diff options
Diffstat (limited to 'game/src/MusicConductor/MusicConductor.gd')
-rw-r--r-- | game/src/MusicConductor/MusicConductor.gd | 75 |
1 files changed, 39 insertions, 36 deletions
diff --git a/game/src/MusicConductor/MusicConductor.gd b/game/src/MusicConductor/MusicConductor.gd index a463d6d..1dfa95d 100644 --- a/game/src/MusicConductor/MusicConductor.gd +++ b/game/src/MusicConductor/MusicConductor.gd @@ -1,68 +1,71 @@ extends Node # SS-67 -@export_dir var musicDir : String -@export_file var firstSongName : String +@export_dir var music_directory : String +@export var first_song_name : String -var selectedTrack = 0 -var availableSongs : Array[SongInfo] = [] -var autoPlayNextSong : bool = true +var _selected_track = 0 +var _available_songs : Array[SongInfo] = [] +var _auto_play_next_song : bool = true -func getAllSongNames() -> Array[String]: +## True if music player should be visible. +## Used to keep keep consistency between scene changes +var is_music_player_visible : bool = true + +func get_all_song_names() -> Array[String]: var songNames : Array[String] = [] - for si in availableSongs: - songNames.append(si.readableName) + for si in _available_songs: + songNames.append(si.song_name) return songNames -func getCurrentSongIndex() -> int: - return selectedTrack +func get_current_song_index() -> int: + return _selected_track -func getCurrentSongName() -> String: - return availableSongs[selectedTrack].readableName +func get_current_song_name() -> String: + return _available_songs[_selected_track].song_name -func scrubSongByPercentage(percentage: float) -> void: +func scrub_song_by_percentage(percentage: float) -> void: var percentInSeconds : float = (percentage / 100.0) * $AudioStreamPlayer.stream.get_length() $AudioStreamPlayer.play(percentInSeconds) -func getCurrentSongProgressPercentage() -> float: +func get_current_song_progress_percentage() -> float: return 100 * ($AudioStreamPlayer.get_playback_position() / $AudioStreamPlayer.stream.get_length()) -func isPaused() -> bool: +func is_paused() -> bool: return $AudioStreamPlayer.stream_paused -func togglePlayPause() -> void: +func toggle_play_pause() -> void: $AudioStreamPlayer.stream_paused = !$AudioStreamPlayer.stream_paused -func startCurrentSong() -> void: - $AudioStreamPlayer.stream = availableSongs[selectedTrack].loadedStream +func start_current_song() -> void: + $AudioStreamPlayer.stream = _available_songs[_selected_track].song_stream $AudioStreamPlayer.play() # SS-70 -func startSongByIndex(id: int) -> void: - selectedTrack = id - startCurrentSong() +func start_song_by_index(id: int) -> void: + _selected_track = id + start_current_song() # SS-69 -func nextSong() -> void: - selectedTrack = (selectedTrack + 1) % len(availableSongs) - startCurrentSong() +func select_next_song() -> void: + _selected_track = (_selected_track + 1) % len(_available_songs) + start_current_song() -func prevSong() -> void: - selectedTrack = (len(availableSongs) - 1) if (selectedTrack == 0) else (selectedTrack - 1) - startCurrentSong() +func select_previous_song() -> void: + _selected_track = (len(_available_songs) - 1) if (_selected_track == 0) else (_selected_track - 1) + start_current_song() -# Called when the node enters the scene tree for the first time. func _ready(): - var dir = DirAccess.open(musicDir) + var dir = DirAccess.open(music_directory) for fname in dir.get_files(): if !fname.ends_with(".import"): - if fname.get_basename() == firstSongName: - selectedTrack = availableSongs.size() - availableSongs.append(SongInfo.new(musicDir, fname)) - startCurrentSong() + if fname.get_basename() == first_song_name: + _selected_track = _available_songs.size() + _available_songs.append(SongInfo.new(music_directory, fname)) + start_current_song() func _on_audio_stream_player_finished(): - if autoPlayNextSong: - nextSong() - startCurrentSong() + if _auto_play_next_song: + select_next_song() + start_current_song() |