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-rw-r--r--game/src/LocaleButton.gd80
1 files changed, 0 insertions, 80 deletions
diff --git a/game/src/LocaleButton.gd b/game/src/LocaleButton.gd
deleted file mode 100644
index 2b717a4..0000000
--- a/game/src/LocaleButton.gd
+++ /dev/null
@@ -1,80 +0,0 @@
-extends OptionButton
-
-const section_name : String = "localisation"
-const setting_name : String = "locale"
-
-var _default_locale_index : int
-
-func _ready():
- var locales_country_rename : Dictionary = ProjectSettings.get_setting("internationalization/locale/country_short_name", {})
-
- var locales_list = TranslationServer.get_loaded_locales()
- var default_locale := Events.Localisation.get_default_locale()
- if default_locale not in locales_list:
- locales_list.push_back(default_locale)
-
- for locale in locales_list:
- # locale_name consists of a compulsory language name and optional script
- # and country names, in the format: "<language>[ (script)][, country]"
- var locale_name := TranslationServer.get_locale_name(locale)
- var comma_idx := locale_name.find(", ")
- if comma_idx != -1:
- var locale_country_name := locale_name.substr(comma_idx + 2)
- locale_country_name = locales_country_rename.get(locale_country_name, "")
- if not locale_country_name.is_empty():
- locale_name = locale_name.left(comma_idx + 2) + locale_country_name
-
- add_item(locale_name)
- set_item_metadata(item_count - 1, locale)
-
- if locale == default_locale:
- _default_locale_index = item_count - 1
-
- Events.Options.load_settings.connect(load_setting)
- Events.Options.save_settings.connect(save_setting)
-
-func _notification(what : int):
- match what:
- NOTIFICATION_TRANSLATION_CHANGED:
- _select_locale_by_string(TranslationServer.get_locale())
-
-func _valid_index(index : int) -> bool:
- return 0 <= index and index < item_count
-
-func load_setting(file : ConfigFile) -> void:
- if file == null: return
- var load_value = file.get_value(section_name, setting_name, Events.Localisation.get_default_locale())
- match typeof(load_value):
- TYPE_STRING, TYPE_STRING_NAME:
- if _select_locale_by_string(load_value as String):
- item_selected.emit(selected)
- return
- push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name])
- reset_setting()
-
-func _select_locale_by_string(locale : String) -> bool:
- for idx in item_count:
- if get_item_metadata(idx) == locale:
- selected = idx
- return true
- selected = _default_locale_index
- return false
-
-# REQUIREMENTS:
-# * UIFUN-74
-func save_setting(file : ConfigFile) -> void:
- if file == null: return
- file.set_value(section_name, setting_name, get_item_metadata(selected))
-
-func reset_setting() -> void:
- _select_locale_by_string(TranslationServer.get_locale())
-
-# REQUIREMENTS:
-# * SS-58
-func _on_item_selected(index : int) -> void:
- if _valid_index(index):
- TranslationServer.set_locale(get_item_metadata(index))
- Events.Options.save_settings_to_file.call_deferred()
- else:
- push_error("Invalid LocaleButton index: %d" % index)
- reset_setting()