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path: root/game/src/GameSession/ProvinceOverviewPanel.gd
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Diffstat (limited to 'game/src/GameSession/ProvinceOverviewPanel.gd')
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel.gd10
1 files changed, 10 insertions, 0 deletions
diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd
index cbab9d0..17da9d0 100644
--- a/game/src/GameSession/ProvinceOverviewPanel.gd
+++ b/game/src/GameSession/ProvinceOverviewPanel.gd
@@ -2,6 +2,7 @@ extends PanelContainer
@export var _province_name_label : Label
@export var _region_name_label : Label
+@export var _life_rating_bar : ProgressBar
@export var _buildings_container : Container
const _missing_suffix : String = "_MISSING"
@@ -23,6 +24,10 @@ func _expand_building(building_identifier : String) -> void:
if GameSingleton.expand_building(_selected_index, building_identifier) != OK:
push_error("Failed to expand ", building_identifier, " in province #", _selected_index);
+# REQUIREMENTS:
+# * UI-183, UI-185, UI-186, UI-765, UI-187, UI-188, UI-189
+# * UI-191, UI-193, UI-194, UI-766, UI-195, UI-196, UI-197
+# * UI-199, UI-201, UI-202, UI-767, UI-203, UI-204, UI-205
func _add_building(building : Dictionary) -> void:
const _building_key : StringName = &"building"
const _level_key : StringName = &"level"
@@ -62,11 +67,16 @@ func update_info() -> void:
const _life_rating_key : StringName = &"life_rating"
const _buildings_key : StringName = &"buildings"
+ const _life_rating_tooltip : String = "LIFE_RATING_TOOLTIP"
+
_province_info = GameSingleton.get_province_info_from_index(_selected_index)
if _province_info:
_province_name_label.text = _province_info.get(_province_key, _province_key + _missing_suffix)
_region_name_label.text = _province_info.get(_region_key, _region_key + _missing_suffix)
+ _life_rating_bar.value = _province_info.get(_life_rating_key, 0)
+ _life_rating_bar.tooltip_text = tr(_life_rating_tooltip) % _life_rating_bar.value
+
for child in _buildings_container.get_children():
_buildings_container.remove_child(child)
child.queue_free()