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-rw-r--r--game/src/GameSession/MapView.gd2
-rw-r--r--game/src/GameSession/Minimap.gd6
2 files changed, 2 insertions, 6 deletions
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index 05e77fa..857365b 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -241,7 +241,7 @@ func _update_minimap_viewport() -> void:
func _update_mouse_map_position() -> void:
_mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport)
var hover_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map)
- if not _mouse_over_viewport:
+ if _mouse_over_viewport:
_map_shader_material.set_shader_parameter(_shader_param_hover_index, hover_index)
func _on_mouse_entered_viewport():
diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd
index d904b3d..25c7cac 100644
--- a/game/src/GameSession/Minimap.gd
+++ b/game/src/GameSession/Minimap.gd
@@ -17,11 +17,7 @@ func _draw() -> void:
# * SS-81
# * UIFUN-127
func _unhandled_input(event : InputEvent):
- if event is InputEventMouseMotion and Input.is_action_pressed(_action_click):
- var pos_clicked := get_local_mouse_position() / size - Vector2(0.5, 0.5)
- if abs(pos_clicked.x) < 0.5 and abs(pos_clicked.y) < 0.5:
- minimap_clicked.emit(pos_clicked)
- if event != InputEventMouseMotion and Input.is_action_pressed(_action_click):
+ if event is InputEventMouse and Input.is_action_pressed(_action_click):
var pos_clicked := get_local_mouse_position() / size - Vector2(0.5, 0.5)
if abs(pos_clicked.x) < 0.5 and abs(pos_clicked.y) < 0.5:
minimap_clicked.emit(pos_clicked)