diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/art/terrain/terrain.png (renamed from game/common/map/terrain/terrain.png) | bin | 27542091 -> 27542091 bytes | |||
-rw-r--r-- | game/art/terrain/terrain.png.import (renamed from game/common/map/terrain/terrain.png.import) | 6 | ||||
-rw-r--r-- | game/art/ui/minimap.png | bin | 0 -> 69018 bytes | |||
-rw-r--r-- | game/art/ui/minimap.png.import | 34 | ||||
-rw-r--r-- | game/art/ui/minimap_frame.png | bin | 0 -> 1043 bytes | |||
-rw-r--r-- | game/art/ui/minimap_frame.png.import | 34 | ||||
-rw-r--r-- | game/src/GameSession/GameSession.tscn | 46 | ||||
-rw-r--r-- | game/src/GameSession/MapView.gd | 47 | ||||
-rw-r--r-- | game/src/GameSession/MapView.tscn | 4 | ||||
-rw-r--r-- | game/src/GameSession/Minimap.gd | 18 |
10 files changed, 168 insertions, 21 deletions
diff --git a/game/common/map/terrain/terrain.png b/game/art/terrain/terrain.png Binary files differindex 6d36dee..6d36dee 100644 --- a/game/common/map/terrain/terrain.png +++ b/game/art/terrain/terrain.png diff --git a/game/common/map/terrain/terrain.png.import b/game/art/terrain/terrain.png.import index 56ba5dc..2642176 100644 --- a/game/common/map/terrain/terrain.png.import +++ b/game/art/terrain/terrain.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cmw0pvjthnn8c" -path="res://.godot/imported/terrain.png-c443b8a709ca7acc4b3bb3df1d3095a9.ctex" +path="res://.godot/imported/terrain.png-06c63c2b87b3131a2067f668f87a9d67.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://common/map/terrain/terrain.png" -dest_files=["res://.godot/imported/terrain.png-c443b8a709ca7acc4b3bb3df1d3095a9.ctex"] +source_file="res://art/terrain/terrain.png" +dest_files=["res://.godot/imported/terrain.png-06c63c2b87b3131a2067f668f87a9d67.ctex"] [params] diff --git a/game/art/ui/minimap.png b/game/art/ui/minimap.png Binary files differnew file mode 100644 index 0000000..9e5bdb6 --- /dev/null +++ b/game/art/ui/minimap.png diff --git a/game/art/ui/minimap.png.import b/game/art/ui/minimap.png.import new file mode 100644 index 0000000..31da5f0 --- /dev/null +++ b/game/art/ui/minimap.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c0sm1jfu4kyv3" +path="res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/ui/minimap.png" +dest_files=["res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/ui/minimap_frame.png b/game/art/ui/minimap_frame.png Binary files differnew file mode 100644 index 0000000..21aa2ce --- /dev/null +++ b/game/art/ui/minimap_frame.png diff --git a/game/art/ui/minimap_frame.png.import b/game/art/ui/minimap_frame.png.import new file mode 100644 index 0000000..6db81bc --- /dev/null +++ b/game/art/ui/minimap_frame.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://vr1hq2stk8ny" +path="res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a9598573e80.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/ui/minimap_frame.png" +dest_files=["res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a9598573e80.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index a645528..dc3ab75 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -1,10 +1,13 @@ -[gd_scene load_steps=6 format=3 uid="uid://bgnupcshe1m7r"] +[gd_scene load_steps=9 format=3 uid="uid://bgnupcshe1m7r"] [ext_resource type="Script" path="res://src/GameSession/GameSession.gd" id="1_eklvp"] [ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/GameSession/MapControlPanel.tscn" id="3_afh6d"] [ext_resource type="PackedScene" uid="uid://dvdynl6eir40o" path="res://src/GameSession/GameSessionMenu.tscn" id="3_bvmqh"] [ext_resource type="PackedScene" uid="uid://dkehmdnuxih2r" path="res://src/GameSession/MapView.tscn" id="4_xkg5j"] +[ext_resource type="Texture2D" uid="uid://c0sm1jfu4kyv3" path="res://art/ui/minimap.png" id="5_l05wo"] [ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_osjnn"] +[ext_resource type="Texture2D" uid="uid://vr1hq2stk8ny" path="res://art/ui/minimap_frame.png" id="6_ujbv2"] +[ext_resource type="Script" path="res://src/GameSession/Minimap.gd" id="7_go8y3"] [node