diff options
Diffstat (limited to 'game/src/OptionMenu/ScreenModeSelector.gd')
-rw-r--r-- | game/src/OptionMenu/ScreenModeSelector.gd | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/game/src/OptionMenu/ScreenModeSelector.gd b/game/src/OptionMenu/ScreenModeSelector.gd index f17fefb..af95901 100644 --- a/game/src/OptionMenu/ScreenModeSelector.gd +++ b/game/src/OptionMenu/ScreenModeSelector.gd @@ -1,4 +1,4 @@ -extends SettingOptionButton +extends SettingRevertButton # REQUIREMENTS # * UIFUN-42 @@ -31,12 +31,18 @@ func _setup_button(): default_selected = get_screen_mode_from_window_mode(get_viewport().get_window().mode) selected = default_selected -func _on_item_selected(index : int): +func _on_option_selected(index : int, by_user : bool) -> void: if _valid_index(index): - var window := get_viewport().get_window() + if by_user: + print("Start Revert Countdown!") + revert_dialog.show_dialog.call_deferred(self) + previous_index = get_screen_mode_from_window_mode(get_viewport().get_window().mode) + var current_resolution := Resolution.get_current_resolution() - window.mode = get_window_mode_from_screen_mode(index) + var window_mode := get_window_mode_from_screen_mode(index) + Resolution.window_mode_changed.emit(window_mode) + get_viewport().get_window().mode = window_mode Resolution.set_resolution(current_resolution) else: push_error("Invalid ScreenModeSelector index: %d" % index) - reset_setting() + reset_setting(not by_user) |