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-rw-r--r--game/art/terrain/terrain.png.import2
-rw-r--r--game/art/ui/minimap.png.import8
-rw-r--r--game/art/ui/minimap_frame.png.import8
-rw-r--r--game/src/GameSession/GameSession.tscn8
-rw-r--r--game/src/GameSession/MapControlPanel.gd24
-rw-r--r--game/src/GameSession/MapControlPanel.tscn49
-rw-r--r--game/src/GameSession/MapView.gd62
-rw-r--r--game/src/GameSession/MapView.tscn4
-rw-r--r--game/src/GameSession/Minimap.gd88
-rw-r--r--game/src/GameSession/TerrainMap.gdshader11
10 files changed, 150 insertions, 114 deletions
diff --git a/game/art/terrain/terrain.png.import b/game/art/terrain/terrain.png.import
index 2642176..d7a078f 100644
--- a/game/art/terrain/terrain.png.import
+++ b/game/art/terrain/terrain.png.import
@@ -25,7 +25,7 @@ mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
-process/fix_alpha_border=true
+process/fix_alpha_border=false
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
diff --git a/game/art/ui/minimap.png.import b/game/art/ui/minimap.png.import
index 31da5f0..36f22e7 100644
--- a/game/art/ui/minimap.png.import
+++ b/game/art/ui/minimap.png.import
@@ -15,20 +15,20 @@ dest_files=["res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.
[params]
-compress/mode=0
+compress/mode=3
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
-compress/normal_map=0
+compress/normal_map=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
-process/fix_alpha_border=true
+process/fix_alpha_border=false
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
-detect_3d/compress_to=1
+detect_3d/compress_to=0
diff --git a/game/art/ui/minimap_frame.png.import b/game/art/ui/minimap_frame.png.import
index 6db81bc..3d2aeee 100644
--- a/game/art/ui/minimap_frame.png.import
+++ b/game/art/ui/minimap_frame.png.import
@@ -15,20 +15,20 @@ dest_files=["res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a95985
[params]
-compress/mode=0
+compress/mode=3
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
-compress/normal_map=0
+compress/normal_map=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
-process/fix_alpha_border=true
+process/fix_alpha_border=false
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
-detect_3d/compress_to=1
+detect_3d/compress_to=0
diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn
index 76a5fcc..bba5671 100644
--- a/game/src/GameSession/GameSession.tscn
+++ b/game/src/GameSession/GameSession.tscn
@@ -41,11 +41,11 @@ anchor_right = 0.15625
offset_top = 0.0
offset_right = 0.0
-[connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_map_view_camera_changed"]
+[connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_camera_changed"]
[connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"]
[connection signal="close_button_pressed" from="GameSessionMenu" to="." method="_on_game_session_menu_close_button_pressed"]
-[connection signal="camera_change" from="MapControlPanel" to="MapView" method="_on_map_control_panel_camera_change"]
[connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"]
[connection signal="mapmode_changed" from="MapControlPanel" to="MapView" method="_update_colour_texture"]
-[connection signal="mouse_entered" from="MapControlPanel" to="MapView" method="_on_map_control_panel_mouse_entered"]
-[connection signal="mouse_exited" from="MapControlPanel" to="MapView" method="_on_map_control_panel_mouse_exited"]
+[connection signal="minimap_clicked" from="MapControlPanel" to="MapView" method="_on_minimap_clicked"]
+[connection signal="mouse_entered" from="MapControlPanel" to="MapView" method="_on_mouse_exited_viewport"]
+[connection signal="mouse_exited" from="MapControlPanel" to="MapView" method="_on_mouse_entered_viewport"]
diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd
index b9aaaeb..fb4f161 100644
--- a/game/src/GameSession/MapControlPanel.gd
+++ b/game/src/GameSession/MapControlPanel.gd
@@ -2,15 +2,10 @@ extends PanelContainer
signal game_session_menu_button_pressed
