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-rw-r--r--game/src/Autoload/Events.gd15
-rw-r--r--game/src/GameSession/MapView.gd2
2 files changed, 14 insertions, 3 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index 6dc9ebd..0193a08 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -17,11 +17,22 @@ var _define_filepaths_dict : Dictionary = {
GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods"
}
+# Set this to your Vic2 install dir or a mod's dir to enable compatibility mode
+# (this won't work for mods which rely on vanilla map assets, copy missing assets
+# into the mod's dir for a temporary fix)
+const _compatibility_mode_path : String = ""
+
# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
func _ready():
var start := Time.get_ticks_usec()
- if GameSingleton.load_defines(_define_filepaths_dict) != OK:
- push_error("Failed to load game defines!")
+
+ if _compatibility_mode_path:
+ if GameSingleton.load_defines_compatibility_mode(_compatibility_mode_path) != OK:
+ push_error("Errors loading game defines!")
+ else:
+ if GameSingleton.load_defines(_define_filepaths_dict) != OK:
+ push_error("Errors loading game defines!")
+
var end := Time.get_ticks_usec()
print("Loading took ", float(end - start) / 1000000, " seconds")
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index 22a7e6b..ced8bb7 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -69,7 +69,7 @@ func _ready():
_map_mesh = _map_mesh_instance.mesh
# Set map mesh size and get bounds
- const pixels_per_terrain_tile : float = 64.0
+ const pixels_per_terrain_tile : float = 32.0
_map_shader_material.set_shader_parameter(Events.ShaderManager.param_terrain_tile_factor,
float(GameSingleton.get_height()) / pixels_per_terrain_tile)
var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform