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Diffstat (limited to 'game/src/GameSession/ProvinceOverviewPanel.gd')
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel.gd96
1 files changed, 0 insertions, 96 deletions
diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd
deleted file mode 100644
index 4172860..0000000
--- a/game/src/GameSession/ProvinceOverviewPanel.gd
+++ /dev/null
@@ -1,96 +0,0 @@
-extends PanelContainer
-
-@export var _province_name_label : Label
-@export var _region_name_label : Label
-@export var _life_rating_bar : ProgressBar
-@export var _rgo_icon_texture_rect : TextureRect
-@export var _rgo_name_label : Label
-@export var _buildings_container : Container
-
-const _missing_suffix : String = "_MISSING"
-
-var _selected_index : int:
- get: return _selected_index
- set(v):
- _selected_index = v
- update_info()
-var _province_info : Dictionary
-
-func _ready():
- GameSingleton.province_selected.connect(_on_province_selected)
- GameSingleton.state_updated.connect(update_info)
- update_info()
-
-enum { CANNOT_EXPAND, CAN_EXPAND, PREPARING, EXPANDING }
-
-func _expand_building(building_identifier : String) -> void:
- if GameSingleton.expand_building(_selected_index, building_identifier) != OK:
- push_error("Failed to expand ", building_identifier, " in province #", _selected_index);
-
-# REQUIREMENTS:
-# * UI-183, UI-185, UI-186, UI-765, UI-187, UI-188, UI-189
-# * UI-191, UI-193, UI-194, UI-766, UI-195, UI-196, UI-197
-# * UI-199, UI-201, UI-202, UI-767, UI-203, UI-204, UI-205
-func _add_building(building : Dictionary) -> void:
- const _expand_province_building : String = "EXPAND_PROVINCE_BUILDING"
-
- var level_label := Label.new()
- level_label.text = str(building.get(GameSingleton.get_building_info_level_key(), 0))
- _buildings_container.add_child(level_label)
-
- var building_label := Label.new()
- building_label.text = building.get(GameSingleton.get_building_info_building_key(),
- GameSingleton.get_building_info_building_key() + _missing_suffix)
- _buildings_container.add_child(building_label)
-
- var expansion_state : int = building.get(GameSingleton.get_building_info_expansion_state_key(),
- CANNOT_EXPAND)
- if expansion_state == PREPARING or expansion_state == EXPANDING:
- var progress_bar := ProgressBar.new()
- progress_bar.max_value = 1
- progress_bar.value = building.get(GameSingleton.get_building_info_expansion_progress_key(), 0)
- progress_bar.size_flags_horizontal = Control.SIZE_EXPAND_FILL
- progress_bar.mouse_filter = Control.MOUSE_FILTER_PASS
- _buildings_container.add_child(progress_bar)
- else:
- var expand_button := Button.new()
- expand_button.text = _expand_province_building
- expand_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
- expand_button.mouse_filter = Control.MOUSE_FILTER_PASS
- expand_button.disabled = expansion_state != CAN_EXPAND
- expand_button.pressed.connect(func(): _expand_building(building_label.text))
- _buildings_container.add_child(expand_button)
-
-func update_info() -> void:
- const _life_rating_tooltip : String = "LIFE_RATING_TOOLTIP"
-
- _province_info = GameSingleton.get_province_info_from_index(_selected_index)
- if _province_info:
- _province_name_label.text = _province_info.get(GameSingleton.get_province_info_province_key(),
- GameSingleton.get_province_info_province_key() + _missing_suffix)
- _region_name_label.text = _province_info.get(GameSingleton.get_province_info_region_key(),
- GameSingleton.get_province_info_region_key() + _missing_suffix)
-
- _life_rating_bar.value = _province_info.get(GameSingleton.get_province_info_life_rating_key(), 0)
- _life_rating_bar.tooltip_text = tr(_life_rating_tooltip) % _life_rating_bar.value
-
- _rgo_name_label.text = _province_info.get(GameSingleton.get_province_info_rgo_key(),
- GameSingleton.get_province_info_rgo_key() + _missing_suffix)
- _rgo_icon_texture_rect.texture = GameSingleton.get_good_icon_texture(_rgo_name_label.text)
-
- for child in _buildings_container.get_children():
- _buildings_container.remove_child(child)
- child.queue_free()
- var buildings : Array = _province_info.get(GameSingleton.get_province_info_buildings_key(), [])
- for building in buildings:
- _add_building(building)
-
- show()
- else:
- hide()
-
-func _on_province_selected(index : int) -> void:
- _selected_index = index
-
-func _on_close_button_pressed() -> void:
- GameSingleton.set_selected_province(0)