signal mapmode_changed
-signal camera_change(_camera_pos_clicked: Vector2)
-
-const _action_click : StringName = &"map_click"
+signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
+signal minimap_clicked(pos_clicked : Vector2)
@export var _mapmodes_grid : GridContainer
-@export var _minimap : PanelContainer
-@onready var _map_camera : Control = _minimap.get_node("RectangularCamera")
-
-var _mouse_inside: bool = false
var _mapmode_button_group : ButtonGroup
@@ -39,15 +34,8 @@ func _mapmode_pressed(button : BaseButton) -> void:
MapSingleton.set_mapmode(button.tooltip_text)
mapmode_changed.emit()
-func _on_map_view_map_view_camera_changed(near_left, far_left, far_right, near_right):
- _map_camera._on_camera_view_changed(near_left, far_left, far_right, near_right)
-
-func _process(delta):
- if _mouse_inside and Input.is_action_pressed(_action_click):
- camera_change.emit($VBoxContainer/Minimap.get_local_mouse_position())
-
-func _on_minimap_mouse_entered():
- _mouse_inside = true
+func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
+ map_view_camera_changed.emit(near_left, far_left, far_right, near_right)
-func _on_minimap_mouse_exited():
- _mouse_inside = false
+func _on_minimap_clicked(pos_clicked : Vector2) -> void:
+ minimap_clicked.emit(pos_clicked)
diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn
index daf0c96..b76af10 100644
--- a/game/src/GameSession/MapControlPanel.tscn
+++ b/game/src/GameSession/MapControlPanel.tscn
@@ -11,55 +11,50 @@ action = &"ui_cancel"
[sub_resource type="Shortcut" id="Shortcut_fc1tk"]
events = [SubResource("InputEventAction_5nck3")]
-[node name="PanelContainer" type="PanelContainer" node_paths=PackedStringArray("_mapmodes_grid", "_minimap")]
+[node name="MapControlPanel" type="PanelContainer" node_paths=PackedStringArray("_mapmodes_grid")]
editor_description = "SS-103"
mouse_filter = 1
script = ExtResource("1_ign64")
-_mapmodes_grid = NodePath("VBoxContainer/HBoxContainer/VBoxContainer/MapmodesGrid")
-_minimap = NodePath("VBoxContainer/Minimap")
+_mapmodes_grid = NodePath("HBoxContainer/VBoxContainer/MapmodesGrid")
-[node name="VBoxContainer" type="VBoxContainer" parent="."]
-layout_mode = 2
-
-[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
+[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
alignment = 2
-[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"]
+[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"]
layout_mode = 2
-[node name="MapmodesGrid" type="GridContainer" parent="VBoxContainer/HBoxContainer/VBoxContainer"]
+[node name="MapmodesGrid" type="GridContainer" parent="HBoxContainer/VBoxContainer"]
layout_mode = 2
columns = 11
-[node name="AuxiliaryPanel" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"]
-editor_description = "UI-761"
-layout_mode = 2
-
-[node name="GameSessionMenuButton" type="Button" parent="VBoxContainer/HBoxContainer/AuxiliaryPanel"]
-editor_description = "UI-9"
-layout_mode = 2
-shortcut = SubResource("Shortcut_fc1tk")
-text = "ESC"
-
-[node name="Minimap" type="PanelContainer" parent="VBoxContainer"]
+[node name="Minimap" type="PanelContainer" parent="HBoxContainer/VBoxContainer"]
layout_mode = 2
mouse_filter = 1
-[node name="TextureRect" type="TextureRect" parent="VBoxContainer/Minimap"]
+[node name="TextureRect" type="TextureRect" parent="HBoxContainer/VBoxContainer/Minimap"]
layout_mode = 2
texture = ExtResource("2_r613r")
-[node name="RectangularCamera" type="Control" parent="VBoxContainer/Minimap" node_paths=PackedStringArray("_background")]
+[node name="ViewportQuad" type="Control" parent="HBoxContainer/VBoxContainer/Minimap"]
layout_mode = 2
mouse_filter = 2
script = ExtResource("3_s4dml")
-_background = NodePath("../TextureRect")
-[node name="Frame" type="NinePatchRect" parent="VBoxContainer/Minimap"]
+[node name="Frame" type="NinePatchRect" parent="HBoxContainer/VBoxContainer/Minimap"]
layout_mode = 2
texture = ExtResource("4_f1exl")
-[connection signal="pressed" from="VBoxContainer/HBoxContainer/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"]
