diff options
Diffstat (limited to 'game')
143 files changed, 5133 insertions, 109 deletions
diff --git a/game/art/economy/goods/Aeroplanes.png.import b/game/art/economy/goods/Aeroplanes.png.import new file mode 100644 index 0000000..3d2451a --- /dev/null +++ b/game/art/economy/goods/Aeroplanes.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dv3expfaaeuln" +path="res://.godot/imported/Aeroplanes.png-f64f9804b1d78b1cd5836ee405e25434.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Aeroplanes.png" +dest_files=["res://.godot/imported/Aeroplanes.png-f64f9804b1d78b1cd5836ee405e25434.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Ammunition.png.import b/game/art/economy/goods/Ammunition.png.import new file mode 100644 index 0000000..18de665 --- /dev/null +++ b/game/art/economy/goods/Ammunition.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cdntq1bof843k" +path="res://.godot/imported/Ammunition.png-2e4f424caeca5b92996fde71a1ab6ae6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Ammunition.png" +dest_files=["res://.godot/imported/Ammunition.png-2e4f424caeca5b92996fde71a1ab6ae6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Artillery.png.import b/game/art/economy/goods/Artillery.png.import new file mode 100644 index 0000000..d14e6d0 --- /dev/null +++ b/game/art/economy/goods/Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brr6ui0bfenjx" +path="res://.godot/imported/Artillery.png-e0bec54cd168f9abf3ab759e5d28a7d8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Artillery.png" +dest_files=["res://.godot/imported/Artillery.png-e0bec54cd168f9abf3ab759e5d28a7d8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Automobiles.png.import b/game/art/economy/goods/Automobiles.png.import new file mode 100644 index 0000000..4dbc7f3 --- /dev/null +++ b/game/art/economy/goods/Automobiles.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dsbo2ysikx2pl" +path="res://.godot/imported/Automobiles.png-2a9cf7764eccefabb2bf9877b31b9df4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Automobiles.png" +dest_files=["res://.godot/imported/Automobiles.png-2a9cf7764eccefabb2bf9877b31b9df4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/CannedFood.png.import b/game/art/economy/goods/CannedFood.png.import new file mode 100644 index 0000000..4ef0744 --- /dev/null +++ b/game/art/economy/goods/CannedFood.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bohmpug1q1055" +path="res://.godot/imported/CannedFood.png-7e9c65b73180ffd48293ab7044e59b65.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/CannedFood.png" +dest_files=["res://.godot/imported/CannedFood.png-7e9c65b73180ffd48293ab7044e59b65.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Cattle.png.import b/game/art/economy/goods/Cattle.png.import new file mode 100644 index 0000000..203e9c9 --- /dev/null +++ b/game/art/economy/goods/Cattle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://qvjxhaoul0hd" +path="res://.godot/imported/Cattle.png-0ef679bb3a47dc39d334f87f1f7f33d0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Cattle.png" +dest_files=["res://.godot/imported/Cattle.png-0ef679bb3a47dc39d334f87f1f7f33d0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Cement.png.import b/game/art/economy/goods/Cement.png.import new file mode 100644 index 0000000..00dde5e --- /dev/null +++ b/game/art/economy/goods/Cement.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://u81g2lk4fdmw" +path="res://.godot/imported/Cement.png-7e727795f0350e73eddec47889a21c5e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Cement.png" +dest_files=["res://.godot/imported/Cement.png-7e727795f0350e73eddec47889a21c5e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/ClipperConvoys.png.import b/game/art/economy/goods/ClipperConvoys.png.import new file mode 100644 index 0000000..581ad9e --- /dev/null +++ b/game/art/economy/goods/ClipperConvoys.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dlvkgmqv1lvu3" +path="res://.godot/imported/ClipperConvoys.png-159028b2922e35ecf2dcbfccd801cf86.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/ClipperConvoys.png" +dest_files=["res://.godot/imported/ClipperConvoys.png-159028b2922e35ecf2dcbfccd801cf86.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Coal.png.import b/game/art/economy/goods/Coal.png.import new file mode 100644 index 0000000..13de37f --- /dev/null +++ b/game/art/economy/goods/Coal.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d05ib0dx1ybw3" +path="res://.godot/imported/Coal.png-4c471088e5b174c53d56febb417d0ea3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Coal.png" +dest_files=["res://.godot/imported/Coal.png-4c471088e5b174c53d56febb417d0ea3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Coffee.png.import b/game/art/economy/goods/Coffee.png.import new file mode 100644 index 0000000..0c32849 --- /dev/null +++ b/game/art/economy/goods/Coffee.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dmb4lygh1p05u" +path="res://.godot/imported/Coffee.png-4e4c1279a8965c64feba98816229f183.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Coffee.png" +dest_files=["res://.godot/imported/Coffee.png-4e4c1279a8965c64feba98816229f183.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Cotton.png.import b/game/art/economy/goods/Cotton.png.import new file mode 100644 index 0000000..8d0b816 --- /dev/null +++ b/game/art/economy/goods/Cotton.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://beh58y5y1rulq" +path="res://.godot/imported/Cotton.png-e7a9a26df0e3cb09e7f774048297a99b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Cotton.png" +dest_files=["res://.godot/imported/Cotton.png-e7a9a26df0e3cb09e7f774048297a99b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Dye.png.import b/game/art/economy/goods/Dye.png.import new file mode 100644 index 0000000..5c74456 --- /dev/null +++ b/game/art/economy/goods/Dye.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://6cj4nyn2ox0i" +path="res://.godot/imported/Dye.png-95addae97d31427aaf5a96fdc20b28b7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Dye.png" +dest_files=["res://.godot/imported/Dye.png-95addae97d31427aaf5a96fdc20b28b7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/ElectricGear.png.import b/game/art/economy/goods/ElectricGear.png.import new file mode 100644 index 0000000..a0bb59a --- /dev/null +++ b/game/art/economy/goods/ElectricGear.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://fumygkymqhit" +path="res://.godot/imported/ElectricGear.png-8a9b67b515c96e0a0971c4c9eac2278d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/ElectricGear.png" +dest_files=["res://.godot/imported/ElectricGear.png-8a9b67b515c96e0a0971c4c9eac2278d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Explosives.png.import b/game/art/economy/goods/Explosives.png.import new file mode 100644 index 0000000..6edde00 --- /dev/null +++ b/game/art/economy/goods/Explosives.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c34svjqn86f3s" +path="res://.godot/imported/Explosives.png-d7cbb8033e9cf83a94115ff58e1cceec.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Explosives.png" +dest_files=["res://.godot/imported/Explosives.png-d7cbb8033e9cf83a94115ff58e1cceec.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Fabric.png.import b/game/art/economy/goods/Fabric.png.import new file mode 100644 index 0000000..557da36 --- /dev/null +++ b/game/art/economy/goods/Fabric.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bgch0t83ofxt" +path="res://.godot/imported/Fabric.png-f640354692635eb1afd109feef624b45.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Fabric.png" +dest_files=["res://.godot/imported/Fabric.png-f640354692635eb1afd109feef624b45.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Fertilizer.png.import b/game/art/economy/goods/Fertilizer.png.import new file mode 100644 index 0000000..068e533 --- /dev/null +++ b/game/art/economy/goods/Fertilizer.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dy46mh5o0dyyf" +path="res://.godot/imported/Fertilizer.png-c2a9407f34cedd7f2bbd3614c6070ab8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Fertilizer.png" +dest_files=["res://.godot/imported/Fertilizer.png-c2a9407f34cedd7f2bbd3614c6070ab8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Fish.png.import b/game/art/economy/goods/Fish.png.import new file mode 100644 index 0000000..9cca12b --- /dev/null +++ b/game/art/economy/goods/Fish.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://u42bt5v5vx42" +path="res://.godot/imported/Fish.png-c8cef591ba5252382b7f603bee886146.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Fish.png" +dest_files=["res://.godot/imported/Fish.png-c8cef591ba5252382b7f603bee886146.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Fruit.png.import b/game/art/economy/goods/Fruit.png.import new file mode 100644 index 0000000..059b488 --- /dev/null +++ b/game/art/economy/goods/Fruit.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfr8rxa43dhfk" +path="res://.godot/imported/Fruit.png-6e3c553c5a8bd67d505ae0751d391712.