diff options
Diffstat (limited to 'game/src/MusicConductor/MusicPlayer.gd')
-rw-r--r-- | game/src/MusicConductor/MusicPlayer.gd | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/game/src/MusicConductor/MusicPlayer.gd b/game/src/MusicConductor/MusicPlayer.gd new file mode 100644 index 0000000..baf8a43 --- /dev/null +++ b/game/src/MusicConductor/MusicPlayer.gd @@ -0,0 +1,68 @@ +extends Control + +@export var _song_selector_button : OptionButton +@export var _progress_slider : HSlider +@export var _previous_song_button : Button +@export var _play_pause_button : Button +@export var _next_song_button : Button +@export var _visbility_button : Button + +var _is_user_dragging_progress_slider : bool = false + +func _ready(): + for songName in MusicConductor.get_all_song_names(): + _song_selector_button.add_item(songName, _song_selector_button.item_count) + _update_song_name_visual() + _update_play_pause_button() + _set_music_player_visible(MusicConductor.is_music_player_visible) + + +func _process(_delta): + if !_is_user_dragging_progress_slider: + _progress_slider.value = MusicConductor.get_current_song_progress_percentage() + +func _update_song_name_visual(): + _song_selector_button.selected = MusicConductor.get_current_song_index() + +func _update_play_pause_button(): + _play_pause_button.text = "◼" if MusicConductor.is_paused() else "▶" + +func _on_play_pause_button_pressed(): + MusicConductor.toggle_play_pause() + _update_play_pause_button() + +func _on_next_song_button_pressed(): + MusicConductor.select_next_song() + _update_song_name_visual() + _update_play_pause_button() + +func _on_previous_song_button_pressed(): + MusicConductor.select_previous_song() + _update_song_name_visual() + _update_play_pause_button() + +func _on_option_button_item_selected(index): + # UIFUN-92 + MusicConductor.start_song_by_index(index) + + +func _on_progress_slider_drag_started(): + _is_user_dragging_progress_slider = true + + +func _on_progress_slider_drag_ended(_value_changed): + MusicConductor.scrub_song_by_percentage(_progress_slider.value) + _is_user_dragging_progress_slider = false + _update_play_pause_button() + +func _set_music_player_visible(is_player_visible : bool) -> void: + MusicConductor.is_music_player_visible = is_player_visible + _visbility_button.text = "⬆️" if is_player_visible else "⬇" + _song_selector_button.visible = is_player_visible + _progress_slider.visible = is_player_visible + _previous_song_button.visible = is_player_visible + _play_pause_button.visible = is_player_visible + _next_song_button.visible = is_player_visible + +func _on_music_ui_visibility_button_pressed(): + _set_music_player_visible(not MusicConductor.is_music_player_visible) |