name="GameSession" type="Node" node_paths=PackedStringArray("_game_session_menu")] editor_description = "SS-102" @@ -24,14 +27,54 @@ grow_horizontal = 2 grow_vertical = 2 [node name="MapControlPanel" parent="." instance=ExtResource("3_afh6d")] +offset_left = 1147.0 +offset_top = 486.0 +offset_right = 1280.0 +offset_bottom = 542.0 +grow_horizontal = 0 +grow_vertical = 0 + +[node name="Minimap" type="Control" parent="."] +layout_mode = 3 anchors_preset = 3 anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 +offset_left = -350.0 +offset_top = -175.0 grow_horizontal = 0 grow_vertical = 0 +[node name="TextureRect" type="TextureRect" parent="Minimap"] +layout_mode = 0 +offset_right = 350.0 +offset_bottom = 175.0 +texture = ExtResource("5_l05wo") + +[node name="RectangularCamera" type="Control" parent="Minimap" node_paths=PackedStringArray("_background")] +anchors_preset = 0 +offset_right = 40.0 +offset_bottom = 40.0 +mouse_filter = 2 +script = ExtResource("7_go8y3") +_background = NodePath("../TextureRect") + +[node name="Frame" type="NinePatchRect" parent="Minimap"] +layout_mode = 1 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -175.0 +offset_top = -87.5 +offset_right = 175.0 +offset_bottom = 87.5 +grow_horizontal = 2 +grow_vertical = 2 +texture = ExtResource("6_ujbv2") + [node name="ProvinceOverviewPanel" parent="." instance=ExtResource("5_osjnn")] anchors_preset = -1 anchor_top = 0.583333 @@ -39,6 +82,7 @@ anchor_right = 0.15625 offset_top = 0.0 offset_right = 0.0 +[connection signal="map_view_camera_changed" from="MapView" to="Minimap/RectangularCamera" method="_on_camera_view_changed"] [connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"] [connection signal="close_button_pressed" from="GameSessionMenu" to="." method="_on_game_session_menu_close_button_pressed"] [connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"] diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index b13f09d..2a60539 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -1,6 +1,7 @@ extends Node3D signal province_selected(identifier : String) +signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) const _action_north : StringName = &"map_north" const _action_east : StringName = &"map_east" @@ -45,6 +46,7 @@ var _map_mesh_dims : Vector2 var _mouse_pos_viewport : Vector2 = Vector2(0.5, 0.5) var _mouse_pos_map : Vector2 = Vector2(0.5, 0.5) +var _viewport_dims : Vector2 = Vector2(1, 1) # ??? Strange Godot/GDExtension Bug ??? # Upon first opening a clone of this repo with the Godot Editor, @@ -57,6 +59,7 @@ func _ready(): if _camera == null: push_error("MapView's _camera variable hasn't been set!") return + _zoom_target = _camera.position.y if _map_mesh_instance == null: push_error("MapView's _map_mesh variable hasn't been set!") return @@ -109,6 +112,22 @@ func _update_colour_texture() -> void: MapSingleton.update_colour_image() _map_province_colour_texture.update(_map_province_colour_image) +func _world_to_map_coords(pos : Vector3) -> Vector2: + return (Vector2(pos.x, pos.z) - _map_mesh_corner) / _map_mesh_dims + +func _viewport_to_map_coords(pos_viewport : Vector2) -> Vector2: + var ray_origin := _camera.project_ray_origin(pos_viewport) + var ray_normal := _camera.project_ray_normal(pos_viewport) + # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin + var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal) + if typeof(intersection) == TYPE_VECTOR3: + return _world_to_map_coords(intersection as Vector3) + else: + # Normals parallel to the xz-plane could cause null intersections, + # but the camera's orientation should prevent such normals + push_error("Invalid intersection: ", intersection) + return Vector2(0.5, 0.5) + func _unhandled_input(event : InputEvent): if event.is_action_pressed(_action_click): # Check if the mouse is outside of bounds @@ -133,6 +152,7 @@ func _unhandled_input(event : InputEvent): func _physics_process(delta : float): _mouse_pos_viewport = get_viewport().get_mouse_position() + _viewport_dims = Vector2(Resolution.get_current_resolution()) # Process movement _movement_process(delta) # Keep