diff options
Diffstat (limited to 'game/src/GameSession/MapView.gd')
-rw-r--r-- | game/src/GameSession/MapView.gd | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index fc13b07..05e77fa 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -137,6 +137,8 @@ func _viewport_to_map_coords(pos_viewport : Vector2) -> Vector2: push_error("Invalid intersection: ", intersection) return Vector2(0.5, 0.5) +# REQUIREMENTS +# * SS-31 func _unhandled_input(event : InputEvent): if event.is_action_pressed(_action_click): # Check if the mouse is outside of bounds @@ -177,6 +179,8 @@ func _physics_process(delta : float): # Calculate where the mouse lies on the map _update_mouse_map_position() +# REQUIREMENTS +# * UIFUN-124 func _movement_process(delta : float) -> void: var direction : Vector2 if _drag_active: @@ -187,6 +191,8 @@ func _movement_process(delta : float) -> void: direction *= _camera.position.y * delta _camera.position += Vector3(direction.x, 0, direction.y) +# REQUIREMENTS +# * UIFUN-125 func _edge_scrolling_vector() -> Vector2: if not _mouse_over_viewport: return Vector2() @@ -195,6 +201,8 @@ func _edge_scrolling_vector() -> Vector2: mouse_vector *= 0 return mouse_vector * _edge_move_speed +# REQUIREMENTS +# * SS-75 func _cardinal_movement_vector() -> Vector2: var move := Vector2( float(Input.is_action_pressed(_action_east)) - float(Input.is_action_pressed(_action_west)), @@ -206,6 +214,9 @@ func _clamp_over_map() -> void: _camera.position.x = _map_mesh_corner.x + fposmod(_camera.position.x - _map_mesh_corner.x, _map_mesh_dims.x) _camera.position.z = clamp(_camera.position.z, _map_mesh_corner.y, _map_mesh_corner.y + _map_mesh_dims.y) +# REQUIREMENTS +# * SS-74 +# * UIFUN-123 func _zoom_process(delta : float) -> void: var height := _camera.position.y var zoom := _zoom_target - height |