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path: root/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd
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Diffstat (limited to 'game/src/OptionMenu/SettingNodes/SettingOptionButton.gd')
-rw-r--r--game/src/OptionMenu/SettingNodes/SettingOptionButton.gd14
1 files changed, 10 insertions, 4 deletions
diff --git a/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd b/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd
index e0b8e4c..c5a805e 100644
--- a/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd
+++ b/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd
@@ -1,6 +1,8 @@
extends OptionButton
class_name SettingOptionButton
+signal option_selected(index : int, by_user : bool)
+
@export
var section_name : String = "setting"
@@ -52,20 +54,24 @@ func _ready():
Events.Options.load_settings.connect(load_setting)
Events.Options.save_settings.connect(save_setting)
Events.Options.reset_settings.connect(reset_setting)
+ item_selected.connect(func(index : int): option_selected.emit(index, true))
_setup_button()
if not _valid_index(default_selected) or selected == -1:
- OS.alert("Failed to generate %s %s options." % [setting_name, section_name], "%s Options Error" % section_name)
+ var msg := "Failed to generate %s %s options." % [setting_name, section_name]
+ push_error(msg)
+ OS.alert(msg, "%s Options Error" % section_name)
get_tree().quit()
func load_setting(file : ConfigFile) -> void:
if file == null: return
_set_value_from_file(file.get_value(section_name, setting_name, _get_value_for_file(default_selected)))
- item_selected.emit(selected)
+ option_selected.emit(selected, false)
func save_setting(file : ConfigFile) -> void:
if file == null: return
file.set_value(section_name, setting_name, _get_value_for_file(selected))
-func reset_setting() -> void:
+func reset_setting(no_emit : bool = false) -> void:
selected = default_selected
- item_selected.emit(selected)
+ if not no_emit:
+ option_selected.emit(selected, false)