diff options
Diffstat (limited to 'game/src/GameSession/MapView.gd')
-rw-r--r-- | game/src/GameSession/MapView.gd | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index 54d8df8..ae49e82 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -16,6 +16,7 @@ const _shader_param_province_index : StringName = &"province_index_tex" const _shader_param_province_colour : StringName = &"province_colour_tex" const _shader_param_hover_index : StringName = &"hover_index" const _shader_param_selected_index : StringName = &"selected_index" +const _shader_param_terrain_tile_factor : StringName = &"terrain_tile_factor" @export var _camera : Camera3D @@ -25,9 +26,9 @@ const _shader_param_selected_index : StringName = &"selected_index" var _drag_anchor : Vector2 var _drag_active : bool = false -var _mouse_over_viewport : bool = false +var _mouse_over_viewport : bool = true -@export var _zoom_target_min : float = 0.2 +@export var _zoom_target_min : float = 0.05 @export var _zoom_target_max : float = 5.0 @export var _zoom_target_step : float = 0.1 @export var _zoom_epsilon : float = _zoom_target_step * 0.1 @@ -100,6 +101,7 @@ func _ready(): # Set map mesh size and get bounds _map_image_size = Vector2(Vector2i(MapSingleton.get_width(), MapSingleton.get_height())) _map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y + _map_shader_material.set_shader_parameter(_shader_param_terrain_tile_factor, _map_image_size.y / 64.0) var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform _map_mesh_corner = Vector2( min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), @@ -137,10 +139,16 @@ func _viewport_to_map_coords(pos_viewport : Vector2) -> Vector2: push_error("Invalid intersection: ", intersection) return Vector2(0.5, 0.5) +func zoom_in() -> void: + _zoom_target -= _zoom_target_step + +func zoom_out() -> void: + _zoom_target += _zoom_target_step + # REQUIREMENTS # * SS-31 func _unhandled_input(event : InputEvent): - if event.is_action_pressed(_action_click): + if _mouse_over_viewport and event.is_action_pressed(_action_click): # Check if the mouse is outside of bounds if _map_mesh.is_valid_uv_coord(_mouse_pos_map): var selected_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map) @@ -159,9 +167,9 @@ func _unhandled_input(event : InputEvent): push_warning("Drag being deactivated while already not active!") _drag_active = false elif event.is_action_pressed(_action_zoomin, true): - _zoom_target -= _zoom_target_step + zoom_in() elif event.is_action_pressed(_action_zoomout, true): - _zoom_target += _zoom_target_step + zoom_out() func _physics_process(delta : float): _mouse_pos_viewport = get_viewport().get_mouse_position() @@ -228,7 +236,7 @@ func _zoom_process(delta : float) -> void: _camera.position.y = height func _update_orientation() -> void: - var dir := Vector3(0, -1, -exp(-_camera.position.y * 2.0 + 0.5)) + var dir := Vector3(0, -1, -exp(-_camera.position.y - 1)) _camera.look_at(_camera.position + dir) func _update_minimap_viewport() -> void: @@ -254,4 +262,12 @@ func _on_minimap_clicked(pos_clicked : Vector2): pos_clicked *= _map_mesh_dims _camera.position.x = pos_clicked.x _camera.position.z = pos_clicked.y - _clamp_over_map()
\ No newline at end of file + _clamp_over_map() + +func enable_processing() -> void: + set_process_unhandled_input(true) + set_physics_process(true) + +func disable_processing() -> void: + set_process_unhandled_input(false) + set_physics_process(false) |