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Fruit.png" +dest_files=["res://.godot/imported/Fruit.png-6e3c553c5a8bd67d505ae0751d391712.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Fuel.png.import b/game/art/economy/goods/Fuel.png.import new file mode 100644 index 0000000..9584b8d --- /dev/null +++ b/game/art/economy/goods/Fuel.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bcmw4c8vcjt1w" +path="res://.godot/imported/Fuel.png-d4cce318e3b1cf2b2846d0bf589b2e56.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Fuel.png" +dest_files=["res://.godot/imported/Fuel.png-d4cce318e3b1cf2b2846d0bf589b2e56.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Furniture.png.import b/game/art/economy/goods/Furniture.png.import new file mode 100644 index 0000000..422ea21 --- /dev/null +++ b/game/art/economy/goods/Furniture.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ccvpkwsm0gn0i" +path="res://.godot/imported/Furniture.png-116e7f7a3708afa2cee87e79151e10ef.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Furniture.png" +dest_files=["res://.godot/imported/Furniture.png-116e7f7a3708afa2cee87e79151e10ef.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Glass.png.import b/game/art/economy/goods/Glass.png.import new file mode 100644 index 0000000..54383f6 --- /dev/null +++ b/game/art/economy/goods/Glass.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b0qwt4tbqic4q" +path="res://.godot/imported/Glass.png-a801ee62345932edc9b2cf10740cc3fe.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Glass.png" +dest_files=["res://.godot/imported/Glass.png-a801ee62345932edc9b2cf10740cc3fe.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Grain.png.import b/game/art/economy/goods/Grain.png.import new file mode 100644 index 0000000..f1ca97a --- /dev/null +++ b/game/art/economy/goods/Grain.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cp45p4adg03ia" +path="res://.godot/imported/Grain.png-9ca7aa6f52786e3b8c0755fe3b032801.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Grain.png" +dest_files=["res://.godot/imported/Grain.png-9ca7aa6f52786e3b8c0755fe3b032801.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Iron.png.import b/game/art/economy/goods/Iron.png.import new file mode 100644 index 0000000..4e0c276 --- /dev/null +++ b/game/art/economy/goods/Iron.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://deubji56a8101" +path="res://.godot/imported/Iron.png-bc3abc240fd156b77f46e8b04178d267.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Iron.png" +dest_files=["res://.godot/imported/Iron.png-bc3abc240fd156b77f46e8b04178d267.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Liquor.png.import b/game/art/economy/goods/Liquor.png.import new file mode 100644 index 0000000..20d0eb2 --- /dev/null +++ b/game/art/economy/goods/Liquor.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://f4kjlktvm2r2" +path="res://.godot/imported/Liquor.png-10c1257a0d7236955a0274bbd88341ba.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Liquor.png" +dest_files=["res://.godot/imported/Liquor.png-10c1257a0d7236955a0274bbd88341ba.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Lumber.png.import b/game/art/economy/goods/Lumber.png.import new file mode 100644 index 0000000..d93954a --- /dev/null +++ b/game/art/economy/goods/Lumber.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ba7mptrphkaqd" +path="res://.godot/imported/Lumber.png-85cdb47c3db3dee028b541aa407ce5bc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Lumber.png" +dest_files=["res://.godot/imported/Lumber.png-85cdb47c3db3dee028b541aa407ce5bc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/LuxuryClothes.png.import b/game/art/economy/goods/LuxuryClothes.png.import new file mode 100644 index 0000000..52b7adb --- /dev/null +++ b/game/art/economy/goods/LuxuryClothes.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ce3wvhvqcy1d2" +path="res://.godot/imported/LuxuryClothes.png-3d5d3b7653f1bcfe4c45e96265494a94.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/LuxuryClothes.png" +dest_files=["res://.godot/imported/LuxuryClothes.png-3d5d3b7653f1bcfe4c45e96265494a94.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/LuxuryFurniture.png.import b/game/art/economy/goods/LuxuryFurniture.png.import new file mode 100644 index 0000000..4b8a812 --- /dev/null +++ b/game/art/economy/goods/LuxuryFurniture.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ckrs01pbwvk1j" +path="res://.godot/imported/LuxuryFurniture.png-8414a4d701c4ceb3bb78500f81eb9f1c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/LuxuryFurniture.png" +dest_files=["res://.godot/imported/LuxuryFurniture.png-8414a4d701c4ceb3bb78500f81eb9f1c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/MachineParts.png.import b/game/art/economy/goods/MachineParts.png.import new file mode 100644 index 0000000..2972256 --- /dev/null +++ b/game/art/economy/goods/MachineParts.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dyssc4fyvg0i0" +path="res://.godot/imported/MachineParts.png-31ee9b4bc155ba76c9068820493dc7c5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/MachineParts.png" +dest_files=["res://.godot/imported/MachineParts.png-31ee9b4bc155ba76c9068820493dc7c5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Oil.png.import b/game/art/economy/goods/Oil.png.import new file mode 100644 index 0000000..464660a --- /dev/null +++ b/game/art/economy/goods/Oil.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c05in6w2pfu7a" +path="res://.godot/imported/Oil.png-822e9dd049ab1453614ebbfdd1b38454.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Oil.png" +dest_files=["res://.godot/imported/Oil.png-822e9dd049ab1453614ebbfdd1b38454.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Opium.png.import b/game/art/economy/goods/Opium.png.import new file mode 100644 index 0000000..d9bbe15 --- /dev/null +++ b/game/art/economy/goods/Opium.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dn1ex6s23wjvd" +path="res://.godot/imported/Opium.png-e336924c62c7eb8e056df2ecd312f451.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Opium.png" +dest_files=["res://.godot/imported/Opium.png-e336924c62c7eb8e056df2ecd312f451.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Paper.png.import b/game/art/economy/goods/Paper.png.import new file mode 100644 index 0000000..3cc304d --- /dev/null +++ b/game/art/economy/goods/Paper.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://evev4ofp0yv7" +path="res://.godot/imported/Paper.png-ec2a07dd74f449d1555735b89127e044.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Paper.png" +dest_files=["res://.godot/imported/Paper.png-ec2a07dd74f449d1555735b89127e044.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/PreciousMetal.png.import b/game/art/economy/goods/PreciousMetal.png.import new file mode 100644 index 0000000..726b023 --- /dev/null +++ b/game/art/economy/goods/PreciousMetal.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://copn3xhj12vwc" +path="res://.godot/imported/PreciousMetal.png-27348530d09ac15718b658314d037f79.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/PreciousMetal.png" +dest_files=["res://.godot/imported/PreciousMetal.png-27348530d09ac15718b658314d037f79.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Radios.png.import b/game/art/economy/goods/Radios.png.import new file mode 100644 index 0000000..bb91ffd --- /dev/null +++ b/game/art/economy/goods/Radios.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c8e3casrgmmot" +path="res://.godot/imported/Radios.png-5025dbef9a0f9e4874cc904b557186c3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Radios.png" +dest_files=["res://.godot/imported/Radios.png-5025dbef9a0f9e4874cc904b557186c3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/RegularClothes.png.import b/game/art/economy/goods/RegularClothes.png.import new file mode 100644 index 0000000..4988d39 --- /dev/null +++ b/game/art/economy/goods/RegularClothes.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d2rt64gc6vn8w" +path="res://.godot/imported/RegularClothes.png-bb54e5df7996148886ae0a19afbbcaaf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/RegularClothes.png" +dest_files=["res://.godot/imported/RegularClothes.png-bb54e5df7996148886ae0a19afbbcaaf.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Rubber.png.import b/game/art/economy/goods/Rubber.png.import new file mode 100644 index 0000000..80fde27 --- /dev/null +++ b/game/art/economy/goods/Rubber.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cgvppu138phcu" +path="res://.godot/imported/Rubber.png-fb0013e7ac71289b464202fbfe17a41c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Rubber.png" +dest_files=["res://.godot/imported/Rubber.png-fb0013e7ac71289b464202fbfe17a41c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Silk.png.import b/game/art/economy/goods/Silk.png.import new file mode 100644 index 0000000..adb2acc --- /dev/null +++ b/game/art/economy/goods/Silk.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dbc1lb1aqxrok" +path="res://.godot/imported/Silk.png-013589539223b8fc4be0f091282266b0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Silk.png" +dest_files=["res://.godot/imported/Silk.png-013589539223b8fc4be0f091282266b0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/SmallArms.png.import b/game/art/economy/goods/SmallArms.png.import new file mode 100644 index 0000000..cd68f36 --- /dev/null +++ b/game/art/economy/goods/SmallArms.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://sxwrp1o87mad" +path="res://.godot/imported/SmallArms.png-f90e4e981a7cc5edb84c09bfd86d45f6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/SmallArms.png" +dest_files=["res://.godot/imported/SmallArms.png-f90e4e981a7cc5edb84c09bfd86d45f6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/SteamerConvoys.png.import b/game/art/economy/goods/SteamerConvoys.png.import new file mode 100644 index 0000000..2df38b7 --- /dev/null +++ b/game/art/economy/goods/SteamerConvoys.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ixlxhne7762f" +path="res://.godot/imported/SteamerConvoys.png-a0f19ac48200d954be7e73f961899ebc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/SteamerConvoys.png" +dest_files=["res://.godot/imported/SteamerConvoys.png-a0f19ac48200d954be7e73f961899ebc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Steel.png.import b/game/art/economy/goods/Steel.png.import new file mode 100644 index 0000000..3fbb5cc --- /dev/null +++ b/game/art/economy/goods/Steel.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://u72ecpwc4ued" +path="res://.godot/imported/Steel.png-8640de27c835c010f4ae43926b750ebb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Steel.png" +dest_files=["res://.godot/imported/Steel.png-8640de27c835c010f4ae43926b750ebb.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Sulphur.png.import b/game/art/economy/goods/Sulphur.png.import new file mode 100644 index 0000000..2b7c7b0 --- /dev/null +++ b/game/art/economy/goods/Sulphur.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://di5qdxsgmmeso" +path="res://.godot/imported/Sulphur.png-51f6a765f564214878392306f69a5a1e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Sulphur.png" +dest_files=["res://.godot/imported/Sulphur.png-51f6a765f564214878392306f69a5a1e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Tanks.png.import b/game/art/economy/goods/Tanks.png.import new file mode 100644 index 0000000..cd8a225 --- /dev/null +++ b/game/art/economy/goods/Tanks.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dgdmiswjye8bc" +path="res://.godot/imported/Tanks.png-cff91aa93834fa6ee4ae3072bfe8ba65.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Tanks.png" +dest_files=["res://.godot/imported/Tanks.png-cff91aa93834fa6ee4ae3072bfe8ba65.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Tea.png.import b/game/art/economy/goods/Tea.png.import new file mode 100644 index 0000000..1a8ccbb --- /dev/null +++ b/game/art/economy/goods/Tea.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c0jadcjnk8baj" +path="res://.godot/imported/Tea.png-ba317b3403a4b7c4cf85c588e48d7f37.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Tea.png" +dest_files=["res://.godot/imported/Tea.png-ba317b3403a4b7c4cf85c588e48d7f37.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Telephones.png.import b/game/art/economy/goods/Telephones.png.import new file mode 100644 index 0000000..f69e37b --- /dev/null +++ b/game/art/economy/goods/Telephones.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b2lefnj8r8csk" +path="res://.godot/imported/Telephones.png-96111950d02e51d0a7b4a3da0be5a8b7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Telephones.png" +dest_files=["res://.godot/imported/Telephones.png-96111950d02e51d0a7b4a3da0be5a8b7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Timber.png.import b/game/art/economy/goods/Timber.png.import new file mode 100644 index 0000000..ef2d1c4 --- /dev/null +++ b/game/art/economy/goods/Timber.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bvmajoybi4mpx" +path="res://.godot/imported/Timber.png-6bbb5df327d5f86e822a9573fafe2559.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Timber.png" +dest_files=["res://.godot/imported/Timber.png-6bbb5df327d5f86e822a9573fafe2559.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Tobacco.png.import b/game/art/economy/goods/Tobacco.png.import new file mode 100644 index 0000000..2f3b067 --- /dev/null +++ b/game/art/economy/goods/Tobacco.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://duywblje3mtuc" +path="res://.godot/imported/Tobacco.png-15d944a475ff2581c18e69ab81117162.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Tobacco.png" +dest_files=["res://.godot/imported/Tobacco.png-15d944a475ff2581c18e69ab81117162.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/TropicalWood.png.import b/game/art/economy/goods/TropicalWood.png.import new file mode 100644 index 0000000..e527cc3 --- /dev/null +++ b/game/art/economy/goods/TropicalWood.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bl4y0v6iqigsm" +path="res://.godot/imported/TropicalWood.png-b034631744d40b9c6708952b6226ae05.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/TropicalWood.png" +dest_files=["res://.godot/imported/TropicalWood.png-b034631744d40b9c6708952b6226ae05.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Wine.png.import b/game/art/economy/goods/Wine.png.import new file mode 100644 index 0000000..d639f2d --- /dev/null +++ b/game/art/economy/goods/Wine.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c5b1mst7e148p" +path="res://.godot/imported/Wine.png-54a8f9decc5c6357daf1bff489288e2d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Wine.png" +dest_files=["res://.godot/imported/Wine.png-54a8f9decc5c6357daf1bff489288e2d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/economy/goods/Wool.png.import b/game/art/economy/goods/Wool.png.import new file mode 100644 index 0000000..a004986 --- /dev/null +++ b/game/art/economy/goods/Wool.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://yfj36hk5ikvw" +path="res://.godot/imported/Wool.png-8d246d932f235d68b783ad3d290285cb.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/economy/goods/Wool.png" +dest_files=["res://.godot/imported/Wool.png-8d246d932f235d68b783ad3d290285cb.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Army Decision Making.png.import b/game/art/technology/army/Army Decision Making.png.import new file mode 100644 index 0000000..736bee3 --- /dev/null +++ b/game/art/technology/army/Army Decision Making.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dckthf8dux76m" +path="res://.godot/imported/Army Decision Making.png-de56087375aabbf13116266546faa432.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Army Decision Making.png" +dest_files=["res://.godot/imported/Army Decision Making.png-de56087375aabbf13116266546faa432.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Army NCO Training.png.import b/game/art/technology/army/Army NCO Training.png.import new file mode 100644 index 0000000..b12590b --- /dev/null +++ b/game/art/technology/army/Army NCO Training.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ctfu58uqxj5pf" +path="res://.godot/imported/Army NCO Training.png-821f0f46c556e9cf3b61fa3790f53961.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Army NCO Training.png" +dest_files=["res://.godot/imported/Army NCO Training.png-821f0f46c556e9cf3b61fa3790f53961.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Army Professionalism.png.import b/game/art/technology/army/Army Professionalism.png.import new file mode 100644 index 0000000..5ca9b32 --- /dev/null +++ b/game/art/technology/army/Army Professionalism.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://43kk6efdupms" +path="res://.godot/imported/Army Professionalism.png-3303d162aeb25fa8cead9cd12a151bdf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Army Professionalism.png" +dest_files=["res://.godot/imported/Army Professionalism.png-3303d162aeb25fa8cead9cd12a151bdf.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Army Risk Management.png.import b/game/art/technology/army/Army Risk Management.png.import new file mode 100644 index 0000000..7e3af00 --- /dev/null +++ b/game/art/technology/army/Army Risk Management.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dxjxl36ycaagx" +path="res://.godot/imported/Army Risk Management.png-d4c5a789328eafcefc15f4290af86b0d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Army Risk Management.png" +dest_files=["res://.godot/imported/Army Risk Management.png-d4c5a789328eafcefc15f4290af86b0d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Bolt-action Rifle.png.import b/game/art/technology/army/Bolt-action Rifle.png.import new file mode 100644 index 0000000..dd05df0 --- /dev/null +++ b/game/art/technology/army/Bolt-action Rifle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dnbo2i4corwsf" +path="res://.godot/imported/Bolt-action Rifle.png-4952029366c5c5fa7365f610175bc54d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Bolt-action Rifle.png" +dest_files=["res://.godot/imported/Bolt-action Rifle.png-4952029366c5c5fa7365f610175bc54d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Breech-Loaded Rifles.png.import b/game/art/technology/army/Breech-Loaded Rifles.png.import new file mode 100644 index 0000000..15eb654 --- /dev/null +++ b/game/art/technology/army/Breech-Loaded Rifles.