SS-59, SS-60, SS-61
diff --git a/game/src/Game/Autoload/Events/Options.gd b/game/src/Game/Autoload/Events/Options.gd
index fbeccef..2e9b90b 100644
--- a/game/src/Game/Autoload/Events/Options.gd
+++ b/game/src/Game/Autoload/Events/Options.gd
@@ -1,4 +1,5 @@
extends RefCounted
+class_name OptionsSingleton
signal save_settings(save_file: ConfigFile)
signal load_settings(load_file: ConfigFile)
diff --git a/game/src/Game/Autoload/Events/ShaderManager.gd b/game/src/Game/Autoload/Events/ShaderManager.gd
index a503c52..731dc3c 100644
--- a/game/src/Game/Autoload/Events/ShaderManager.gd
+++ b/game/src/Game/Autoload/Events/ShaderManager.gd
@@ -1,4 +1,5 @@
extends RefCounted
+class_name ShaderManagerSingleton
const param_province_shape_tex : StringName = &"province_shape_tex"
const param_province_shape_subdivisions : StringName = &"province_shape_subdivisions"
diff --git a/game/src/Game/GameMenu.gd b/game/src/Game/GameMenu.gd
index 4b589f9..8e3239f 100644
--- a/game/src/Game/GameMenu.gd
+++ b/game/src/Game/GameMenu.gd
@@ -40,8 +40,3 @@ func _on_credits_back_button_pressed():
func _on_main_menu_credits_button_pressed():
_credits_menu.show()
_main_menu.hide()
-
-
-
-func _on_splash_container_splash_end():
- show()
diff --git a/game/src/Game/GameStart.tscn b/game/src/Game/GameStart.tscn
index dd683e8..6cc358d 100644
--- a/game/src/Game/GameStart.tscn
+++ b/game/src/Game/GameStart.tscn
@@ -1,6 +1,6 @@
[gd_scene load_steps=6 format=3 uid="uid://1udsn4mggep2"]
-[ext_resource type="PackedScene" uid="uid://o4u142w4qkln" path="res://src/Game/GameMenu.tscn" id="1_vadki"]
+[ext_resource type="PackedScene" uid="uid://3kktdpfnc0sn" path="res://src/Game/LoadingScreen.tscn" id="2_h0oiw"]
[ext_resource type="Script" path="res://src/Game/SplashContainer.gd" id="2_xmcgv"]
[ext_resource type="Texture2D" uid="uid://deef5hufq0j61" path="res://splash_assets/splash_end.png" id="3_qfv12"]
[ext_resource type="Texture2D" uid="uid://cgdnixsyh7bja" path="res://splash_assets/splash_image.png" id="4_5b6yq"]
@@ -14,7 +14,7 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
-[node name="GameMenu" parent="." instance=ExtResource("1_vadki")]
+[node name="LoadingScreen" parent="." instance=ExtResource("2_h0oiw")]
visible = false
layout_mode = 1
@@ -48,5 +48,5 @@ stream = ExtResource("5_8euyy")
autoplay = true
expand = true
-[connection signal="splash_end" from="SplashContainer" to="GameMenu" method="_on_splash_container_splash_end"]
+[connection signal="splash_end" from="SplashContainer" to="LoadingScreen" method="_on_splash_container_splash_end"]
[connection signal="finished" from="SplashContainer/SplashVideo" to="SplashContainer" method="_on_splash_startup_finished"]
diff --git a/game/src/Game/LoadingScreen.gd b/game/src/Game/LoadingScreen.gd
new file mode 100644
index 0000000..14acbd7
--- /dev/null
+++ b/game/src/Game/LoadingScreen.gd
@@ -0,0 +1,30 @@
+extends Control
+class_name LoadingScreen
+
+@export var progress_bar: ProgressBar
+@export var quote_label: Label
+
+var loadthread: Thread
+var quotes: PackedStringArray = []
+
+func update_loading_screen(percent_complete: int, quote_should_change = false):
+ progress_bar.value = percent_complete
+ if quote_should_change:
+ quote_label.text = quotes[randi() % quotes.size()]
+
+func _on_splash_container_splash_end():
+ show()
+
+func _ready():
+ # FS-3, UI-30, UIFUN-35
+ loadthread = Thread.new()
+ loadthread.start(Events.load_events.bind(self))
+ var quotes_file = FileAccess.open("res://common/quotes.txt", FileAccess.READ).get_as_text()
+ quotes = quotes_file.split("\n",false)
+ if quotes.is_empty():
+ quotes = [""]
+ # set first quote
+ quote_label.text = quotes[randi() % quotes.size()]
+
+func _exit_tree():
+ loadthread.wait_to_finish()
diff --git a/game/src/Game/LoadingScreen.tscn b/game/src/Game/LoadingScreen.tscn
new file mode 100644
index 0000000..d6068c8
--- /dev/null
+++ b/game/src/Game/LoadingScreen.tscn
@@ -0,0 +1,70 @@
+[gd_scene load_steps=6 format=3 uid="uid://3kktdpfnc0sn"]
+
+[ext_resource type="Script" path="res://src/Game/LoadingScreen.gd" id="1_b0p3w"]
+[ext_resource type="Texture2D" uid="uid://doji17mxxmikl" path="res://theme/assets/loading_screen.png" id="2_ny153"]
+
+[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_3fggo"]
+texture = ExtResource("2_ny153")
+
+[sub_resource type="Theme" id="Theme_f5c3e"]
+PanelContainer/styles/panel = SubResource("StyleBoxTexture_3fggo")
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yaf7e"]
+content_margin_left = 16.0
+content_margin_top = 16.0
+content_margin_right = 16.0
+content_margin_bottom = 16.0
+bg_color = Color(0.129412, 0.129412, 0.129412, 1)
+corner_radius_top_left = 16
+corner_radius_top_right = 16
+corner_radius_bottom_right = 16
+corner_radius_bottom_left = 16
+
+[node name="LoadingScreen" type="Control" node_paths=PackedStringArray("progress_bar", "quote_label")]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+script = ExtResource("1_b0p3w")
+progress_bar = NodePath("PanelContainer/MarginContainer/ProgressBar")
+quote_label = NodePath("PanelContainer/MarginContainer/PanelContainer/QuoteLabel")
+
+[node name="PanelContainer" type="PanelContainer" parent="."]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+theme = SubResource("Theme_f5c3e")
+
+[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
+layout_mode = 2
+theme_override_constants/margin_left = 16
+theme_override_constants/margin_top = 16
+theme_override_constants/margin_right = 16
+theme_override_constants/margin_bottom = 16
+
+[node name="ProgressBar" type="ProgressBar" parent="PanelContainer/MarginContainer"]
+layout_mode = 2
+size_flags_vertical = 8
+step = 1.0
+rounded = true
+
+[node name="PanelContainer" type="PanelContainer" parent="PanelContainer/MarginContainer"]
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+theme_override_styles/panel = SubResource("StyleBoxFlat_yaf7e")
+
+[node name="QuoteLabel" type="Label" parent="PanelContainer/MarginContainer/PanelContainer"]
+custom_minimum_size = Vector2(700, 80)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+horizontal_alignment = 1
+vertical_alignment = 1
+autowrap_mode = 3
+text_overrun_behavior = 3