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-rw-r--r--game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd57
1 files changed, 53 insertions, 4 deletions
diff --git a/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd b/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd
index a80ed1e..b024ca4 100644
--- a/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd
@@ -3,13 +3,33 @@ extends GUINode
var _active : bool = false
const _screen : NationManagement.Screen = NationManagement.Screen.TECHNOLOGY
+#generates the necessary base elements
+var country_technology : Control = generate_gui_element("country_technology", "country_technology")
+var folder_window : Control = generate_gui_element("country_technology", "folder_window")
+var folder_windows = []
+var tech_group : Control = generate_gui_element("country_technology", "tech_group")
+var tech_groups = []
+var tech_window : Control = generate_gui_element("country_technology", "tech_window")
+var tech_windows = generate_tech_windows(5,6)
+
+
func _ready() -> void:
GameSingleton.gamestate_updated.connect(_update_info)
-
+ add_child(country_technology)
Events.NationManagementScreens.update_active_nation_management_screen.connect(_on_update_active_nation_management_screen)
-
- add_gui_element("country_technology", "country_technology")
+ generate_interface()
+ #in vic2, army tech is the initial window selected
+ var selected_tech_window = folder_windows[0]
+ #setup the window since the gui file doesnt store positions, can probably be optimised
+ for folder_item in folder_windows:
+ country_technology.add_child(folder_item)
+ for tech_group_item in tech_groups:
+ country_technology.add_child(tech_group_item)
+ for research_item_column in tech_windows:
+ for research_item_row in research_item_column:
+ country_technology.add_child(research_item_row)
+
var close_button : Button = get_button_from_nodepath(^"./country_technology/close_button")
if close_button:
@@ -28,7 +48,36 @@ func _on_update_active_nation_management_screen(active_screen : NationManagement
func _update_info() -> void:
if _active:
- # TODO - update UI state
+
show()
else:
hide()
+
+func generate_interface():
+ #generate the initial UI elements
+ for i in 5:
+ var temp = folder_window.duplicate()
+ temp.name = temp.name+str(i)
+ temp.position.x = 28+(194*i)
+ temp.position.y = 55
+ folder_windows.append(temp)
+ for i in 5:
+ var temp = tech_group.duplicate()
+ temp.name = temp.name+str(i)
+ temp.position.x = 28+(194*i)
+ temp.position.y = 107
+ tech_groups.append(temp)
+
+func generate_tech_windows(x,y):
+ var matrix = []
+ for xi in range(x):
+ var row = []
+ for yi in range(y):
+ var temp = tech_window.duplicate()
+ temp.name = temp.name+str(xi)+"_"+str(yi)
+ temp.position.x = 28+(194*xi)
+ temp.position.y = 122+(40*yi)
+ row.append(temp)
+ matrix.append(row)
+ return matrix
+