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dri3wrewyf13r" +path="res://.godot/imported/Breech-Loaded Rifles.png-0a1a7219ca3c5265d85a580eb205a6c1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Breech-Loaded Rifles.png" +dest_files=["res://.godot/imported/Breech-Loaded Rifles.png-0a1a7219ca3c5265d85a580eb205a6c1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Bronze Muzzle-loaded Artillery.png.import b/game/art/technology/army/Bronze Muzzle-loaded Artillery.png.import new file mode 100644 index 0000000..7baa8c4 --- /dev/null +++ b/game/art/technology/army/Bronze Muzzle-loaded Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bx2w63j11of83" +path="res://.godot/imported/Bronze Muzzle-loaded Artillery.png-a206f30df41008ce524d81461e3f725a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Bronze Muzzle-loaded Artillery.png" +dest_files=["res://.godot/imported/Bronze Muzzle-loaded Artillery.png-a206f30df41008ce524d81461e3f725a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Deep Defense System.png.import b/game/art/technology/army/Deep Defense System.png.import new file mode 100644 index 0000000..810c88b --- /dev/null +++ b/game/art/technology/army/Deep Defense System.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dihxim0oemat6" +path="res://.godot/imported/Deep Defense System.png-1ef6b4036bbfd0934f46f40fb02d30ac.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Deep Defense System.png" +dest_files=["res://.godot/imported/Deep Defense System.png-1ef6b4036bbfd0934f46f40fb02d30ac.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Flintlock Rifles.png.import b/game/art/technology/army/Flintlock Rifles.png.import new file mode 100644 index 0000000..65894cd --- /dev/null +++ b/game/art/technology/army/Flintlock Rifles.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://786ytfkafkyd" +path="res://.godot/imported/Flintlock Rifles.png-59fc48db6543edee17194c6fd6c10eef.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Flintlock Rifles.png" +dest_files=["res://.godot/imported/Flintlock Rifles.png-59fc48db6543edee17194c6fd6c10eef.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Indirect Artillery Fire.png.import b/game/art/technology/army/Indirect Artillery Fire.png.import new file mode 100644 index 0000000..50931c0 --- /dev/null +++ b/game/art/technology/army/Indirect Artillery Fire.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b8xmx42ik0nhs" +path="res://.godot/imported/Indirect Artillery Fire.png-8d6eaed9cd7edcdbef53d4d1251ed9f7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Indirect Artillery Fire.png" +dest_files=["res://.godot/imported/Indirect Artillery Fire.png-8d6eaed9cd7edcdbef53d4d1251ed9f7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Infiltration.png.import b/game/art/technology/army/Infiltration.png.import new file mode 100644 index 0000000..a6697b3 --- /dev/null +++ b/game/art/technology/army/Infiltration.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bsfdmmu60tc3n" +path="res://.godot/imported/Infiltration.png-57a5e43cb820964cecd846278423621f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Infiltration.png" +dest_files=["res://.godot/imported/Infiltration.png-57a5e43cb820964cecd846278423621f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Iron Breech-Loaded Artillery.png.import b/game/art/technology/army/Iron Breech-Loaded Artillery.png.import new file mode 100644 index 0000000..993627c --- /dev/null +++ b/game/art/technology/army/Iron Breech-Loaded Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bbsx7rfndoftn" +path="res://.godot/imported/Iron Breech-Loaded Artillery.png-4bac252ba7934897b162ed696b4b7509.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Iron Breech-Loaded Artillery.png" +dest_files=["res://.godot/imported/Iron Breech-Loaded Artillery.png-4bac252ba7934897b162ed696b4b7509.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Iron Muzzle-Loaded Artillery.png.import b/game/art/technology/army/Iron Muzzle-Loaded Artillery.png.import new file mode 100644 index 0000000..efa4e51 --- /dev/null +++ b/game/art/technology/army/Iron Muzzle-Loaded Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cq4kommomraba" +path="res://.godot/imported/Iron Muzzle-Loaded Artillery.png-5777c093343e4ec0cb88b085c086a1f7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Iron Muzzle-Loaded Artillery.png" +dest_files=["res://.godot/imported/Iron Muzzle-Loaded Artillery.png-5777c093343e4ec0cb88b085c086a1f7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Machine Gun.png.import b/game/art/technology/army/Machine Gun.png.import new file mode 100644 index 0000000..f6f3775 --- /dev/null +++ b/game/art/technology/army/Machine Gun.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cgnd44ys1m4cf" +path="res://.godot/imported/Machine Gun.png-e853bb6291451d02084e1823c7a0d98f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Machine Gun.png" +dest_files=["res://.godot/imported/Machine Gun.png-e853bb6291451d02084e1823c7a0d98f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Military Directionism.png.import b/game/art/technology/army/Military Directionism.png.import new file mode 100644 index 0000000..17376e1 --- /dev/null +++ b/game/art/technology/army/Military Directionism.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dgx61xfpng6ka" +path="res://.godot/imported/Military Directionism.png-565e1e6381fc0f0d7fcb9195f249ca1a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Military Directionism.png" +dest_files=["res://.godot/imported/Military Directionism.png-565e1e6381fc0f0d7fcb9195f249ca1a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Military Logistics.png.import b/game/art/technology/army/Military Logistics.png.import new file mode 100644 index 0000000..0326305 --- /dev/null +++ b/game/art/technology/army/Military Logistics.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ctoh8oq6afuki" +path="res://.godot/imported/Military Logistics.png-5748d86c74b85e45d6ee2d2f8d81f95a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Military Logistics.png" +dest_files=["res://.godot/imported/Military Logistics.png-5748d86c74b85e45d6ee2d2f8d81f95a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Military Plans.png.import b/game/art/technology/army/Military Plans.png.import new file mode 100644 index 0000000..d8e8b0a --- /dev/null +++ b/game/art/technology/army/Military Plans.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bslr0m3ca74y6" +path="res://.godot/imported/Military Plans.png-1a32d460e676e358dde057d988d707ac.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Military Plans.png" +dest_files=["res://.godot/imported/Military Plans.png-1a32d460e676e358dde057d988d707ac.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Military Staff System.png.import b/game/art/technology/army/Military Staff System.png.import new file mode 100644 index 0000000..844df8f --- /dev/null +++ b/game/art/technology/army/Military Staff System.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bj6kw2ou4aoop" +path="res://.godot/imported/Military Staff System.png-094a056d8c546ed0da41d1f1dbcdb2a1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Military Staff System.png" +dest_files=["res://.godot/imported/Military Staff System.png-094a056d8c546ed0da41d1f1dbcdb2a1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Military Statistics.png.import b/game/art/technology/army/Military Statistics.png.import new file mode 100644 index 0000000..e495bd9 --- /dev/null +++ b/game/art/technology/army/Military Statistics.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c8oww2lsc5sfe" +path="res://.godot/imported/Military Statistics.png-4941c660e22242166acf00038144df37.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Military Statistics.png" +dest_files=["res://.godot/imported/Military Statistics.png-4941c660e22242166acf00038144df37.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Muzzle-loaded Rifles.png.import b/game/art/technology/army/Muzzle-loaded Rifles.png.import new file mode 100644 index 0000000..5c79afd --- /dev/null +++ b/game/art/technology/army/Muzzle-loaded Rifles.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c1n4hwwt4jwv0" +path="res://.godot/imported/Muzzle-loaded Rifles.png-37ff916f6889925dc68e88b1251f14d7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Muzzle-loaded Rifles.png" +dest_files=["res://.godot/imported/Muzzle-loaded Rifles.png-37ff916f6889925dc68e88b1251f14d7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Point Defense System.png.import b/game/art/technology/army/Point Defense System.png.import new file mode 100644 index 0000000..b5b5b1c --- /dev/null +++ b/game/art/technology/army/Point Defense System.