aboutsummaryrefslogtreecommitdiff
path: root/game/src
diff options
context:
space:
mode:
Diffstat (limited to 'game/src')
-rw-r--r--game/src/Autoload/Events.gd31
-rw-r--r--game/src/GameSession/GameSession.tscn3
-rw-r--r--game/src/GameSession/MapControlPanel.gd9
-rw-r--r--game/src/GameSession/MapControlPanel.tscn1
-rw-r--r--game/src/GameSession/MapView.gd11
-rw-r--r--game/src/GameSession/Minimap.gd1
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel.gd43
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel.tscn21
8 files changed, 62 insertions, 58 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index 47c3b88..db63330 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -5,23 +5,22 @@ var Options = preload("Events/Options.gd").new()
var Localisation = preload("Events/Localisation.gd").new()
var ShaderManager = preload("Events/ShaderManager.gd").new()
-const _province_identifier_file : String = "res://common/map/provinces.json"
-const _water_province_file : String = "res://common/map/water.json"
-const _region_file : String = "res://common/map/regions.json"
-const _terrain_file : String = "res://common/map/terrain.json"
-const _province_image_file : String = "res://common/map/provinces.png"
-const _terrain_image_file : String = "res://common/map/terrain.png"
+var _define_filepaths_dict : Dictionary = {
+ GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json",
+ GameSingleton.get_water_province_file_key(): "res://common/map/water.json",
+ GameSingleton.get_region_file_key(): "res://common/map/regions.json",
+ GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json",
+ GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png",
+ GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png",
+ GameSingleton.get_goods_file_key(): "res://common/goods.json",
+ GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods"
+}
# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
func _ready():
- if GameSingleton.load_province_identifier_file(_province_identifier_file) != OK:
- push_error("Failed to load province identifiers")
- if GameSingleton.load_water_province_file(_water_province_file) != OK:
- push_error("Failed to load water provinces")
- if GameSingleton.load_region_file(_region_file) != OK:
- push_error("Failed to load regions")
- if GameSingleton.load_terrain_file(_terrain_file) != OK:
- push_error("Failed to load terrain variants")
- if GameSingleton.load_map_images(_province_image_file, _terrain_image_file) != OK:
- push_error("Failed to load map images")
+ var start := Time.get_ticks_usec()
+ if GameSingleton.load_defines(_define_filepaths_dict) != OK:
+ push_error("Failed to load game defines!")
+ var end := Time.get_ticks_usec()
+ print("Loading took ", float(end - start) / 1000000, " seconds")
diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn
index cad6a96..411a829 100644
--- a/game/src/GameSession/GameSession.tscn
+++ b/game/src/GameSession/GameSession.tscn
@@ -66,8 +66,6 @@ offset_right = 0.0
grow_horizontal = 0
[connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_camera_changed"]
-[connection signal="province_selected" from="MapView" to="MapControlPanel" method="_on_province_selected"]
-[connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"]
[connection signal="options_button_pressed" from="GameSessionMenu" to="OptionsMenu" method="show"]
[connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"]
[connection signal="minimap_clicked" from="MapControlPanel" to="MapView" method="_on_minimap_clicked"]
@@ -77,6 +75,5 @@ grow_horizontal = 0
[connection signal="zoom_out_button_pressed" from="MapControlPanel" to="MapView" method="zoom_out"]
[connection signal="mouse_entered" from="ProvinceOverviewPanel" to="MapView" method="_on_mouse_exited_viewport"]
[connection signal="mouse_exited" from="ProvinceOverviewPanel" to="MapView" method="_on_mouse_entered_viewport"]
-[connection signal="province_deselected" from="ProvinceOverviewPanel" to="MapView" method="_deselect_province"]
[connection signal="back_button_pressed" from="OptionsMenu" to="MapView" method="enable_processing"]
[connection signal="back_button_pressed" from="OptionsMenu" to="OptionsMenu" method="hide"]
diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd
index e9249b3..0cef057 100644
--- a/game/src/GameSession/MapControlPanel.gd
+++ b/game/src/GameSession/MapControlPanel.gd
@@ -3,7 +3,6 @@ extends PanelContainer
signal game_session_menu_button_pressed
signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
signal minimap_clicked(pos_clicked : Vector2)
-signal province_selcted(index : int)
signal zoom_in_button_pressed
signal zoom_out_button_pressed
@@ -12,7 +11,7 @@ signal zoom_out_button_pressed
var _mapmode_button_group : ButtonGroup
# REQUIREMENTS:
-# * UI-550, UI-554
+# * UI-550, UI-552, UI-554, UI-561
func _add_mapmode_button(identifier : String) -> void:
var button := Button.new()
button.text = identifier
@@ -37,10 +36,9 @@ func _on_game_session_menu_button_pressed() -> void:
# REQUIREMENTS:
# * SS-76
-# * UIFUN-129, UIFUN-133
+# * UIFUN-129, UIFUN-131, UIFUN-133
func _mapmode_pressed(button : BaseButton) -> void:
GameSingleton.set_mapmode(button.tooltip_text)
- GameSingleton.update_colour_image()
func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
map_view_camera_changed.emit(near_left, far_left, far_right, near_right)
@@ -48,9 +46,6 @@ func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_ri
func _on_minimap_clicked(pos_clicked : Vector2) -> void:
minimap_clicked.emit(pos_clicked)
-func _on_province_selected(index : int) -> void:
- province_selcted.emit(index)
-
# REQUIREMENTS:
# * UIFUN-269
func _on_zoom_in_button_pressed() -> void:
diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn
index 82b9c86..0da2d5a 100644
--- a/game/src/GameSession/MapControlPanel.tscn
+++ b/game/src/GameSession/MapControlPanel.tscn
@@ -101,7 +101,6 @@ mouse_filter = 1
text = "-"
[connection signal="map_view_camera_changed" from="." to="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" method="_on_map_view_camera_changed"]
-[connection signal="province_selcted" from="." to="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" method="_on_province_selected"]
[connection signal="minimap_clicked" from="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"]
[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"]
[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer/ZoomInButton" to="." method="_on_zoom_in_button_pressed"]
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index c3b5cbb..22a7e6b 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -1,6 +1,5 @@
extends Node3D
-signal province_selected(index : int)
signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
const _action_north : StringName = &"map_north"
@@ -83,6 +82,8 @@ func _ready():
map_mesh_aabb.position.z - map_mesh_aabb.end.z
))
+ GameSingleton.province_selected.connect(_on_province_selected)
+
func _notification(what : int):
match what:
NOTIFICATION_WM_MOUSE_ENTER: # Mouse inside window
@@ -112,12 +113,8 @@ func zoom_in() -> void:
func zoom_out() -> void:
_zoom_target += _zoom_target_step
-func _select_province(index : int) -> void:
+func _on_province_selected(index : int) -> void:
_map_shader_material.set_shader_parameter(Events.ShaderManager.param_selected_index, index)
- province_selected.emit(index)
-
-func _deselect_province() -> void:
- _select_province(0)
# REQUIREMENTS
# * SS-31
@@ -125,7 +122,7 @@ func _unhandled_input(event : InputEvent):
if _mouse_over_viewport and event.is_action_pressed(_action_click):
# Check if the mouse is outside of bounds
if _map_mesh.is_valid_uv_coord(_mouse_pos_map):
- _select_province(GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map))
+ GameSingleton.set_selected_province(GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map))
else:
print("Clicked outside the map!")
elif event.is_action_pressed(_action_drag):
diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd
index f5d972a..1f9b75e 100644
--- a/game/src/GameSession/Minimap.gd
+++ b/game/src/GameSession/Minimap.gd
@@ -16,6 +16,7 @@ func _ready():
push_error("Failed to set up minimap shader")
else:
_minimap_shader = minimap_material
+ GameSingleton.province_selected.connect(_on_province_selected)
func _on_province_selected(index : int) -> void:
if _minimap_shader != null:
diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd
index 80f02c5..4172860 100644
--- a/game/src/GameSession/ProvinceOverviewPanel.gd
+++ b/game/src/GameSession/ProvinceOverviewPanel.gd
@@ -1,10 +1,10 @@
extends PanelContainer
-signal province_deselected
-
@export var _province_name_label : Label
@export var _region_name_label : Label
@export var _life_rating_bar : ProgressBar
+@export var _rgo_icon_texture_rect : TextureRect
+@export var _rgo_name_label : Label
@export var _buildings_container : Container
const _missing_suffix : String = "_MISSING"
@@ -17,6 +17,7 @@ var _selected_index : int:
var _province_info : Dictionary
func _ready():
+ GameSingleton.province_selected.connect(_on_province_selected)
GameSingleton.state_updated.connect(update_info)
update_info()
@@ -31,28 +32,23 @@ func _expand_building(building_identifier : String) -> void:
# * UI-191, UI-193, UI-194, UI-766, UI-195, UI-196, UI-197
# * UI-199, UI-201, UI-202, UI-767, UI-203, UI-204, UI-205
func _add_building(building : Dictionary) -> void:
- const _building_key : StringName = &"building"
- const _level_key : StringName = &"level"
- const _expansion_state_key : StringName = &"expansion_state"
- const _start_key : StringName = &"start"
- const _end_key : StringName = &"end"
- const _expansion_progress_key : StringName = &"expansion_progress"
-
const _expand_province_building : String = "EXPAND_PROVINCE_BUILDING"
var level_label := Label.new()
- level_label.text = str(building.get(_level_key, 0))
