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-rw-r--r--game/src/Game/LoadingScreen.gd2
-rw-r--r--game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd2
2 files changed, 3 insertions, 1 deletions
diff --git a/game/src/Game/LoadingScreen.gd b/game/src/Game/LoadingScreen.gd
index 14acbd7..9d44b41 100644
--- a/game/src/Game/LoadingScreen.gd
+++ b/game/src/Game/LoadingScreen.gd
@@ -8,6 +8,8 @@ var loadthread: Thread
var quotes: PackedStringArray = []
func update_loading_screen(percent_complete: int, quote_should_change = false):
+ # forces the function to behave as if deferred
+ await get_tree().process_frame
progress_bar.value = percent_complete
if quote_should_change:
quote_label.text = quotes[randi() % quotes.size()]
diff --git a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd
index fcc411e..344a2b5 100644
--- a/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd
+++ b/game/src/Game/Menu/OptionMenu/SettingNodes/SettingCheckBox.gd
@@ -19,7 +19,7 @@ func _ready():
Events.Options.load_settings.connect(load_setting)
Events.Options.save_settings.connect(save_setting)
Events.Options.reset_settings.connect(reset_setting)
- toggled.connect(func(pressed : bool): option_selected.emit(pressed, true))
+ toggled.connect(func(p : bool): option_selected.emit(p, true))
_setup_button()
func _set_value_from_file(load_value) -> void: