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Diffstat (limited to 'game/src/OptionMenu/ScreenModeSelector.gd')
-rw-r--r--game/src/OptionMenu/ScreenModeSelector.gd48
1 files changed, 0 insertions, 48 deletions
diff --git a/game/src/OptionMenu/ScreenModeSelector.gd b/game/src/OptionMenu/ScreenModeSelector.gd
deleted file mode 100644
index af95901..0000000
--- a/game/src/OptionMenu/ScreenModeSelector.gd
+++ /dev/null
@@ -1,48 +0,0 @@
-extends SettingRevertButton
-
-# REQUIREMENTS
-# * UIFUN-42
-
-enum ScreenMode { Unknown = -1, Fullscreen, Borderless, Windowed }
-
-func get_screen_mode_from_window_mode(window_mode : int) -> ScreenMode:
- match window_mode:
- Window.MODE_EXCLUSIVE_FULLSCREEN:
- return ScreenMode.Fullscreen
- Window.MODE_FULLSCREEN:
- return ScreenMode.Borderless
- Window.MODE_WINDOWED:
- return ScreenMode.Windowed
- _:
- return ScreenMode.Unknown
-
-func get_window_mode_from_screen_mode(screen_mode : int) -> Window.Mode:
- match screen_mode:
- ScreenMode.Fullscreen:
- return Window.MODE_EXCLUSIVE_FULLSCREEN
- ScreenMode.Borderless:
- return Window.MODE_FULLSCREEN
- ScreenMode.Windowed:
- return Window.MODE_WINDOWED
- _:
- return Window.MODE_EXCLUSIVE_FULLSCREEN
-
-func _setup_button():
- default_selected = get_screen_mode_from_window_mode(get_viewport().get_window().mode)
- selected = default_selected
-
-func _on_option_selected(index : int, by_user : bool) -> void:
- if _valid_index(index):
- if by_user:
- print("Start Revert Countdown!")
- revert_dialog.show_dialog.call_deferred(self)
- previous_index = get_screen_mode_from_window_mode(get_viewport().get_window().mode)
-
- var current_resolution := Resolution.get_current_resolution()
- var window_mode := get_window_mode_from_screen_mode(index)
- Resolution.window_mode_changed.emit(window_mode)
- get_viewport().get_window().mode = window_mode
- Resolution.set_resolution(current_resolution)
- else:
- push_error("Invalid ScreenModeSelector index: %d" % index)
- reset_setting(not by_user)