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ckfv5gbcfij5m" +path="res://.godot/imported/Point Defense System.png-cdd4b2bbbf74fe5b0ebe7d2306d9d468.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Point Defense System.png" +dest_files=["res://.godot/imported/Point Defense System.png-cdd4b2bbbf74fe5b0ebe7d2306d9d468.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Post-Napoleonic Thought.png.import b/game/art/technology/army/Post-Napoleonic Thought.png.import new file mode 100644 index 0000000..2e963fc --- /dev/null +++ b/game/art/technology/army/Post-Napoleonic Thought.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bw2bidtorexob" +path="res://.godot/imported/Post-Napoleonic Thought.png-0c345d9286a8a1fd4b7bcbae60ec0250.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Post-Napoleonic Thought.png" +dest_files=["res://.godot/imported/Post-Napoleonic Thought.png-0c345d9286a8a1fd4b7bcbae60ec0250.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Steel Breech-Loaded Artillery.png.import b/game/art/technology/army/Steel Breech-Loaded Artillery.png.import new file mode 100644 index 0000000..92e374e --- /dev/null +++ b/game/art/technology/army/Steel Breech-Loaded Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cx15ctmi52kv1" +path="res://.godot/imported/Steel Breech-Loaded Artillery.png-2fdc9e71a5204d6d657b8ca9b4cfb3a0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Steel Breech-Loaded Artillery.png" +dest_files=["res://.godot/imported/Steel Breech-Loaded Artillery.png-2fdc9e71a5204d6d657b8ca9b4cfb3a0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Strategic Mobility.png.import b/game/art/technology/army/Strategic Mobility.png.import new file mode 100644 index 0000000..890b896 --- /dev/null +++ b/game/art/technology/army/Strategic Mobility.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cac2g1uui35d5" +path="res://.godot/imported/Strategic Mobility.png-ceaba1342f52e5251521c79dcbf79951.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Strategic Mobility.png" +dest_files=["res://.godot/imported/Strategic Mobility.png-ceaba1342f52e5251521c79dcbf79951.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/The Command Principle.png.import b/game/art/technology/army/The Command Principle.png.import new file mode 100644 index 0000000..94c991f --- /dev/null +++ b/game/art/technology/army/The Command Principle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://r3vxso20jcuf" +path="res://.godot/imported/The Command Principle.png-def1e8cd5ae5294984c171ffa624d74d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/The Command Principle.png" +dest_files=["res://.godot/imported/The Command Principle.png-def1e8cd5ae5294984c171ffa624d74d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/terrain/farmlands.png b/game/art/terrain/farmlands.png Binary files differnew file mode 100644 index 0000000..3702ad0 --- /dev/null +++ b/game/art/terrain/farmlands.png diff --git a/game/art/terrain/farmlands.png.import b/game/art/terrain/farmlands.png.import new file mode 100644 index 0000000..4a06b1f --- /dev/null +++ b/game/art/terrain/farmlands.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ckf222w5usrsu" +path="res://.godot/imported/farmlands.png-821213ab9dba19cea6f6c966b3a3760b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/terrain/farmlands.png" +dest_files=["res://.godot/imported/farmlands.png-821213ab9dba19cea6f6c966b3a3760b.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/art/ui/minimap.png b/game/art/ui/minimap.png Binary files differnew file mode 100644 index 0000000..9922b28 --- /dev/null +++ b/game/art/ui/minimap.png diff --git a/game/art/ui/minimap.png.import b/game/art/ui/minimap.png.import new file mode 100644 index 0000000..36f22e7 --- /dev/null +++ b/game/art/ui/minimap.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c0sm1jfu4kyv3" +path="res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/ui/minimap.png" +dest_files=["res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/art/ui/minimap_frame.png b/game/art/ui/minimap_frame.png Binary files differnew file mode 100644 index 0000000..21aa2ce --- /dev/null +++ b/game/art/ui/minimap_frame.png diff --git a/game/art/ui/minimap_frame.png.import b/game/art/ui/minimap_frame.png.import new file mode 100644 index 0000000..3d2aeee --- /dev/null +++ b/game/art/ui/minimap_frame.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://vr1hq2stk8ny" +path="res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a9598573e80.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/ui/minimap_frame.png" +dest_files=["res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a9598573e80.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/art/units/Airplane.png.import b/game/art/units/Airplane.png.import new file mode 100644 index 0000000..830c140 --- /dev/null +++ b/game/art/units/Airplane.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b05nq06fahtxi" +path="res://.godot/imported/Airplane.png-41f37b8f11a65e540eed98b24a297027.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Airplane.png" +dest_files=["res://.godot/imported/Airplane.png-41f37b8f11a65e540eed98b24a297027.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Armor.png.import b/game/art/units/Armor.png.import new file mode 100644 index 0000000..42c807b --- /dev/null +++ b/game/art/units/Armor.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cr6bw4jwrydpm" +path="res://.godot/imported/Armor.png-748c76c2a00bae3705715d74bcf34c0b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Armor.png" +dest_files=["res://.godot/imported/Armor.png-748c76c2a00bae3705715d74bcf34c0b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Artillery.png.import b/game/art/units/Artillery.png.import new file mode 100644 index 0000000..5775e85 --- /dev/null +++ b/game/art/units/Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://6q1scxdbxppv" +path="res://.godot/imported/Artillery.png-a510c953fca66ca6ad75d3de82213d2d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Artillery.png" +dest_files=["res://.godot/imported/Artillery.png-a510c953fca66ca6ad75d3de82213d2d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Battleship.png.import b/game/art/units/Battleship.png.import new file mode 100644 index 0000000..aa56ee7 --- /dev/null +++ b/game/art/units/Battleship.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://j16k5y0gnkqy" +path="res://.godot/imported/Battleship.png-ea7ecf7a355e55b030c9c7a6b1765d4e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Battleship.png" +dest_files=["res://.godot/imported/Battleship.png-ea7ecf7a355e55b030c9c7a6b1765d4e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Cavalry.png.import b/game/art/units/Cavalry.png.import new file mode 100644 index 0000000..7cc22ed --- /dev/null +++ b/game/art/units/Cavalry.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bmv2431sb27kw" +path="res://.godot/imported/Cavalry.png-e9b856b6c9804e5a46f98e084fb8322d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Cavalry.png" +dest_files=["res://.godot/imported/Cavalry.png-e9b856b6c9804e5a46f98e084fb8322d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/ClipperTransport.png.import b/game/art/units/ClipperTransport.png.import new file mode 100644 index 0000000..aa42ffd --- /dev/null +++ b/game/art/units/ClipperTransport.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bac3o2bng7o3y" +path="res://.godot/imported/ClipperTransport.png-9e61055011e1905d88dbc935d3804c84.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/ClipperTransport.png" +dest_files=["res://.godot/imported/ClipperTransport.png-9e61055011e1905d88dbc935d3804c84.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/CommerceRaider.png.import b/game/art/units/CommerceRaider.png.import new file mode 100644 index 0000000..9659365 --- /dev/null +++ b/game/art/units/CommerceRaider.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://df6xi485nd40t" +path="res://.godot/imported/CommerceRaider.png-bf8b21fe06d47d08c44cca1f8235510c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/CommerceRaider.png" +dest_files=["res://.godot/imported/CommerceRaider.png-bf8b21fe06d47d08c44cca1f8235510c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Cruiser.png.import b/game/art/units/Cruiser.png.import new file mode 100644 index 0000000..f66a5ef --- /dev/null +++ b/game/art/units/Cruiser.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ux2c2o7mdw62" +path="res://.godot/imported/Cruiser.png-1e3544dd1a241ffcae8270610e5bfe3d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Cruiser.png" +dest_files=["res://.godot/imported/Cruiser.png-1e3544dd1a241ffcae8270610e5bfe3d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Cuirassier.png.import b/game/art/units/Cuirassier.png.import new file mode 100644 index 0000000..aa7a083 --- /dev/null +++ b/game/art/units/Cuirassier.