diff options
Diffstat (limited to 'game/src/OptionMenu/SettingNodes/SettingOptionButton.gd')
-rw-r--r-- | game/src/OptionMenu/SettingNodes/SettingOptionButton.gd | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd b/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd index e0b8e4c..c5a805e 100644 --- a/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd +++ b/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd @@ -1,6 +1,8 @@ extends OptionButton class_name SettingOptionButton +signal option_selected(index : int, by_user : bool) + @export var section_name : String = "setting" @@ -52,20 +54,24 @@ func _ready(): Events.Options.load_settings.connect(load_setting) Events.Options.save_settings.connect(save_setting) Events.Options.reset_settings.connect(reset_setting) + item_selected.connect(func(index : int): option_selected.emit(index, true)) _setup_button() if not _valid_index(default_selected) or selected == -1: - OS.alert("Failed to generate %s %s options." % [setting_name, section_name], "%s Options Error" % section_name) + var msg := "Failed to generate %s %s options." % [setting_name, section_name] + push_error(msg) + OS.alert(msg, "%s Options Error" % section_name) get_tree().quit() func load_setting(file : ConfigFile) -> void: if file == null: return _set_value_from_file(file.get_value(section_name, setting_name, _get_value_for_file(default_selected))) - item_selected.emit(selected) + option_selected.emit(selected, false) func save_setting(file : ConfigFile) -> void: if file == null: return file.set_value(section_name, setting_name, _get_value_for_file(selected)) -func reset_setting() -> void: +func reset_setting(no_emit : bool = false) -> void: selected = default_selected - item_selected.emit(selected) + if not no_emit: + option_selected.emit(selected, false) |