within map bounds @@ -141,6 +161,8 @@ func _physics_process(delta : float): _zoom_process(delta) # Orient based on height _update_orientation() + # Update viewport on minimap + _update_minimap_viewport() # Calculate where the mouse lies on the map _update_mouse_map_position() @@ -155,8 +177,7 @@ func _movement_process(delta : float) -> void: _camera.position += Vector3(direction.x, 0, direction.y) func _edge_scrolling_vector() -> Vector2: - var viewport_dims := Vector2(Resolution.get_current_resolution()) - var mouse_vector := _mouse_pos_viewport / viewport_dims - Vector2(0.5, 0.5); + var mouse_vector := _mouse_pos_viewport / _viewport_dims - Vector2(0.5, 0.5) if abs(mouse_vector.x) < 0.5 - _edge_move_threshold and abs(mouse_vector.y) < 0.5 - _edge_move_threshold: mouse_vector *= 0 return mouse_vector * _edge_move_speed @@ -186,17 +207,13 @@ func _update_orientation() -> void: var dir := Vector3(0, -1, -exp(-_camera.position.y * 2.0 + 0.5)) _camera.look_at(_camera.position + dir) +func _update_minimap_viewport() -> void: + var near_left := _viewport_to_map_coords(Vector2(0, _viewport_dims.y)) + var far_left := _viewport_to_map_coords(Vector2(0, 0)) + var far_right := _viewport_to_map_coords(Vector2(_viewport_dims.x, 0)) + var near_right := _viewport_to_map_coords(_viewport_dims) + map_view_camera_changed.emit(near_left, far_left, far_right, near_right) + func _update_mouse_map_position() -> void: - var ray_origin := _camera.project_ray_origin(_mouse_pos_viewport) - var ray_normal := _camera.project_ray_normal(_mouse_pos_viewport) - # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin - var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal) - if typeof(intersection) == TYPE_VECTOR3: - var intersection_vec := intersection as Vector3 - # This loops both horizontally (good) and vertically (bad) - _mouse_pos_map = (Vector2(intersection_vec.x, intersection_vec.z) - _map_mesh_corner) / _map_mesh_dims - _map_shader_material.set_shader_parameter(_shader_param_hover_pos, _mouse_pos_map) - else: - # Normals parallel to the xz-plane could cause null intersections, - # but the camera's orientation should prevent such normals - push_error("Invalid intersection: ", intersection) + _mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport) + _map_shader_material.set_shader_parameter(_shader_param_hover_pos, _mouse_pos_map) diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn index 4650acb..f4f3a9e 100644 --- a/game/src/GameSession/MapView.tscn +++ b/game/src/GameSession/MapView.tscn @@ -2,7 +2,7 @@ [ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] [ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] -[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://common/map/terrain/terrain.png" id="3_l8pnf"] +[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://art/terrain/terrain.png" id="3_l8pnf"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] render_priority = 0 @@ -19,7 +19,7 @@ _camera = NodePath("MapCamera") _map_mesh_instance = NodePath("MapMeshInstance") [node name="MapCamera" type="Camera3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 1, 1) +transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) [node name="MapMeshInstance" type="MeshInstance3D" parent="."] transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd new file mode 100644 index 0000000..dcfc343 --- /dev/null +++ b/game/src/GameSession/Minimap.gd @@ -0,0 +1,18 @@ +extends Control + +@export var _background : TextureRect + +var _viewport_points : PackedVector2Array + +func _draw() -> void: + if _viewport_points.size() > 1: + draw_polyline(_viewport_points, Color.WHITE, -1) + +func _on_camera_view_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: + _viewport_points.clear() + _viewport_points.push_back(near_left * _background.size) + _viewport_points.push_back(far_left * _background.size) + _viewport_points.push_back(far_right * _background.size) + _viewport_points.push_back(near_right * _background.size) + _viewport_points.push_back(_viewport_points[0]) + queue_redraw() |