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-rw-r--r--game/src/Game/GameSession/MapText.gd4
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd3
2 files changed, 5 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/MapText.gd b/game/src/Game/GameSession/MapText.gd
index 22eba10..619c72f 100644
--- a/game/src/Game/GameSession/MapText.gd
+++ b/game/src/Game/GameSession/MapText.gd
@@ -14,7 +14,9 @@ func _clear_children() -> void:
var child_count : int = get_child_count()
while child_count > 0:
child_count -= 1
- remove_child(get_child(child_count))
+ var child : Node = get_child(child_count)
+ remove_child(child)
+ child.queue_free()
func generate_map_names() -> void:
_clear_children()
diff --git a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
index 2799dd4..ad15fbb 100644
--- a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
@@ -104,6 +104,7 @@ func _generate_province_list_row(index : int, type : MenuSingleton.ProvinceListE
if _province_list_panels[index]:
_province_listbox.remove_child(_province_list_panels[index])
+ _province_list_panels[index].queue_free()
_province_list_types[index] = MenuSingleton.LIST_ENTRY_NONE
_province_list_indices[index] = -1
@@ -540,7 +541,7 @@ func _update_distributions():
child.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
list.add_child(child)
- for list_index in min(list.get_child_count(), distribution_info.size()):
+ for list_index : int in min(list.get_child_count(), distribution_info.size()):
var child : Panel = list.get_child(list_index)