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b1osxxowutu4m" +path="res://.godot/imported/Cuirassier.png-81579aef297026e6ff19205d26583582.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Cuirassier.png" +dest_files=["res://.godot/imported/Cuirassier.png-81579aef297026e6ff19205d26583582.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Dragoon.png.import b/game/art/units/Dragoon.png.import new file mode 100644 index 0000000..9d2cd04 --- /dev/null +++ b/game/art/units/Dragoon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cibsp68s8qaiu" +path="res://.godot/imported/Dragoon.png-54b62cf8d20f1dfb39bb19d654a4dc80.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Dragoon.png" +dest_files=["res://.godot/imported/Dragoon.png-54b62cf8d20f1dfb39bb19d654a4dc80.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Dreadnought.png.import b/game/art/units/Dreadnought.png.import new file mode 100644 index 0000000..3753e7b --- /dev/null +++ b/game/art/units/Dreadnought.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://380ikkcmhbtq" +path="res://.godot/imported/Dreadnought.png-aa8d52ce02a2bb43d1f13134ff4a3806.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Dreadnought.png" +dest_files=["res://.godot/imported/Dreadnought.png-aa8d52ce02a2bb43d1f13134ff4a3806.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Engineer.png.import b/game/art/units/Engineer.png.import new file mode 100644 index 0000000..9cf2a5c --- /dev/null +++ b/game/art/units/Engineer.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ctaadlfgu8gsi" +path="res://.godot/imported/Engineer.png-f54fdaee08f72f0db7cae32666203020.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Engineer.png" +dest_files=["res://.godot/imported/Engineer.png-f54fdaee08f72f0db7cae32666203020.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Frigate.png.import b/game/art/units/Frigate.png.import new file mode 100644 index 0000000..58cbad4 --- /dev/null +++ b/game/art/units/Frigate.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cayh7gvg3rt2o" +path="res://.godot/imported/Frigate.png-22a37dd538d573dff9d19359d304af1a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Frigate.png" +dest_files=["res://.godot/imported/Frigate.png-22a37dd538d573dff9d19359d304af1a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Guard.png.import b/game/art/units/Guard.png.import new file mode 100644 index 0000000..859533b --- /dev/null +++ b/game/art/units/Guard.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bcwqdjag2ebjl" +path="res://.godot/imported/Guard.png-e33328551a8b0c631b2c45a2eacf7946.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Guard.png" +dest_files=["res://.godot/imported/Guard.png-e33328551a8b0c631b2c45a2eacf7946.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Hussar.png.import b/game/art/units/Hussar.png.import new file mode 100644 index 0000000..b9ee901 --- /dev/null +++ b/game/art/units/Hussar.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://1k07hjkw32yw" +path="res://.godot/imported/Hussar.png-f1c1708f6e6fc49464755bd5990c1772.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Hussar.png" +dest_files=["res://.godot/imported/Hussar.png-f1c1708f6e6fc49464755bd5990c1772.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Infantry.png.import b/game/art/units/Infantry.png.import new file mode 100644 index 0000000..e971024 --- /dev/null +++ b/game/art/units/Infantry.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://djapkkohviqg8" +path="res://.godot/imported/Infantry.png-2f36f0119ae261a77a92edb77e583aa5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Infantry.png" +dest_files=["res://.godot/imported/Infantry.png-2f36f0119ae261a77a92edb77e583aa5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Ironclad.png.import b/game/art/units/Ironclad.png.import new file mode 100644 index 0000000..c21f9b5 --- /dev/null +++ b/game/art/units/Ironclad.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d2xvrhdb8ddbj" +path="res://.godot/imported/Ironclad.png-6ff432ba040c970e7cf5a34fa1691703.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Ironclad.png" +dest_files=["res://.godot/imported/Ironclad.png-6ff432ba040c970e7cf5a34fa1691703.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Irregular.png.import b/game/art/units/Irregular.png.import new file mode 100644 index 0000000..c5afc1f --- /dev/null +++ b/game/art/units/Irregular.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://k85dqi6f5h5b" +path="res://.godot/imported/Irregular.png-3def289eafc49bf0792a13dcfc57644e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Irregular.png" +dest_files=["res://.godot/imported/Irregular.png-3def289eafc49bf0792a13dcfc57644e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/ManOWar.png.import b/game/art/units/ManOWar.png.import new file mode 100644 index 0000000..95e8aae --- /dev/null +++ b/game/art/units/ManOWar.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bhs14st1sfxyk" +path="res://.godot/imported/ManOWar.png-1d0aeaf29ddb7549ac6e1fe02bb71087.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/ManOWar.png" +dest_files=["res://.godot/imported/ManOWar.png-1d0aeaf29ddb7549ac6e1fe02bb71087.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/Monitor.png.import b/game/art/units/Monitor.png.import new file mode 100644 index 0000000..abce7fd --- /dev/null +++ b/game/art/units/Monitor.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dbr4cvn768avu" +path="res://.godot/imported/Monitor.png-67ac2d89ae01044a05ecd8ac7a4404e5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/Monitor.png" +dest_files=["res://.godot/imported/Monitor.png-67ac2d89ae01044a05ecd8ac7a4404e5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/units/SteamerTransport.png.import b/game/art/units/SteamerTransport.png.import new file mode 100644 index 0000000..4eece41 --- /dev/null +++ b/game/art/units/SteamerTransport.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://csusa1o3uhn3b" +path="res://.godot/imported/SteamerTransport.png-a0d47379c05f4b7a05fb7e1f159d0614.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/units/SteamerTransport.png" +dest_files=["res://.godot/imported/SteamerTransport.png-a0d47379c05f4b7a05fb7e1f159d0614.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/common/map/provinces.json b/game/common/map/provinces.json new file mode 100644 index 0000000..637a687 --- /dev/null +++ b/game/common/map/provinces.json @@ -0,0 +1,238 @@ +{ + "prov_britain": [150, 0, 0], + "prov_ireland": [23, 147, 31], + "prov_iceland": "343D91", + "prov_corsica": "FFD800", + "prov_sardinia": "00FFFF", + "prov_sicily": "FFA13D", + "prov_malta": "96E6FF", + "prov_cyprus": "FFE682", + "prov_greenland": "7A66FF", + "prov_baleares": "FF9E21", + "prov_gotland": "8300FF", + "prov_crete": "FF3523", + "prov_jan_mayen": "003FFF", + "prov_faroes": "964B00", + "prov_mann": "935575", + "prov_shetlands": "916F7D", + "prov_orkney": "8E1C70", + "prov_channel_islands": "8C6267", + "prov_madiera": "87580C", + "prov_canarias": "843740", + "prov_sjaeland": "820B02", + "prov_bornholm": "7F512F", + "prov_bear_island": "AE2AD6", + "prov_pantelleria": "FFA575", + "prov_iberia": "FF425D", + "prov_scandinavia": "005F32", + "prov_jutland": "B7004B", + "prov_fyn": "B55C63", + "prov_hiiumaa": "52FFB2", + "prov_saaremaa": "B5E31D", + "prov_italy": "47872C", + "prov_elba": "333333", + "prov_france": "0B0BC6", + "prov_netherlands": "FF472C", + "prov_belgium": "8C6A16", + "prov_luxembourg": "8FB7C6", + "prov_switzerland": "A50000", + "prov_balkans": "00FF5D", + "prov_crimea": "752179", + "prov_germany": "303030", + "prov_poland": "C90043", + "prov_baltics": "6327C4", + "prov_finland": "E8E8E8", + "prov_aland": "8769B3", + "prov_ukraine": "C1CB00", + "prov_russia": "006311", + + "prov_north_america": "A114FF", + + "prov_victoria": "59FF93", + "prov_calgary": "EA00C7", + "prov_saskatoon": "4F8E0F", + "prov_winnipeg": "EA4F12", + "prov_ottawa": "FF0000", + "prov_quebec": "6430AD", + "prov_new_brunswick": "53AF3B", + "prov_prince_edward_island": "BF4E11", + "prov_nova_scotia": "BC0F34", + "prov_labrador": "FF2D5E", + "prov_newfoundland": "1115FF", + "prov_whitehorse": "256B2D", + "prov_yellowknife": "A0133B", + "prov_iqaluit": "C1AE00", + + "prov_cuba": "1E29FF", + "prov_bermuda": "FF2370", + "prov_jamaica": "329600", + "prov_hispaniola": "742B7C", + "prov_aleutians": "FF07AC", + "prov_bahamas": "824261", + "prov_turks_and_caicos": "7F4424", + "prov_puerto_rico": "0D7C57", + "prov_barbados": "747A48", + "prov_grenada": "32774B", + "prov_st_vincent": "535C75", + "prov_st_lucia": "E15CEE", + "prov_martinique": "EDB274", + "prov_dominica": "EAE77E", + "prov_guadeloupe": "E8279E", + "prov_montserrat": "80AAE5", + "prov_antigua": "E2AEB9", + "prov_barbuda": "E0966D", + "prov_st_kitts": "DD85DA", + "prov_west