diff options
Diffstat (limited to 'game/testing/Buoyancy-in-Godot-4-master/water.tscn')
-rw-r--r-- | game/testing/Buoyancy-in-Godot-4-master/water.tscn | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/game/testing/Buoyancy-in-Godot-4-master/water.tscn b/game/testing/Buoyancy-in-Godot-4-master/water.tscn new file mode 100644 index 0000000..c336ccc --- /dev/null +++ b/game/testing/Buoyancy-in-Godot-4-master/water.tscn @@ -0,0 +1,69 @@ +[gd_scene load_steps=11 format=3 uid="uid://cty2qgt0i5f4w"] + +[ext_resource type="Shader" path="res://assets/shaders/water.gdshader" id="1_oeaqx"] +[ext_resource type="Script" path="res://Water.gd" id="2_qv0cn"] + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_hy6fq"] +fractal_type = 2 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_brvoh"] +seamless = true +as_normal_map = true +bump_strength = 1.5 +noise = SubResource("FastNoiseLite_hy6fq") + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_hs2gb"] +noise_type = 3 +fractal_type = 2 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_u5h0n"] +seamless = true +as_normal_map = true +bump_strength = 1.5 +noise = SubResource("FastNoiseLite_hs2gb") + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_jbi1g"] +noise_type = 3 +frequency = 0.001 +fractal_type = 2 +fractal_octaves = 3 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7k2l2"] +seamless = true +noise = SubResource("FastNoiseLite_jbi1g") + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_0n3y0"] +render_priority = 0 +shader = ExtResource("1_oeaqx") +shader_parameter/albedo = Color(0, 0.321569, 0.431373, 1) +shader_parameter/albedo2 = Color(0, 0.47451, 0.764706, 1) +shader_parameter/color_deep = Color(0.105882, 0.294118, 0.329412, 1) +shader_parameter/color_shallow = Color(0, 0.552941, 0.65098, 1) +shader_parameter/metallic = 0.0 +shader_parameter/roughness = 0.02 +shader_parameter/wave_time = 0.0 +shader_parameter/wave_direction = Vector2(2, 0) +shader_parameter/wave_2_direction = Vector2(0, 1) +shader_parameter/time_scale = 0.025 +shader_parameter/wave_speed = 0.2 +shader_parameter/noise_scale = 10.0 +shader_parameter/height_scale = 2.0 +shader_parameter/beers_law = 0.089 +shader_parameter/depth_offset = -0.75 +shader_parameter/edge_scale = 0.362 +shader_parameter/near = 0.5 +shader_parameter/far = 100.0 +shader_parameter/edge_color = Color(1, 1, 1, 1) +shader_parameter/texture_normal = SubResource("NoiseTexture2D_brvoh") +shader_parameter/texture_normal2 = SubResource("NoiseTexture2D_u5h0n") +shader_parameter/wave = SubResource("NoiseTexture2D_7k2l2") + +[sub_resource type="PlaneMesh" id="PlaneMesh_0xwda"] +material = SubResource("ShaderMaterial_0n3y0") +size = Vector2(500, 500) +subdivide_width = 500 +subdivide_depth = 500 + +[node name="Water" type="MeshInstance3D"] +mesh = SubResource("PlaneMesh_0xwda") +script = ExtResource("2_qv0cn") |