diff options
Diffstat (limited to 'game/src/GameSession/MapView.gd')
-rw-r--r-- | game/src/GameSession/MapView.gd | 32 |
1 files changed, 13 insertions, 19 deletions
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index a8b4dcc..4a44bce 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -31,10 +31,10 @@ const _shader_param_selected_pos : StringName = &"selected_pos" get: return _zoom_target set(v): _zoom_target = clamp(v, _zoom_target_min, _zoom_target_max) -@export var _map_mesh : MeshInstance3D +@export var _map_mesh_instance : MeshInstance3D +var _map_mesh : MapMesh var _map_shader_material : ShaderMaterial var _map_province_shape_image : Image -var _map_aspect_ratio : float = 1.0 var _map_mesh_corner : Vector2 var _map_mesh_dims : Vector2 @@ -46,22 +46,21 @@ func _ready(): if _camera == null: push_error("MapView's _camera variable hasn't been set!") return - if _map_mesh == null: + if _map_mesh_instance == null: push_error("MapView's _map_mesh variable hasn't been set!") return _map_province_shape_image = MapSingleton.get_province_shape_image() if _map_province_shape_image == null: push_error("Failed to get province shape image!") return + if not _map_mesh_instance.mesh is MapMesh: + push_error("Invalid map mesh class: ", _map_mesh_instance.mesh.get_class(), "(expected MapMesh)") + return + _map_mesh = _map_mesh_instance.mesh # Set map mesh size and get bounds - _map_aspect_ratio = float(_map_province_shape_image.get_width()) / float(_map_province_shape_image.get_height()) - if _map_mesh.mesh is PlaneMesh: - # Width is doubled so that the map appears to loop horizontally - (_map_mesh.mesh as PlaneMesh).size = Vector2(_map_aspect_ratio * 2, 1) - else: - push_error("Invalid map mesh class: ", _map_mesh.mesh.get_class(), "(expected PlaneMesh)") - var map_mesh_aabb := _map_mesh.get_aabb() * _map_mesh.transform + _map_mesh.aspect_ratio = float(_map_province_shape_image.get_width()) / float(_map_province_shape_image.get_height()) + var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform _map_mesh_corner = Vector2( min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), min(map_mesh_aabb.position.z, map_mesh_aabb.end.z) @@ -71,7 +70,7 @@ func _ready(): map_mesh_aabb.position.z - map_mesh_aabb.end.z )) - var map_material = _map_mesh.get_active_material(0) + var map_material = _map_mesh_instance.get_active_material(0) if map_material == null: push_error("Map mesh is missing material!") return @@ -87,11 +86,8 @@ func _unhandled_input(event : InputEvent): # Check if the mouse is outside of bounds var mouse_inside_flag := 0 < _mouse_pos_map.x and _mouse_pos_map.x < 1 and 0 < _mouse_pos_map.y and _mouse_pos_map.y < 1 if mouse_inside_flag: - var mouse_pos2D := _mouse_pos_map - mouse_pos2D.x = mouse_pos2D.x * 2.0 - 0.5 - mouse_pos2D *= Vector2(_map_province_shape_image.get_size()) - - var province_colour := _map_province_shape_image.get_pixelv(Vector2i(mouse_pos2D)).to_argb32() & 0xFFFFFF + var mouse_pixel_pos := Vector2i(_mouse_pos_map * Vector2(_map_province_shape_image.get_size())) + var province_colour := _map_province_shape_image.get_pixelv(mouse_pixel_pos).to_argb32() & 0xFFFFFF var province_identifier := MapSingleton.get_province_identifier_from_colour(province_colour) _map_shader_material.set_shader_parameter(_shader_param_selected_pos, _mouse_pos_map) province_selected.emit(province_identifier) @@ -142,9 +138,7 @@ func _move_process(delta : float) -> void: _camera.global_translate(move) func _clamp_over_map() -> void: - var left := _map_mesh_corner.x + 0.25 * _map_mesh_dims.x - var longitude := fposmod(_camera.position.x - left, _map_mesh_dims.x * 0.5) - _camera.position.x = left + longitude + _camera.position.x = _map_mesh_corner.x + fposmod(_camera.position.x - _map_mesh_corner.x, _map_mesh_dims.x) _camera.position.z = clamp(_camera.position.z, _map_mesh_corner.y, _map_mesh_corner.y + _map_mesh_dims.y) func _zoom_process(delta : float) -> void: |