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-rw-r--r--game/src/GameSession/MapView.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index 22a7e6b..ced8bb7 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -69,7 +69,7 @@ func _ready():
_map_mesh = _map_mesh_instance.mesh
# Set map mesh size and get bounds
- const pixels_per_terrain_tile : float = 64.0
+ const pixels_per_terrain_tile : float = 32.0
_map_shader_material.set_shader_parameter(Events.ShaderManager.param_terrain_tile_factor,
float(GameSingleton.get_height()) / pixels_per_terrain_tile)
var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform