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path: root/game/src/LobbyMenu/LobbyMenu.gd
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Diffstat (limited to 'game/src/LobbyMenu/LobbyMenu.gd')
-rw-r--r--game/src/LobbyMenu/LobbyMenu.gd145
1 files changed, 133 insertions, 12 deletions
diff --git a/game/src/LobbyMenu/LobbyMenu.gd b/game/src/LobbyMenu/LobbyMenu.gd
index 4fc06c9..3cd3b40 100644
--- a/game/src/LobbyMenu/LobbyMenu.gd
+++ b/game/src/LobbyMenu/LobbyMenu.gd
@@ -5,25 +5,97 @@ extends HBoxContainer
# * SS-12
signal back_button_pressed
-signal save_game_selected
+signal save_game_selected(save : SaveResource)
+signal start_date_selected(index : int)
-@export
-var start_button : BaseButton
+@export var lobby_panel_button : PackedScene
+@export var save_scene : PackedScene
+
+@export_group("Nodes")
+@export var game_select_start_date : BoxContainer
+@export var game_select_save_tab : TabBar
+@export var game_select_save_list : BoxContainer
+@export var start_button : BaseButton
+@export var session_tag_line_edit : LineEdit
+@export var session_tag_dialog : ConfirmationDialog
+@export var delete_dialog : ConfirmationDialog
+
+func filter_for_tag(tag : StringName) -> void:
+ for child in game_select_save_list.get_children():
+ if tag == &"":
+ child.show()
+ else:
+ if tag == child.resource.session_tag:
+ child.show()
+ else:
+ child.hide()
+
+func _build_date_list() -> void:
+ var start_date := lobby_panel_button.instantiate()
+ start_date.set_text(&"1836")
+ start_date.pressed.connect(_on_start_date_panel_button_pressed.bind(start_date))
+ game_select_start_date.add_child(start_date)
+ start_date = lobby_panel_button.instantiate()
+ start_date.set_text(&"1863")
+ start_date.pressed.connect(_on_start_date_panel_button_pressed.bind(start_date))
+ game_select_start_date.add_child(start_date)
+
+var _id_to_tag : Array[StringName] = []
+func _build_save_list() -> void:
+ game_select_save_tab.add_tab("GAMELOBBY_SELECT_ALL")
+ for save_name in SaveManager._save_dictionary:
+ var save : SaveResource = SaveManager._save_dictionary[save_name]
+ var save_node := _create_save_node(save)
+ game_select_save_list.add_child(save_node)
+ if not _id_to_tag.has(save.session_tag):
+ _id_to_tag.append(save.session_tag)
+ game_select_save_tab.add_tab(save.session_tag)
+
+func _create_save_node(resource : SaveResource) -> Control:
+ var save_node = save_scene.instantiate()
+ save_node.resource = resource
+ save_node.pressed.connect(_on_save_node_pressed.bind(save_node))
+ save_node.request_to_delete.connect(_on_save_node_delete_requested.bind(save_node))
+ return save_node
+
+func _queue_clear_lists() -> void:
+ var full_list = game_select_start_date.get_children()
+ full_list.append_array(game_select_save_list.get_children())
+ for child in full_list:
+ child.queue_free()
+ game_select_save_tab.clear_tabs()
+ _id_to_tag.clear()
# REQUIREMENTS:
# * SS-16
# * UIFUN-40
func _on_back_button_button_down():
print("Returning to Main Menu.")
+ SaveManager.current_session_tag = ""
+ SaveManager.current_save = null
back_button_pressed.emit()
-
# REQUIREMENTS:
# * SS-21
-func _on_start_button_button_down():
+func _on_start_button_pressed():
print("Starting new game.")
- get_tree().change_scene_to_file("res://src/GameSession/GameSession.tscn")
-
+ if SaveManager.current_session_tag == "":
+ # TODO: Get country tag as well
+ var datetime := Time.get_datetime_dict_from_system()
+ SaveManager.current_session_tag = "%s/%s/%s-%s:%s:%s" % [
+ datetime["day"],
+ datetime["month"],
+ datetime["year"],
+ datetime["hour"],
+ datetime["minute"],
+ datetime["second"]
+ ]
+ if SaveManager.current_save == null and SaveManager.current_session_tag in _id_to_tag:
+ session_tag_dialog.dialog_text = tr("GAMELOBBY_SESSIONTAG_DIALOG_TEXT").format({ "session_tag": SaveManager.current_session_tag })
+ session_tag_dialog.title = tr("GAMELOBBY_SESSIONTAG_DIALOG_TITLE").format({ "session_tag": SaveManager.current_session_tag })
+ session_tag_dialog.popup_centered()
+ else:
+ _on_session_tag_dialog_confirmed()
# REQUIREMENTS:
# * SS-19
@@ -31,11 +103,60 @@ func _on_game_select_list_item_selected(index):
print("Selected save game: ", index)
save_game_selected.emit(index)
-
-func _on_save_game_selected(_index):
- start_button.disabled = false
-
# If the date is double-clicked, start the game!
func _on_game_select_list_item_activated(index):
_on_game_select_list_item_selected(index)
- _on_start_button_button_down()
+ _on_start_button_pressed()
+
+func _on_session_tag_edit_text_submitted(new_text):
+ SaveManager.current_session_tag = new_text
+ _on_start_button_pressed()
+
+func _on_session_tag_dialog_confirmed():
+ get_tree().change_scene_to_file("res://src/GameSession/GameSession.tscn")
+
+var _requested_node_to_delete : Control
+func _on_save_node_delete_requested(node : Control) -> void:
+ _requested_node_to_delete = node
+ delete_dialog.dialog_text = tr("GAMELOBBY_DELETE_DIALOG_TEXT").format({ "file_name": _requested_node_to_delete.resource.save_name })
+ delete_dialog.title = tr("GAMELOBBY_DELETE_DIALOG_TITLE").format({ "file_name": _requested_node_to_delete.resource.save_name })
+ delete_dialog.popup_centered()
+
+var _start_date_index := -1
+func _on_start_date_panel_button_pressed(node : Control) -> void:
+ if node is LobbyPanelButton and node.get_index(true) == _start_date_index:
+ _on_start_button_pressed()
+ return
+ _start_date_index = node.get_index(true)
+ start_button.disabled = false
+ start_date_selected.emit(_start_date_index)
+
+func _on_save_node_pressed(node : Control) -> void:
+ if SaveManager.current_save != null and SaveManager.current_save == node.resource:
+ SaveManager.current_session_tag = SaveManager.current_save.session_tag
+ _on_start_button_pressed()
+ return
+ SaveManager.current_save = node.resource
+ if SaveManager.current_save != null:
+ session_tag_line_edit.text = SaveManager.current_save.session_tag
+ else:
+ session_tag_line_edit.text = ""
+ start_button.disabled = false
+ save_game_selected.emit(SaveManager.current_save)
+
+func _on_game_select_save_tab_tab_changed(tab) -> void:
+ if tab == 0:
+ filter_for_tag(&"")
+ else:
+ filter_for_tag(_id_to_tag[tab - 1])
+
+func _on_delete_dialog_confirmed():
+ _requested_node_to_delete.resource.delete()
+ _requested_node_to_delete.queue_free()
+
+func _on_visibility_changed():
+ if visible:
+ _build_date_list()
+ _build_save_list()
+ else:
+ _queue_clear_lists()