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-rw-r--r--game/src/GameSession/MapView.tscn4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn
index 4650acb..f4f3a9e 100644
--- a/game/src/GameSession/MapView.tscn
+++ b/game/src/GameSession/MapView.tscn
@@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"]
[ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"]
-[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://common/map/terrain/terrain.png" id="3_l8pnf"]
+[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://art/terrain/terrain.png" id="3_l8pnf"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"]
render_priority = 0
@@ -19,7 +19,7 @@ _camera = NodePath("MapCamera")
_map_mesh_instance = NodePath("MapMeshInstance")
[node name="MapCamera" type="Camera3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 1, 1)
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75)
[node name="MapMeshInstance" type="MeshInstance3D" parent="."]
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)