diff options
Diffstat (limited to 'game/src')
-rw-r--r-- | game/src/Autoload/SFX.gd | 20 | ||||
-rw-r--r-- | game/src/Autoload/SoundManager.gd | 36 | ||||
-rw-r--r-- | game/src/MainMenu/MainMenu.gd | 5 | ||||
-rw-r--r-- | game/src/Utility/StyleBoxWithSound.gd | 33 |
4 files changed, 69 insertions, 25 deletions
diff --git a/game/src/Autoload/SFX.gd b/game/src/Autoload/SFX.gd deleted file mode 100644 index 5299848..0000000 --- a/game/src/Autoload/SFX.gd +++ /dev/null @@ -1,20 +0,0 @@ -extends Node - -var _loaded_sfx = {} - -func _ready(): - var dir = DirAccess.open("res://audio/sfx/") - for fname in dir.get_files(): - if fname.get_extension() == "ogg": - _loaded_sfx[fname.get_basename()] = load("res://audio/sfx/" + fname) # SND-10 - -# SND-7 -func play(sound): - var player = AudioStreamPlayer.new() - player.bus = "SFX" - player.stream = _loaded_sfx[sound] - add_child(player) - player.play() - await player.finished - remove_child(player) - diff --git a/game/src/Autoload/SoundManager.gd b/game/src/Autoload/SoundManager.gd new file mode 100644 index 0000000..d3f8039 --- /dev/null +++ b/game/src/Autoload/SoundManager.gd @@ -0,0 +1,36 @@ +extends Node + +const _audio_directory_path : StringName = &"res://audio/sfx/" + +var _loaded_sound : Dictionary = {} + +var _bus_to_stream_player : Dictionary = {} + +func _ready(): + var dir = DirAccess.open(_audio_directory_path) + for fname in dir.get_files(): + match fname.get_extension(): + "ogg", "wav", "mp3": + _loaded_sound[fname.get_basename()] = load(_audio_directory_path.path_join(fname)) # SND-10 + +func play_stream(sound : AudioStream, bus_type : String) -> void: + var player : AudioStreamPlayer = _bus_to_stream_player.get(bus_type) + if player == null: + player = AudioStreamPlayer.new() + player.bus = bus_type + player.stream = AudioStreamPolyphonic.new() + _bus_to_stream_player[bus_type] = player + add_child(player) + player.play() + var poly_playback : AudioStreamPlaybackPolyphonic = player.get_stream_playback() + poly_playback.play_stream(sound) + +func play(sound : String, bus_type : String) -> void: + play_stream(_loaded_sound[sound], bus_type) + +# SND-7 +func play_effect_stream(sound : AudioStream) -> void: + play_stream(sound, "SFX") + +func play_effect(sound : String) -> void: + play(sound, "SFX") diff --git a/game/src/MainMenu/MainMenu.gd b/game/src/MainMenu/MainMenu.gd index 7cd02cf..1e15d10 100644 --- a/game/src/MainMenu/MainMenu.gd +++ b/game/src/MainMenu/MainMenu.gd @@ -21,28 +21,23 @@ func _ready(): # REQUIREMENTS: # * UIFUN-32 func _on_new_game_button_pressed(): - SFX.play("click") print("Start a new game!") new_game_button_pressed.emit() func _on_continue_button_pressed(): - SFX.play("click") print("Continue last game!") func _on_multi_player_button_pressed(): - SFX.play("click") print("Have fun with friends!") func _on_options_button_pressed(): - SFX.play("click") print("Check out some options!") options_button_pressed.emit() func _on_exit_button_pressed(): - await SFX.play("click") print("See you later!") get_tree().quit() diff --git a/game/src/Utility/StyleBoxWithSound.gd b/game/src/Utility/StyleBoxWithSound.gd new file mode 100644 index 0000000..8de1af1 --- /dev/null +++ b/game/src/Utility/StyleBoxWithSound.gd @@ -0,0 +1,33 @@ +@tool +extends StyleBox +class_name StyleBoxWithSound + +@export +var style_box : StyleBox: + get: return style_box + set(v): + style_box = v + emit_changed() + +@export +var sound : AudioStream: + get: return sound + set(v): + sound = v + emit_changed() + +func _get_draw_rect(rect : Rect2) -> Rect2: + if style_box == null: return Rect2() + return style_box._get_draw_rect(rect) + +func _draw(to_canvas_item : RID, rect : Rect2) -> void: + # This is a hack + # Works fine for simple non-normal style cases + # Normal styles being drawn immediately tho will trigger sound on startup + # This would require further work to be applicable for release sounds + # Is there any other reason aside from release sounds (might be useful for toggles?) + # This should be fast enough to not cause draw issues + if sound != null: + SoundManager.play_effect_stream(sound) + if style_box != null: + style_box.draw(to_canvas_item, rect) |