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Diffstat (limited to 'game/src/OptionMenu/ResolutionSelector.gd')
-rw-r--r--game/src/OptionMenu/ResolutionSelector.gd69
1 files changed, 38 insertions, 31 deletions
diff --git a/game/src/OptionMenu/ResolutionSelector.gd b/game/src/OptionMenu/ResolutionSelector.gd
index e602bab..6cdaca8 100644
--- a/game/src/OptionMenu/ResolutionSelector.gd
+++ b/game/src/OptionMenu/ResolutionSelector.gd
@@ -1,58 +1,65 @@
extends SettingOptionButton
@export
-var default_value : Vector2i = Vector2i(-1, -1)
+var default_value : Vector2i = Resolution.error_resolution
-func add_resolution(value : Vector2i, selection_name : String = "") -> void:
- if selection_name.is_empty():
- selection_name = "%sx%s" % [value.x, value.y]
- add_item(selection_name)
- set_item_metadata(item_count - 1, value)
-
-func find_resolution_value(value : Vector2i) -> int:
- for item_index in range(item_count):
+func _find_resolution_index_by_value(value : Vector2i) -> int:
+ for item_index in item_count:
if get_item_metadata(item_index) == value:
return item_index
return -1
-func _setup_button():
- if default_value.x < 0:
- default_value.x = ProjectSettings.get_setting("display/window/size/viewport_width")
-
- if default_value.y < 0:
- default_value.y = ProjectSettings.get_setting("display/window/size/viewport_height")
-
+func _sync_resolutions(to_select : Vector2i = Resolution.get_current_resolution()) -> void:
clear()
default_selected = -1
selected = -1
- for resolution in Resolution.get_resolution_name_list():
- var resolution_value := Resolution.get_resolution(resolution)
- add_resolution(resolution_value, resolution)
+ for resolution_value in Resolution.get_resolution_value_list():
+ add_item(Resolution.get_resolution_display_name(resolution_value))
+ set_item_metadata(item_count - 1, resolution_value)
if resolution_value == default_value:
default_selected = item_count - 1
- if resolution_value == Resolution.get_current_resolution():
+ if resolution_value == to_select:
selected = item_count - 1
if default_selected == -1:
- add_resolution(default_value)
default_selected = item_count - 1
if selected == -1:
selected = default_selected
+func _setup_button():
+ if default_value.x <= 0:
+ default_value.x = ProjectSettings.get_setting("display/window/size/viewport_width")
+ if default_value.y <= 0:
+ default_value.y = ProjectSettings.get_setting("display/window/size/viewport_height")
+ Resolution.add_resolution(default_value, &"default")
+ _sync_resolutions()
+
func _get_value_for_file(select_value : int):
- return get_item_metadata(select_value)
+ if _valid_index(select_value):
+ return get_item_metadata(select_value)
+ else:
+ return null
func _set_value_from_file(load_value):
- var resolution_value := load_value as Vector2i
- selected = find_resolution_value(resolution_value)
- if selected == -1:
- if add_nonstandard_value:
- add_resolution(resolution_value)
- selected = item_count - 1
- else: push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name])
+ var target_resolution := Resolution.error_resolution
+ match typeof(load_value):
+ TYPE_VECTOR2I: target_resolution = load_value
+ TYPE_STRING, TYPE_STRING_NAME: target_resolution = Resolution.get_resolution_value_from_string(load_value)
+ if target_resolution != Resolution.error_resolution:
+ selected = _find_resolution_index_by_value(target_resolution)
+ if selected != -1: return
+ if Resolution.add_resolution(target_resolution):
+ _sync_resolutions(target_resolution)
+ return
+ push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name])
+ selected = default_selected
-func _on_item_selected(index):
- Resolution.set_resolution(get_item_metadata(index))
+func _on_item_selected(index : int):
+ if _valid_index(index):
+ Resolution.set_resolution(get_item_metadata(index))
+ else:
+ push_error("Invalid ResolutionSelector index: %d" % index)
+ reset_setting()