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path: root/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd
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Diffstat (limited to 'game/src/OptionMenu/SettingNodes/SettingOptionButton.gd')
-rw-r--r--game/src/OptionMenu/SettingNodes/SettingOptionButton.gd40
1 files changed, 26 insertions, 14 deletions
diff --git a/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd b/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd
index 3a5c979..c7b760d 100644
--- a/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd
+++ b/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd
@@ -11,30 +11,39 @@ var setting_name : String = "SettingOptionMenu"
var default_selected : int = -1:
get: return default_selected
set(v):
- if v == -1:
+ if v < 0 or item_count == 0:
default_selected = -1
return
default_selected = v % item_count
-@export
-var add_nonstandard_value := false
+func _valid_index(index : int) -> bool:
+ return 0 <= index and index < item_count
func _get_value_for_file(select_value : int):
- if select_value > -1:
- return get_item_text(select_value)
+ if _valid_index(select_value):
+ return select_value
else:
return null
func _set_value_from_file(load_value) -> void:
- selected = -1
- for item_index in range(item_count):
- if load_value == get_item_text(item_index):
- selected = item_index
- if selected == -1:
- if add_nonstandard_value:
- add_item(load_value)
- selected = item_count - 1
- else: push_error("Setting value '%s' invalid for setting [%s] \"%s\"" % [load_value, section_name, setting_name])
+ match typeof(load_value):
+ TYPE_INT:
+ if _valid_index(load_value):
+ selected = load_value
+ return
+ TYPE_STRING, TYPE_STRING_NAME:
+ var load_string := load_value as String
+ if load_string.is_valid_int():
+ var load_int := load_string.to_int()
+ if _valid_index(load_int):
+ selected = load_int
+ return
+ for item_index in item_count:
+ if load_string == get_item_text(item_index):
+ selected = item_index
+ return
+ push_error("Setting value '%s' invalid for setting [%s] \"%s\"" % [load_value, section_name, setting_name])
+ selected = default_selected
func _setup_button() -> void:
pass
@@ -44,6 +53,9 @@ func _ready():
Events.Options.save_settings.connect(save_setting)
Events.Options.reset_settings.connect(reset_setting)
_setup_button()
+ if not _valid_index(default_selected) or selected == -1:
+ OS.alert("Failed to generate %s %s options." % [setting_name, section_name], "%s Options Error" % section_name)
+ get_tree().quit()
func load_setting(file : ConfigFile) -> void:
if file == null: return