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Diffstat (limited to 'game/src/OptionMenu/ScreenModeSelector.gd')
-rw-r--r--game/src/OptionMenu/ScreenModeSelector.gd16
1 files changed, 11 insertions, 5 deletions
diff --git a/game/src/OptionMenu/ScreenModeSelector.gd b/game/src/OptionMenu/ScreenModeSelector.gd
index f17fefb..af95901 100644
--- a/game/src/OptionMenu/ScreenModeSelector.gd
+++ b/game/src/OptionMenu/ScreenModeSelector.gd
@@ -1,4 +1,4 @@
-extends SettingOptionButton
+extends SettingRevertButton
# REQUIREMENTS
# * UIFUN-42
@@ -31,12 +31,18 @@ func _setup_button():
default_selected = get_screen_mode_from_window_mode(get_viewport().get_window().mode)
selected = default_selected
-func _on_item_selected(index : int):
+func _on_option_selected(index : int, by_user : bool) -> void:
if _valid_index(index):
- var window := get_viewport().get_window()
+ if by_user:
+ print("Start Revert Countdown!")
+ revert_dialog.show_dialog.call_deferred(self)
+ previous_index = get_screen_mode_from_window_mode(get_viewport().get_window().mode)
+
var current_resolution := Resolution.get_current_resolution()
- window.mode = get_window_mode_from_screen_mode(index)
+ var window_mode := get_window_mode_from_screen_mode(index)
+ Resolution.window_mode_changed.emit(window_mode)
+ get_viewport().get_window().mode = window_mode
Resolution.set_resolution(current_resolution)
else:
push_error("Invalid ScreenModeSelector index: %d" % index)
- reset_setting()
+ reset_setting(not by_user)