diff options
Diffstat (limited to 'game/src')
-rw-r--r-- | game/src/Game/Autoload/Argument/ArgumentParser.gd | 4 | ||||
-rw-r--r-- | game/src/Game/Autoload/GameLoader.gd | 12 | ||||
-rw-r--r-- | game/src/Game/Autoload/WindowOverride.gd | 27 | ||||
-rw-r--r-- | game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd | 4 | ||||
-rw-r--r-- | game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn | 3 | ||||
-rw-r--r-- | game/src/Game/GameStart.gd | 56 | ||||
-rw-r--r-- | game/src/Game/LoadingScreen.tscn | 1 |
7 files changed, 68 insertions, 39 deletions
diff --git a/game/src/Game/Autoload/Argument/ArgumentParser.gd b/game/src/Game/Autoload/Argument/ArgumentParser.gd index b463c74..b012215 100644 --- a/game/src/Game/Autoload/Argument/ArgumentParser.gd +++ b/game/src/Game/Autoload/Argument/ArgumentParser.gd @@ -309,10 +309,8 @@ Options: ("Type: %s - Default Value: %s" % [option.get_type_string(), option.default_value]).rpad(45), option.description ]) + func _ready(): if Engine.is_editor_hint(): return _set_argument_setting() GameDebug._singleton = GameDebug.new() - if get_argument(&"help"): - _print_help() - get_tree().quit() diff --git a/game/src/Game/Autoload/GameLoader.gd b/game/src/Game/Autoload/GameLoader.gd index 1720e3c..8c14c7e 100644 --- a/game/src/Game/Autoload/GameLoader.gd +++ b/game/src/Game/Autoload/GameLoader.gd @@ -1,17 +1,5 @@ extends Node -var define_filepaths_dict : Dictionary = { - GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json", - GameSingleton.get_water_province_file_key(): "res://common/map/water.json", - GameSingleton.get_region_file_key(): "res://common/map/regions.json", - GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json", - GameSingleton.get_terrain_texture_dir_key(): "res://art/terrain/", - GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png", - GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png", - GameSingleton.get_goods_file_key(): "res://common/goods.json", - GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods" -} - var ShaderManager : ShaderManagerClass func _init(): diff --git a/game/src/Game/Autoload/WindowOverride.gd b/game/src/Game/Autoload/WindowOverride.gd new file mode 100644 index 0000000..837570e --- /dev/null +++ b/game/src/Game/Autoload/WindowOverride.gd @@ -0,0 +1,27 @@ +extends Node + +const VideoOptions = preload("res://src/Game/Menu/OptionMenu/VideoTab.tscn") + +func _init(): + var window_id := DisplayServer.get_window_list()[0] + DisplayServer.window_set_size(Vector2(1280.0, 720.0), window_id) + +func _ready(): + if ArgumentParser.get_argument(&"help"): return + _on_SceneTree_idle() + # Hack to ensure Video Options load + var video := VideoOptions.instantiate() + video.visible = false + add_child(video) + video.queue_free() + +func _on_SceneTree_idle(): + var window := get_window() + window.set_mode(Window.MODE_FULLSCREEN) + await get_tree().process_frame + window.transparent = false + window.borderless = false + var screen_pos := DisplayServer.screen_get_position(window.current_screen) + var screen_size := DisplayServer.screen_get_size(window.current_screen) + window.position = screen_pos + (screen_size - window.size) / 2 + ProjectSettings.set_setting.call_deferred("display/window/per_pixel_transparency/allowed", false) diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd index 350c1a8..6cdbf28 100644 --- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd +++ b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd @@ -11,7 +11,7 @@ signal zoom_out_button_pressed var _mapmode_button_group : ButtonGroup # REQUIREMENTS: -# * UI-550, UI-552, UI-554, UI-561, UI-562 +# * UI-550, UI-552, UI-554, UI-561, UI-562, UI-563 func _add_mapmode_button(identifier : String) -> void: var button := Button.new() button.text = identifier @@ -37,7 +37,7 @@ func _on_game_session_menu_button_pressed() -> void: # REQUIREMENTS: # * SS-76 -# * UIFUN-129, UIFUN-131, UIFUN-133, UIFUN-140, UIFUN-141 +# * UIFUN-129, UIFUN-131, UIFUN-133, UIFUN-140, UIFUN-141, UIFUN-142 func _mapmode_pressed(button : BaseButton) -> void: GameSingleton.set_mapmode(button.tooltip_text) diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn index 7e49ac8..7a982e9 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn +++ b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn @@ -93,15 +93,18 @@ layout_mode = 2 mouse_filter = 1 [node name="PopStats" type="HBoxContainer" parent="PanelList/InteractList"] +editor_description = "UI-124" layout_mode = 2 [node name="PopTypeChart" parent="PanelList/InteractList/PopStats" instance=ExtResource("2_3oytt")] +editor_description = "UI-125" layout_mode = 2 [node name="PopIdeologyChart" parent="PanelList/InteractList/PopStats" instance=ExtResource("2_3oytt")] layout_mode = 2 [node name="PopCultureChart" parent="PanelList/InteractList/PopStats" instance=ExtResource("2_3oytt")] +editor_description = "UI-127" layout_mode = 2 [node name="HSeparator3" type="HSeparator" parent="PanelList/InteractList"] diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index fa7568b..422a42a 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -7,6 +7,15 @@ const SoundTabScene = preload("res://src/Game/Menu/OptionMenu/SoundTab.tscn") @export var loading_screen : LoadingScreen func _ready() -> void: + if ArgumentParser.get_argument(&"help"): + ArgumentParser._print_help() + # For some reason this doesn't get freed properly + # Godot will always quit before it frees the active StreamPlayback resource + # This hack fixes that + MusicConductor.queue_free() + get_tree().quit() + return + # Hack to ensure Sound Options load var sound_tab := SoundTabScene.instantiate() sound_tab.visible = false @@ -16,39 +25,42 @@ func _ready() -> void: loading_screen.start_loading_screen(_initialize_game) -# REQUIREMENTS -# * FS-333, FS-334, FS-335, FS-341 -func _initialize_game() -> void: - GameSingleton.setup_logger() - loading_screen.try_update_loading_screen(5) - +func _load_compatibility_mode(): # Set this to your Vic2 install dir or a mod's dir to enable compatibility mode # (this won't work for mods which rely on vanilla map assets, copy missing assets # into the mod's dir for a temporary fix) # Usage: OpenVic --compatibility-mode <path> - var compatibility_mode_path : String = ArgumentParser.get_argument(&"compatibility-mode") + var compatibility_mode_path : String = ArgumentParser.get_argument(&"compatibility-mode", "") + + if not compatibility_mode_path: + # TODO - non-Windows default paths + const default_path : String = "C:/Program Files (x86)/Steam/steamapps/common/Victoria 2" + compatibility_mode_path = default_path + + var compatibility_mode_paths : PackedStringArray = [compatibility_mode_path] + # Example for adding mod paths + #compatibility_mode_paths.push_back("C:/Program Files (x86)/Steam/steamapps/common/Victoria 2/mod/TGC") + + if GameSingleton.load_defines_compatibility_mode(compatibility_mode_paths) != OK: + push_error("Errors loading game defines!") + +# REQUIREMENTS +# * FS-333, FS-334, FS-335, FS-341 +func _initialize_game() -> void: var start := Time.get_ticks_usec() + loading_screen.try_update_loading_screen(0) + GameSingleton.setup_logger() - loading_screen.try_update_loading_screen(15) - loading_screen.try_update_loading_screen(25) Localisation.initialize() - loading_screen.try_update_loading_screen(45) - loading_screen.try_update_loading_screen(50, true) - - # TODO: Loading takes way too long to keep the LoadingScreen at 50% - # Should either split this up or seperately multithread the compatibility mode loader - # Or both and emit a signal that allows us to add percentages to the LoadingScreen - if compatibility_mode_path: - if GameSingleton.load_defines_compatibility_mode(compatibility_mode_path) != OK: - push_error("Errors loading game defines!") - else: - GameLoader.define_filepaths_dict.make_read_only() - if GameSingleton.load_defines(GameLoader.define_filepaths_dict) != OK: - push_error("Errors loading game defines!") + loading_screen.try_update_loading_screen(15, true) + + _load_compatibility_mode() + loading_screen.try_update_loading_screen(75, true) loading_screen.try_update_loading_screen(100) + var end := Time.get_ticks_usec() print("Loading took ", float(end - start) / 1000000, " seconds") diff --git a/game/src/Game/LoadingScreen.tscn b/game/src/Game/LoadingScreen.tscn index 5ae1cb9..01b6856 100644 --- a/game/src/Game/LoadingScreen.tscn +++ b/game/src/Game/LoadingScreen.tscn @@ -59,6 +59,7 @@ _data = { } [node name="LoadingScreen" type="Control" node_paths=PackedStringArray("progress_bar", "quote_label", "animation_player")] +editor_description = "UI-24" layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 |