-[connection signal="mouse_entered" from="VBoxContainer/Minimap" to="." method="_on_minimap_mouse_entered"]
-[connection signal="mouse_exited" from="VBoxContainer/Minimap" to="." method="_on_minimap_mouse_exited"]
+[node name="AuxiliaryPanel" type="VBoxContainer" parent="HBoxContainer"]
+editor_description = "UI-761"
+layout_mode = 2
+
+[node name="GameSessionMenuButton" type="Button" parent="HBoxContainer/AuxiliaryPanel"]
+editor_description = "UI-9"
+layout_mode = 2
+shortcut = SubResource("Shortcut_fc1tk")
+text = "ESC"
+
+[connection signal="map_view_camera_changed" from="." to="HBoxContainer/VBoxContainer/Minimap/ViewportQuad" method="_on_map_view_camera_changed"]
+[connection signal="minimap_clicked" from="HBoxContainer/VBoxContainer/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"]
+[connection signal="pressed" from="HBoxContainer/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"]
diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index 05da6d5..fc13b07 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -14,8 +14,8 @@ const _action_click : StringName = &"map_click"
const _shader_param_province_index : StringName = &"province_index_tex"
const _shader_param_province_colour : StringName = &"province_colour_tex"
-const _shader_param_hover_pos : StringName = &"hover_pos"
-const _shader_param_selected_pos : StringName = &"selected_pos"
+const _shader_param_hover_index : StringName = &"hover_index"
+const _shader_param_selected_index : StringName = &"selected_index"
@export var _camera : Camera3D
@@ -25,7 +25,7 @@ const _shader_param_selected_pos : StringName = &"selected_pos"
var _drag_anchor : Vector2
var _drag_active : bool = false
-var _lock_movement : bool = false
+var _mouse_over_viewport : bool = false
@export var _zoom_target_min : float = 0.2
@export var _zoom_target_max : float = 5.0
@@ -57,17 +57,6 @@ var _viewport_dims : Vector2 = Vector2(1, 1)
# to a failed HashMap lookup. I'm not sure if this is a bug in the
# editor, GDExtension, my own extension, or a combination of them.
# This was an absolute pain to track down. --- hop311
-
-func _notification(what):
- # Working with MainLoop notifications system.
- # https://godotengine.org/qa/101601/how-to-detect-when-my-application-is-not-visible
- # https://docs.godotengine.org/en/stable/classes/class_mainloop.html#constants
-
- if what == 1003: # Mouse out of window
- _lock_movement = true
- elif what == 1002: # Mouse inside window
- _lock_movement = false
-
func _ready():
if _camera == null:
push_error("MapView's _camera variable hasn't been set!")
@@ -121,6 +110,13 @@ func _ready():
map_mesh_aabb.position.z - map_mesh_aabb.end.z
))
+func _notification(what : int):
+ match what:
+ NOTIFICATION_WM_MOUSE_ENTER: # Mouse inside window
+ _on_mouse_entered_viewport()
+ NOTIFICATION_WM_MOUSE_EXIT: # Mouse out of window
+ _on_mouse_exited_viewport()
+
func _update_colour_texture() -> void:
MapSingleton.update_colour_image()
_map_province_colour_texture.update(_map_province_colour_image)
@@ -145,10 +141,12 @@ func _unhandled_input(event : InputEvent):
if event.is_action_pressed(_action_click):
# Check if the mouse is outside of bounds
if _map_mesh.is_valid_uv_coord(_mouse_pos_map):
- _map_shader_material.set_shader_parameter(_shader_param_selected_pos, _mouse_pos_map)
- var mouse_pixel_pos := Vector2i(_mouse_pos_map * _map_image_size)
- var province_identifier := MapSingleton.get_province_identifier_from_pixel_coords(mouse_pixel_pos)
+ var selected_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map)
+ _map_shader_material.set_shader_parameter(_shader_param_selected_index, selected_index)
+ var province_identifier := MapSingleton.get_province_identifier_from_uv_coords(_mouse_pos_map)
province_selected.emit(province_identifier)
+ else:
+ print("Clicked outside the map!")
elif event.is_action_pressed(_action_drag):
if _drag_active:
push_warning("Drag being activated while already active!")