+ level_label.text = str(building.get(GameSingleton.get_building_info_level_key(), 0))
_buildings_container.add_child(level_label)
var building_label := Label.new()
- building_label.text = building.get(_building_key, _building_key + _missing_suffix)
+ building_label.text = building.get(GameSingleton.get_building_info_building_key(),
+ GameSingleton.get_building_info_building_key() + _missing_suffix)
_buildings_container.add_child(building_label)
- var expansion_state : int = building.get(_expansion_state_key, CANNOT_EXPAND)
+ var expansion_state : int = building.get(GameSingleton.get_building_info_expansion_state_key(),
+ CANNOT_EXPAND)
if expansion_state == PREPARING or expansion_state == EXPANDING:
var progress_bar := ProgressBar.new()
progress_bar.max_value = 1
- progress_bar.value = building.get(_expansion_progress_key, 0)
+ progress_bar.value = building.get(GameSingleton.get_building_info_expansion_progress_key(), 0)
progress_bar.size_flags_horizontal = Control.SIZE_EXPAND_FILL
progress_bar.mouse_filter = Control.MOUSE_FILTER_PASS
_buildings_container.add_child(progress_bar)
@@ -66,25 +62,26 @@ func _add_building(building : Dictionary) -> void:
_buildings_container.add_child(expand_button)
func update_info() -> void:
- const _province_key : StringName = &"province"
- const _region_key : StringName = &"region"
- const _life_rating_key : StringName = &"life_rating"
- const _buildings_key : StringName = &"buildings"
-
const _life_rating_tooltip : String = "LIFE_RATING_TOOLTIP"
_province_info = GameSingleton.get_province_info_from_index(_selected_index)
if _province_info:
- _province_name_label.text = _province_info.get(_province_key, _province_key + _missing_suffix)
- _region_name_label.text = _province_info.get(_region_key, _region_key + _missing_suffix)
+ _province_name_label.text = _province_info.get(GameSingleton.get_province_info_province_key(),
+ GameSingleton.get_province_info_province_key() + _missing_suffix)
+ _region_name_label.text = _province_info.get(GameSingleton.get_province_info_region_key(),
+ GameSingleton.get_province_info_region_key() + _missing_suffix)
- _life_rating_bar.value = _province_info.get(_life_rating_key, 0)
+ _life_rating_bar.value = _province_info.get(GameSingleton.get_province_info_life_rating_key(), 0)
_life_rating_bar.tooltip_text = tr(_life_rating_tooltip) % _life_rating_bar.value
+ _rgo_name_label.text = _province_info.get(GameSingleton.get_province_info_rgo_key(),
+ GameSingleton.get_province_info_rgo_key() + _missing_suffix)
+ _rgo_icon_texture_rect.texture = GameSingleton.get_good_icon_texture(_rgo_name_label.text)
+
for child in _buildings_container.get_children():
_buildings_container.remove_child(child)
child.queue_free()
- var buildings : Array = _province_info.get(_buildings_key, [])
+ var buildings : Array = _province_info.get(GameSingleton.get_province_info_buildings_key(), [])
for building in buildings:
_add_building(building)
@@ -96,4 +93,4 @@ func _on_province_selected(index : int) -> void:
_selected_index = index
func _on_close_button_pressed() -> void:
- province_deselected.emit()
+ GameSingleton.set_selected_province(0)
diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn
index 8c83baa..722299b 100644
--- a/game/src/GameSession/ProvinceOverviewPanel.tscn
+++ b/game/src/GameSession/ProvinceOverviewPanel.tscn
@@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"]
-[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_buildings_container")]
+[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_rgo_icon_texture_rect", "_rgo_name_label", "_buildings_container")]
editor_description = "UI-56"
anchors_preset = 2
anchor_top = 1.0
@@ -15,6 +15,8 @@ script = ExtResource("1_3n8k5")
_province_name_label = NodePath("PanelList/TopBarList/NameList/ProvinceName")
_region_name_label = NodePath("PanelList/TopBarList/NameList/RegionName")
_life_rating_bar = NodePath("PanelList/TopBarList/NameList/LifeRatingBar")
+_rgo_icon_texture_rect = NodePath("PanelList/InteractList/RGOInfo/RGOIcon")
+_rgo_name_label = NodePath("PanelList/InteractList/RGOInfo/RGOName")
_buildings_container = NodePath("PanelList/InteractList/BuildingsContainer")
[node name="PanelList" type="VBoxContainer" parent="."]
@@ -60,6 +62,23 @@ size_flags_vertical = 3
layout_mode = 2
mouse_filter = 1
+[node name="RGOInfo" type="HBoxContainer" parent="PanelList/InteractList"]
+editor_description = "UI-112"
+layout_mode = 2
+
+[node name="RGOIcon" type="TextureRect" parent="PanelList/InteractList/RGOInfo"]
+editor_description = "UI-100"
+layout_mode = 2
+
+[node name="RGOName" type="Label" parent="PanelList/InteractList/RGOInfo"]
+layout_mode = 2
+text = "rgo_MISSING"
+vertical_alignment = 1
+
+[node name="HSeparator2" type="HSeparator" parent="PanelList/InteractList"]
+layout_mode = 2
+mouse_filter = 1
+
[node name="BuildingsContainer" type="GridContainer" parent="PanelList/InteractList"]
layout_mode = 2
columns = 3