diff options
Diffstat (limited to 'game/src/OptionMenu/ScreenModeSelector.gd')
-rw-r--r-- | game/src/OptionMenu/ScreenModeSelector.gd | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/game/src/OptionMenu/ScreenModeSelector.gd b/game/src/OptionMenu/ScreenModeSelector.gd deleted file mode 100644 index af95901..0000000 --- a/game/src/OptionMenu/ScreenModeSelector.gd +++ /dev/null @@ -1,48 +0,0 @@ -extends SettingRevertButton - -# REQUIREMENTS -# * UIFUN-42 - -enum ScreenMode { Unknown = -1, Fullscreen, Borderless, Windowed } - -func get_screen_mode_from_window_mode(window_mode : int) -> ScreenMode: - match window_mode: - Window.MODE_EXCLUSIVE_FULLSCREEN: - return ScreenMode.Fullscreen - Window.MODE_FULLSCREEN: - return ScreenMode.Borderless - Window.MODE_WINDOWED: - return ScreenMode.Windowed - _: - return ScreenMode.Unknown - -func get_window_mode_from_screen_mode(screen_mode : int) -> Window.Mode: - match screen_mode: - ScreenMode.Fullscreen: - return Window.MODE_EXCLUSIVE_FULLSCREEN - ScreenMode.Borderless: - return Window.MODE_FULLSCREEN - ScreenMode.Windowed: - return Window.MODE_WINDOWED - _: - return Window.MODE_EXCLUSIVE_FULLSCREEN - -func _setup_button(): - default_selected = get_screen_mode_from_window_mode(get_viewport().get_window().mode) - selected = default_selected - -func _on_option_selected(index : int, by_user : bool) -> void: - if _valid_index(index): - if by_user: - print("Start Revert Countdown!") - revert_dialog.show_dialog.call_deferred(self) - previous_index = get_screen_mode_from_window_mode(get_viewport().get_window().mode) - - var current_resolution := Resolution.get_current_resolution() - var window_mode := get_window_mode_from_screen_mode(index) - Resolution.window_mode_changed.emit(window_mode) - get_viewport().get_window().mode = window_mode - Resolution.set_resolution(current_resolution) - else: - push_error("Invalid ScreenModeSelector index: %d" % index) - reset_setting(not by_user) |