@@ -190,12 +188,11 @@ func _movement_process(delta : float) -> void:
_camera.position += Vector3(direction.x, 0, direction.y)
func _edge_scrolling_vector() -> Vector2:
+ if not _mouse_over_viewport:
+ return Vector2()
var mouse_vector := _mouse_pos_viewport / _viewport_dims - Vector2(0.5, 0.5)
- if _lock_movement:
- mouse_vector = Vector2(0,0)
- else:
- if abs(mouse_vector.x) < 0.5 - _edge_move_threshold and abs(mouse_vector.y) < 0.5 - _edge_move_threshold:
- mouse_vector *= 0
+ if abs(mouse_vector.x) < 0.5 - _edge_move_threshold and abs(mouse_vector.y) < 0.5 - _edge_move_threshold:
+ mouse_vector *= 0
return mouse_vector * _edge_move_speed
func _cardinal_movement_vector() -> Vector2:
@@ -232,15 +229,18 @@ func _update_minimap_viewport() -> void:
func _update_mouse_map_position() -> void:
_mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport)
- if not _lock_movement:
- _map_shader_material.set_shader_parameter(_shader_param_hover_pos, _mouse_pos_map)
+ var hover_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map)
+ if not _mouse_over_viewport:
+ _map_shader_material.set_shader_parameter(_shader_param_hover_index, hover_index)
-func _on_map_control_panel_mouse_entered():
- _lock_movement = true
+func _on_mouse_entered_viewport():
+ _mouse_over_viewport = true
-func _on_map_control_panel_mouse_exited():
- _lock_movement = false
+func _on_mouse_exited_viewport():
+ _mouse_over_viewport = false
-func _on_map_control_panel_camera_change(_camera_pos_clicked):
- _camera.position.x = (_camera_pos_clicked.x-$"../MapControlPanel"._minimap.size.x/2)/$"../MapControlPanel"._minimap.size.x * _map_mesh_dims.x
- _camera.position.z = (_camera_pos_clicked.y-$"../MapControlPanel"._minimap.size.y/2)/$"../MapControlPanel"._minimap.size.y * _map_mesh_dims.y
+func _on_minimap_clicked(pos_clicked : Vector2):
+ pos_clicked *= _map_mesh_dims
+ _camera.position.x = pos_clicked.x
+ _camera.position.z = pos_clicked.y
+ _clamp_over_map()
diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn
index f4f3a9e..b48617a 100644
--- a/game/src/GameSession/MapView.tscn
+++ b/game/src/GameSession/MapView.tscn
@@ -7,8 +7,8 @@
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"]
render_priority = 0
shader = ExtResource("1_upocn")
-shader_parameter/hover_pos = Vector2(0.5, 0.5)
-shader_parameter/selected_pos = Vector2(0.5, 0.5)
+shader_parameter/hover_index = null
+shader_parameter/selected_index = null
shader_parameter/terrain_tex = ExtResource("3_l8pnf")
[sub_resource type="MapMesh" id="MapMesh_3gtsd"]
diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd
index a8b0217..5d15ce8 100644
--- a/game/src/GameSession/Minimap.gd
+++ b/game/src/GameSession/Minimap.gd
@@ -1,27 +1,83 @@
extends Control
-@export var _background : TextureRect
+signal minimap_clicked(pos_clicked : Vector2)
+
+const _action_click : StringName = &"map_click"
var _viewport_points : PackedVector2Array
func _draw() -> void:
if _viewport_points.size() > 1:
- draw_polyline(_viewport_points, Color.WHITE, -1)
+ draw_multiline(_viewport_points, Color.WHITE, -1)
+
+func _unhandled_input(event : InputEvent):
+ if event.is_action_pressed(_action_click):
+ var pos_clicked := get_local_mouse_position() / size - Vector2(0.5, 0.5)
+ if abs(pos_clicked.x) < 0.5 and abs(pos_clicked.y) < 0.5:
+ minimap_clicked.emit(pos_clicked)
+
+# Returns the point on the line going through p and q with the specific x coord
+func _intersect_x(p : Vector2, q : Vector2, x : float) -> Vector2:
+ if p.x == q.x:
+ return Vector2(x, 0.5 * (p.y + q.y))
+ var t := (x - q.x) / (p.x - q.x)
+ return q + t * (p - q)
+
+# Returns the point on the line going through p and q with the specific y coord
+func _intersect_y(p : Vector2, q : Vector2, y : float) -> Vector2:
+ if p.y == q.y:
+ return Vector2(0.5 * (p.x + q.x), y)
+ var t := (y - q.y) / (p.y - q.y)
+ return q + t * (p - q)
+
+const _one_x := Vector2(1, 0)
+
+func _add_line_looped_over_x(left : Vector2, right : Vector2) -> void:
+ if left.x < 0:
+ if right.x < 0:
+ _viewport_points.push_back(left + _one_x)
+ _viewport_points.push_back(right + _one_x)
+ else:
+ var mid_point := _intersect_x(left, right, 0)
+ _viewport_points.push_back(mid_point)
+ _viewport_points.push_back(right)
+ mid_point.x = 1
+ _viewport_points.push_back(left + _one_x)
+ _viewport_points.push_back(mid_point)
+ elif right.x > 1:
+ if left.x > 1:
+ _viewport_points.push_back(left - _one_x)
+ _viewport_points.push_back(right - _one_x)
+ else:
+ var mid_point := _intersect_x(left, right, 1)
+ _viewport_points.push_back(left)
+ _viewport_points.push_back(mid_point)
+ mid_point.x = 0
+ _viewport_points.push_back(mid_point)
+ _viewport_points.push_back(right - _one_x)
+ else:
+ _viewport_points.push_back(left)
+ _viewport_points.push_back(right)
+
+# This can break if the viewport is rotated too far!
+func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
+ # Bound far y coords
+ if far_left.y < 0:
+ far_left = _intersect_y(near_left, far_left, 0)
+ if far_right.y < 0:
+ far_right = _intersect_y(near_right, far_right, 0)
+ # Bound near y coords
+ if near_left.y > 1:
+ near_left = _intersect_y(near_left, far_left, 1)
+ if near_right.y > 1:
+ near_right = _intersect_y(near_right, far_right, 1)
-func _on_camera_view_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
_viewport_points.clear()
- _viewport_points.push_back(near_left * _background.size)
- _viewport_points.push_back(far_left * _background.size)
- _viewport_points.push_back(far_right * _background.size)
- _viewport_points.push_back(near_right * _background.size)
- _viewport_points.push_back(_viewport_points[0])
-
- # Cutting out of Frame part of camera polyline
- for i in range(0,_viewport_points.size()):
- for j in range(0,2):
- if _viewport_points[i][j] > _background.size[j]:
- _viewport_points[i][j] = _background.size[j]
- elif _viewport_points[i][j] < 0:
- _viewport_points[i][j] = 1
+ _add_line_looped_over_x(near_left, near_right)
+ _add_line_looped_over_x(far_left, far_right)
+ _add_line_looped_over_x(far_left, near_left)
+ _add_line_looped_over_x(near_right, far_right)
+ for i in _viewport_points.size():
+ _viewport_points[i] *= size
queue_redraw()
diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader
index f3d0c7d..7aca0f9 100644
--- a/game/src/GameSession/TerrainMap.gdshader
+++ b/game/src/GameSession/TerrainMap.gdshader
@@ -8,10 +8,10 @@ uniform sampler2D terrain_tex: source_color, repeat_enable, filter_linear;
uniform sampler2D province_index_tex : repeat_enable, filter_nearest;
// Province colour texture
uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest;
-// Position of the mouse over the map mesh in UV coords
-uniform vec2 hover_pos;
-// Position in UV coords of a pixel belonging to the currently selected province
-uniform vec2 selected_pos;
+// Index of the mouse over the map mesh
+uniform uint hover_index;
+// Index of the currently selected province
+uniform uint selected_index;
uvec2 vec2_to_uvec2(vec2 v) {
return uvec2(v * 255.0);
@@ -31,10 +31,7 @@ uint read_uint16(sampler2D tex, vec2 uv) {
void fragment() {
uvec2 prov_idx_split = read_uvec2(province_index_tex, UV);
-
uint prov_index = uvec2_to_uint(prov_idx_split);
- uint hover_index = read_uint16(province_index_tex, hover_pos);
- uint selected_index = read_uint16(province_index_tex, selected_pos);
// Boost prov_colour's contribution if it matches hover_colour or selected_colour
float mix_val = 0.3 + float(prov_index == hover_index) * 0.3 + float(prov_index == selected_index) * 0.3;