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path: root/game/src/MusicConductor/MusicUIController.gd
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-rw-r--r--game/src/MusicConductor/MusicUIController.gd66
1 files changed, 0 insertions, 66 deletions
diff --git a/game/src/MusicConductor/MusicUIController.gd b/game/src/MusicConductor/MusicUIController.gd
deleted file mode 100644
index f2c9225..0000000
--- a/game/src/MusicConductor/MusicUIController.gd
+++ /dev/null
@@ -1,66 +0,0 @@
-extends Control
-
-@export var songSelectorButton : OptionButton
-@export var progressSlider : HSlider
-@export var prevSongButton : Button
-@export var playPauseButton : Button
-@export var nextSongButton : Button
-@export var widgetVisibilityButton : Button
-
-var isMusicPlayerVisible : bool = true
-var isUserDraggingProgressSlider : bool = false
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- for songName in MusicConductor.getAllSongNames():
- songSelectorButton.add_item(songName, songSelectorButton.item_count)
- updateSongNameVisual()
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(_delta):
- if !isUserDraggingProgressSlider:
- progressSlider.value = MusicConductor.getCurrentSongProgressPercentage()
-
-func updateSongNameVisual():
- songSelectorButton.selected = MusicConductor.getCurrentSongIndex()
-
-func updatePlayPauseButtonVisual():
- playPauseButton.text = "||" if MusicConductor.isPaused() else ">"
-
-func _on_play_pause_button_pressed():
- MusicConductor.togglePlayPause()
- updatePlayPauseButtonVisual()
-
-func _on_next_song_button_pressed():
- MusicConductor.nextSong()
- updateSongNameVisual()
- updatePlayPauseButtonVisual()
-
-func _on_previous_song_button_pressed():
- MusicConductor.prevSong()
- updateSongNameVisual()
- updatePlayPauseButtonVisual()
-
-func _on_option_button_item_selected(index):
- # UIFUN-92
- MusicConductor.startSongByIndex(index)
-
-
-func _on_progress_slider_drag_started():
- isUserDraggingProgressSlider = true
-
-
-func _on_progress_slider_drag_ended(_value_changed):
- MusicConductor.scrubSongByPercentage(progressSlider.value)
- isUserDraggingProgressSlider = false
- updatePlayPauseButtonVisual()
-
-func _on_music_ui_visibility_button_pressed():
- isMusicPlayerVisible = !isMusicPlayerVisible
- widgetVisibilityButton.text = "Hide Player" if isMusicPlayerVisible else "Show Player"
- songSelectorButton.visible = isMusicPlayerVisible
- progressSlider.visible = isMusicPlayerVisible
- prevSongButton.visible = isMusicPlayerVisible
- playPauseButton.visible = isMusicPlayerVisible
- nextSongButton.visible = isMusicPlayerVisible