_virgin_islands": "304716", + "prov_east_virgin_islands": "44321E", + "prov_cayman_islands": "FF7900", + "prov_angulia": "FF3D57", + "prov_central_america": "005B5E", + "prov_mexico": "3BA533", + + "prov_south_america": "2F7A22", + "prov_galapagos": "638293", + "prov_falklands": "91451F", + "prov_south_georgia": "8E8B8E", + + "prov_africa": "7F3300", + "prov_madagascar": "790091", + "prov_socotra": "89801A", + "prov_mauritius": "1C8400", + "prov_reunion": "7D821F", + "prov_comoros": "7F5731", + "prov_sao_tome": "FFAFE8", + "prov_fernando_po": "FF665B", + "prov_cape_verde": "00FF48", + "prov_ascension": "7C3B3E", + "prov_st_helena": "7A6C48", + "prov_tristan_da_cunha": "77680E", + "prov_seychelles": "EF68FF", + "prov_prince_edward_islands": "826F68", + "prov_kerguelen_islands": "671F7F", + "prov_heard_island": "7C4244", + "prov_egypt": "A5815B", + "prov_morocco": "D44509", + + "prov_middle_east": "615EA8", + "prov_ceylon": "FF6A00", + "prov_formosa": "82B1FF", + "prov_sakhalin": "006421", + "prov_maldives": "DC0000", + "prov_hainan": "688785", + "prov_hokkaido": "BA0DB5", + "prov_diego_garcia": "752268", + "prov_philippines": "FFA5AD", + "prov_india": "720041", + "prov_andamans": "706054", + "prov_nicobar_islands": "30006B", + "prov_indochina": "007272", + "prov_korea": "1E2570", + "prov_okinawa": "216D38", + "prov_yaeyama": "6B120A", + "prov_kyushu": "9E2521", + "prov_shikoku": "6F9B61", + "prov_japan": "99581B", + "prov_kurils": "992B15", + "prov_manchuria": "B79900", + "prov_china": "B57A53", + "prov_central_asia": "00B2B2", + "prov_siberia": "000EAF", + "prov_iran": "703E1D", + "prov_anatolia": "A81000", + + "prov_oceania": "FF4C00", + "prov_indonesia": "A56A9E", + "prov_north_island": "DB41AF", + "prov_south_island": "D86E47", + "prov_tasmania": "D6BF2C", + "prov_australia": "5BB1D3", + "prov_hawaii": "008C5D", + + "prov_aral_sea": "AA61C6", + "prov_caspian_sea": "00C413", + "prov_lake_ladoga": "462A64", + "prov_lake_ontario": "46CD64", + "prov_lake_erie": "9F2663", + "prov_lake_huron": "9FC6EA", + "prov_lake_michigan": "9FC62A", + "prov_lake_superior": "9F352A", + "prov_lake_baikal": "B51453", + "prov_lake_woods": "9F892A", + "prov_lake_manitoba": "FF0071", + "prov_reindeer_lake": "FF7DFF", + "prov_lake_ronge": "D9FF51", + "prov_lake_athabasca": "FF7D3D", + "prov_great_slave_lake": "49FF6B", + "prov_great_bear_lake": "FFC6C9", + + "prov_azov_sea": "3E33FF", + "prov_black_sea": "3EE1FF", + "prov_marmara_sea": "00009D", + "prov_agean_sea": "0019FF", + "prov_ionian_sea": "003A9D", + "prov_adriatic_sea": "00E3FF", + "prov_tyrrhenian_sea": "0935FF", + "prov_east_mediterranean": "00BBFF", + "prov_central_mediterranean": "3A5FDC", + "prov_west_mediterranean": "93C5FF", + "prov_ligurian_sea": "0000B0", + "prov_balearic_sea": "001BFF", + "prov_alboran_sea": "3E98FF", + "prov_gulf_bothnia": "52E39D", + "prov_gulf_finland": "0935C2", + "prov_gulf_riga": "004987", + "prov_baltic_sea": "5BC5CB", + "prov_danish_straits": "004DB0", + "prov_english_channel": "0079FF", + "prov_irish_sea": "544DFF", + "prov_biscay_bay": "93EEFF", + "prov_north_sea": "31BBFF", + "prov_red_sea": "0952FF", + "prov_arabian_sea": "00007E", + "prov_persian_gulf": "3EA3FF", + "prov_andaman_sea": "0092FF", + "prov_bay_bengal": "4075FF", + "prov_okhotsk_sea": "66C5FF", + "prov_japan_sea": "3A92DC", + "prov_east_china_sea": "0066CB", + "prov_south_china_sea": "3EEEFF", + "prov_philippine_sea": "210066", + "prov_celebes_sea": "0066BB", + "prov_java_sea": "3E33C9", + "prov_banda_sea": "73A3FF", + "prov_arafura_sea": "0000D4", + "prov_gulf_mexico": "00639D", + "prov_caribbean_sea": "00C2DA", + "prov_mozambique_channel": "098FFF", + "prov_zanj_sea": "93B5FF", + "prov_kara_sea": "49FFFF", + "prov_barents_sea": "3A40DC", + "prov_norwegian_sea": "000087", + "prov_greenland_sea": "33EEFF", + "prov_labrador_sea": "003787", + "prov_hudson_bay": "93F7FF", + "prov_gulf_st_lawrence": "4DF7FF", + "prov_gulf_alaska": "2C2F87", + "prov_gulf_california": "2C2FCF", + "prov_east_siberian_sea": "52E3FF", + "prov_sargasso_sea": "0019DA", + "prov_gulf_guinea": "008BDA", + "prov_celtic_sea": "0050B0", + "prov_argentine_sea": "0082B0", + "prov_chilean_sea": "47FFFF", + "prov_north_atlantic": "00B3FF", + "prov_central_atlantic": "68C5FF", + "prov_south_atlantic": "004DDA", + "prov_indian_ocean": "000066", + "prov_great_australian_bight": "3A75FF", + "prov_tasman_sea": "002CD4", + "prov_coral_sea": "8919FF", + "prov_melanesia": "3AA8FF", + "prov_micronesia": "0098CB", + "prov_polynesia": "003EDA", + "prov_north_pacific": "00EECF", + "prov_south_pacific": "03B3FF", + "prov_bering_sea": "0049DA", + "prov_chukchi_sea": "0087A5", + "prov_beaufort_sea": "93BEFF" +} diff --git a/game/common/map/provinces.png b/game/common/map/provinces.png Binary files differnew file mode 100644 index 0000000..be5b52e --- /dev/null +++ b/game/common/map/provinces.png diff --git a/game/common/map/provinces.png.import b/game/common/map/provinces.png.import new file mode 100644 index 0000000..8dd0c09 --- /dev/null +++ b/game/common/map/provinces.png.import @@ -0,0 +1,3 @@ +[remap] + +importer="keep" diff --git a/game/common/map/regions.json b/game/common/map/regions.json new file mode 100644 index 0000000..5bb67e2 --- /dev/null +++ b/game/common/map/regions.json @@ -0,0 +1,13 @@ +{ + "region_europe": ["prov_britain", "prov_ireland", "prov_iceland", "prov_corsica", "prov_sardinia", "prov_sicily", "prov_malta", "prov_cyprus", "prov_greenland", "prov_baleares", "prov_gotland", "prov_crete", "prov_jan_mayen", "prov_faroes", "prov_mann", "prov_shetlands", "prov_orkney", "prov_channel_islands", "prov_madiera", "prov_canarias", "prov_sjaeland", "prov_bornholm", "prov_bear_island", "prov_pantelleria", "prov_iberia", "prov_scandinavia", "prov_jutland", "prov_fyn", "prov_hiiumaa", "prov_saaremaa", "prov_italy", "prov_elba", "prov_france", "prov_netherlands", "prov_belgium", "prov_luxembourg", "prov_switzerland", "prov_balkans", "prov_crimea", "prov_germany", "prov_poland", "prov_baltics", "prov_finland", "prov_aland", "prov_ukraine", "prov_russia"], + + "region_north_america": ["prov_north_america", "prov_cuba", "prov_bermuda", "prov_jamaica", "prov_hispaniola", "prov_aleutians", "prov_bahamas", "prov_turks_and_caicos", "prov_puerto_rico", "prov_barbados", "prov_grenada", "prov_st_vincent", "prov_st_lucia", "prov_martinique", "prov_dominica", "prov_guadeloupe", "prov_montserrat", "prov_antigua", "prov_barbuda", "prov_st_kitts", "prov_west_virgin_islands", "prov_east_virgin_islands", "prov_cayman_islands", "prov_angulia", "prov_central_america", "prov_mexico", "prov_victoria", "prov_calgary", "prov_saskatoon", "prov_winnipeg", "prov_ottawa", "prov_quebec", "prov_new_brunswick", "prov_prince_edward_island", "prov_nova_scotia", "prov_labrador", "prov_newfoundland", "prov_whitehorse", "prov_yellowknife", "prov_iqaluit"], + + "region_south_america": ["prov_south_america", "prov_galapagos", "prov_falklands", "prov_south_georgia"], + + "region_africa": ["prov_africa", "prov_madagascar", "prov_socotra", "prov_mauritius", "prov_reunion", "prov_comoros", "prov_sao_tome", "prov_fernando_po", "prov_cape_verde", "prov_ascension", "prov_st_helena", "prov_tristan_da_cunha", "prov_seychelles", "prov_prince_edward_islands", "prov_kerguelen_islands", "prov_heard_island", "prov_egypt", "prov_morocco"], + + "region_asia": ["prov_middle_east", "prov_ceylon", "prov_formosa", "prov_sakhalin", "prov_maldives", "prov_hainan", "prov_hokkaido", "prov_diego_garcia", "prov_philippines", "prov_india", "prov_andamans", "prov_nicobar_islands", "prov_indochina", "prov_korea", "prov_okinawa", "prov_yaeyama", "prov_kyushu", "prov_shikoku", "prov_japan", "prov_kurils", "prov_manchuria", "prov_china", "prov_central_asia", "prov_siberia", "prov_iran", "prov_anatolia"], + + "region_oceania": ["prov_indonesia", "prov_north_island", "prov_south_island", "prov_tasmania", "prov_australia", "prov_hawaii", "prov_oceania"] +} diff --git a/game/common/map/water.json b/game/common/map/water.json new file mode 100644 index 0000000..fda53a9 --- /dev/null +++ b/game/common/map/water.json @@ -0,0 +1,6 @@ + +[ + "prov_aral_sea", "prov_caspian_sea", "prov_lake_ladoga", "prov_lake_ontario", "prov_lake_erie", "prov_lake_huron", "prov_lake_michigan", "prov_lake_superior", "prov_lake_baikal", "prov_lake_woods", "prov_lake_manitoba", "prov_reindeer_lake", "prov_lake_ronge", "prov_lake_athabasca", "prov_great_slave_lake", "prov_great_bear_lake", + + "prov_azov_sea", "prov_black_sea", "prov_marmara_sea", "prov_agean_sea", "prov_ionian_sea", "prov_adriatic_sea", "prov_tyrrhenian_sea", "prov_east_mediterranean", "prov_central_mediterranean", "prov_west_mediterranean", "prov_ligurian_sea", "prov_balearic_sea", "prov_alboran_sea", "prov_gulf_bothnia", "prov_gulf_finland", "prov_gulf_riga", "prov_baltic_sea", "prov_danish_straits", "prov_english_channel", "prov_irish_sea", "prov_biscay_bay", "prov_north_sea", "prov_red_sea", "prov_arabian_sea", "prov_persian_gulf", "prov_andaman_sea", "prov_bay_bengal", "prov_okhotsk_sea", "prov_japan_sea", "prov_east_china_sea", "prov_south_china_sea", "prov_philippine_sea", "prov_celebes_sea", "prov_java_sea", "prov_banda_sea", "prov_arafura_sea", "prov_gulf_mexico", "prov_caribbean_sea", "prov_mozambique_channel", "prov_zanj_sea", "prov_kara_sea", "prov_barents_sea", "prov_norwegian_sea", "prov_greenland_sea", "prov_labrador_sea", "prov_hudson_bay", "prov_gulf_st_lawrence", "prov_gulf_alaska", "prov_gulf_california", "prov_east_siberian_sea", "prov_sargasso_sea", "prov_gulf_guinea", "prov_celtic_sea", "prov_argentine_sea", "prov_chilean_sea", "prov_north_atlantic", "prov_central_atlantic", "prov_south_atlantic", "prov_indian_ocean", "prov_great_australian_bight", "prov_tasman_sea", "prov_coral_sea", "prov_melanesia", "prov_micronesia", "prov_polynesia", "prov_north_pacific", "prov_south_pacific", "prov_bering_sea", "prov_chukchi_sea", "prov_beaufort_sea" +] diff --git a/game/localisation/en_GB/mapmodes.csv b/game/localisation/en_GB/mapmodes.csv new file mode 100644 index 0000000..440175f --- /dev/null +++ b/game/localisation/en_GB/mapmodes.csv @@ -0,0 +1,6 @@ + +,, Test Mapmodes +mapmode_province,Province Mapmode +mapmode_region,Region Mapmode +mapmode_terrain,Terrain Mapmode +mapmode_index,Index Mapmode diff --git a/game/localisation/en_GB/mapmodes.csv.import b/game/localisation/en_GB/mapmodes.csv.import new file mode 100644 index 0000000..8dd0c09 --- /dev/null +++ b/game/localisation/en_GB/mapmodes.csv.import @@ -0,0 +1,3 @@ +[remap] + +importer="keep" diff --git a/game/localisation/en_GB/menus.csv b/game/localisation/en_GB/menus.csv index 27a0858..3c3fff1 100644 --- a/game/localisation/en_GB/menus.csv +++ b/game/localisation/en_GB/menus.csv @@ -1,3 +1,4 @@ + ,, Main Menu MAINMENU_TITLE,OpenVic2 MAINMENU_NEW_GAME,New Game @@ -48,5 +49,29 @@ GAMELOBBY_START,Start Game GAMELOBBY_BACK,Back ,, Game Session Menu -GAMESESSIONMENU_RESIGN,Resign +GAMESESSIONMENU_SAVE,Save Game +GAMESESSIONMENU_LOAD,Load Game +GAMESESSIONMENU_OPTIONS,Options +GAMESESSIONMENU_MAINMENU,Resign +GAMESESSIONMENU_QUIT,Quit GAMESESSIONMENU_CLOSE,Close + +GAMESESSIONMENU_MAINMENU_DIALOG_TITLE,Resign Game +GAMESESSIONMENU_MAINMENU_DIALOG_TEXT,Are you sure you want to resign and return to the main menu? +GAMESESSIONMENU_QUIT_DIALOG_TITLE,Quit Game +GAMESESSIONMENU_QUIT_DIALOG_TEXT,Are you sure you want to quit and return to desktop? + +DIALOG_OK,OK +DIALOG_CANCEL,Cancel +DIALOG_SAVE_AND_RESIGN,Save and Resign +DIALOG_SAVE_AND_QUIT,Save and Quit + +,, Province Overview Panel +province_MISSING,No Province +region_MISSING,No Region +LIFE_RATING_TOOLTIP,Liferating: %d +building_MISSING,No Building +building_fort,Fort +building_naval_base,Naval Base +building_railroad,Railroad +EXPAND_PROVINCE_BUILDING,Expand diff --git a/game/localisation/en_GB/provinces.csv b/game/localisation/en_GB/provinces.csv new file mode 100644 index 0000000..8f1679d --- /dev/null +++ b/game/localisation/en_GB/provinces.csv @@ -0,0 +1,245 @@ + +,, Europe +prov_britain,Britain +prov_ireland,Ireland +prov_iceland,Iceland +prov_corsica,Corsica +prov_sardinia,Sardinia +prov_sicily,Sicily +prov_malta,Malta +prov_cyprus,Cyprus +prov_greenland,Greenland +prov_baleares,Balearic Islands +prov_gotland,Gotland +prov_crete,Crete +prov_jan_mayen,Jan Mayen +prov_faroes,Faroe Islands +prov_mann,Isle of Mann +prov_shetlands,Shetlands +prov_orkney,Orkney +prov_channel_islands,Channel Islands +prov_madiera,Madiera +prov_canarias,Canarias +prov_sjaeland,Sjaeland +prov_bornholm,Bornholm +prov_bear_island,Bear Island +prov_pantelleria,Pantelleria +prov_iberia,Iberia +prov_scandinavia,Scandinavia +prov_jutland,Jutland +prov_fyn,Fyn +prov_hiiumaa,Hiiumaa +prov_saaremaa,Saaremaa +prov_italy,Italy +prov_elba,Elba +prov_france,France +prov_netherlands,Netherlands +prov_belgium,Belgium +prov_luxembourg,Luxembourg +prov_switzerland,Switzerland +prov_balkans,Balkans +prov_crimea,Crimea +prov_germany,Germany +prov_poland,Poland +prov_baltics,Baltics +prov_finland,Finland +prov_aland,Åland +prov_ukraine,Ukraine +prov_russia,Russia + +,, North America +prov_north_america_NAME,North America +prov_cuba_NAME,Cuba +prov_bermuda_NAME,Bermuda +prov_jamaica_NAME,Jamaica +prov_hispaniola_NAME,Hispaniola +prov_aleutians_name,Aleutian Islands +prov_bahamas_NAME,Bahamas +prov_turks_and_caicos_NAME,Turks and Caicos +prov_puerto_rico_NAME,Puerto Rico +prov_barbados_NAME,Barbados +prov_grenada_NAME,Grenada +prov_st_vincent_NAME,St Vincent +prov_st_lucia_NAME,St Lucia +prov_martinique_NAME,Martinique +prov_dominica_NAME,Dominica +prov_guadeloupe_NAME,Guadeloupe +prov_montserrat_NAME,Montserrat +prov_antigua_NAME,Antigua +prov_barbuda_NAME,Barbuda +prov_st_kitts_NAME,St Kitts +prov_west_virgin_islands_NAME,West Virgin Islands +prov_east_virgin_islands_NAME,East Virgin Islands +prov_cayman_islands_NAME,Cayman Islands +prov_angulia_NAME,Angulia +prov_central_america_NAME,Central America +prov_mexico_NAME,Mexico + +,, Canada +prov_victoria_NAME,Victoria +prov_calgary_NAME,Calgary +prov_saskatoon_NAME,Saskatoon +prov_winnipeg_NAME,Winnipeg +prov_ottawa_NAME,Ottawa +prov_quebec_NAME,Quebec +prov_new_brunswick_NAME,New Brunswick +prov_prince_edward_island_NAME,Prince Edward Island +prov_nova_scotia_NAME,Nova Scotia +prov_labrador_NAME,Labrador +prov_newfoundland_NAME,Newfoundland +prov_whitehorse_NAME,Whitehorse +prov_yellowknife_NAME,Yellowknife +prov_iqaluit_NAME,Iqaluit + +,, South America +prov_south_america,South America +prov_galapagos,Galapagos +prov_falklands,Falklands +prov_south_georgia,South Georgia + +,, Africa +prov_africa,Africa +prov_madagascar,Madagascar +prov_socotra,Socotra +prov_mauritius,Mauritius +prov_reunion,Réunion +prov_comoros,Comoros +prov_sao_tome,Sao Tome +prov_fernando_po,Fernando Po +prov_cape_verde,Cape Verde +prov_ascension,Ascension +prov_st_helena,St Helena +prov_tristan_da_cunha,Tristan da Cunha +prov_seychelles,Seychelles +prov_prince_edward_islands,Prince Edward Islands +prov_kerguelen_islands,Kerguelen Islands +prov_heard_island,Heard Island +prov_egypt,Egypt +prov_morocco,Morocco + +,, Asia +prov_middle_east,Middle East +prov_ceylon,Ceylon +prov_formosa,Formosa +prov_sakhalin,Sakhalin +prov_maldives,Maldives +prov_hainan,Hainan +prov_hokkaido,Hokkaido +prov_diego_garcia,Diego Garcia +prov_philippines,Philippines +prov_india,India +prov_andamans,Andaman Islands +prov_nicobar_islands,Nicobar Islands +prov_indochina,Indochina +prov_korea,Korea +prov_okinawa,Okinawa +prov_yaeyama,Yaeyama +prov_kyushu,Kyushu +prov_shikoku,Shikoku +prov_japan,Japan +prov_kurils,Kuril Islands +prov_manchuria,Manchuria +prov_china,China +prov_central_asia,Central Asia +prov_siberia,Siberia +prov_iran,Iran +prov_anatolia,Anatolia + +,, Oceania +prov_oceania,Oceania +prov_indonesia,Indonesia +prov_north_island,North Island +prov_south_island,South Island +prov_tasmania,Tasmania +prov_australia,Australia +prov_hawaii,Hawaii + +,, Lakes +prov_aral_sea,Aral Sea +prov_caspian_sea,Caspian Sea +prov_lake_ladoga,Lake Ladoga +prov_lake_ontario,Lake Ontario +prov_lake_erie,Lake Erie +prov_lake_huron,Lake Huron +prov_lake_michigan,Lake Michigan +prov_lake_superior,Lake Superior +prov_lake_baikal,Lake Baikal +prov_lake_woods,Lake of the Woods +prov_lake_manitoba,Lake Manitoba +prov_reindeer_lake,Reindeer Lake +prov_lake_ronge,Lac la Ronge +prov_lake_athabasca,Lake Athabasca +prov_great_slave_lake,Great Slave Lake +prov_great_bear_lake,Great Bear Lake + +,, Seas and Oceans +prov_azov_sea,Sea of Azov +prov_black_sea,Black Sea +prov_marmara_sea,Sea of Marmara +prov_agean_sea,Agean Sea +prov_ionian_sea,Ionian Sea +prov_adriatic_sea,Adriatic Sea +prov_tyrrhenian_sea,Tyrrhenian Sea +prov_east_mediterranean,East Mediterranean Sea +prov_central_mediterranean,Central Mediterranean Sea +prov_west_mediterranean,West Mediterranean Sea +prov_ligurian_sea,Ligurian Sea +prov_balearic_sea,Balearic Sea +prov_alboran_sea,Alboran Sea +prov_gulf_bothnia,Gulf of Bothnia +prov_gulf_finland,Gulf of Finland +prov_gulf_riga,Gulf of Riga +prov_baltic_sea,Baltic Sea +prov_danish_straits,Danish Straits +prov_english_channel,English Channel +prov_irish_sea,Irish Sea +prov_biscay_bay,Bay of Biscay +prov_north_sea,North Sea +prov_red_sea,Red Sea +prov_arabian_sea,Arabian Sea +prov_persian_gulf,Persian Gulf +prov_andaman_sea,Andaman Sea +prov_bay_bengal,Bay of Bengal +prov_okhotsk_sea,Sea of Okhotsk +prov_japan_sea,Sea of Japan +prov_east_china_sea,East China Sea +prov_south_china_sea,South China Sea +prov_philippine_sea,Philippine Sea +prov_celebes_sea,Celebes Sea +prov_java_sea,Java Sea +prov_banda_sea,Banda Sea +prov_arafura_sea,Arafura Sea +prov_gulf_mexico,Gulf of Mexico +prov_caribbean_sea,Caribbean Sea +prov_mozambique_channel,Mozambique Channel +prov_zanj_sea,Sea of Zanj +prov_kara_sea,Kara Sea +prov_barents_sea,Barents Sea +prov_norwegian_sea,Norwegian Sea +prov_greenland_sea,Greenland Sea +prov_labrador_sea,Labrador Sea +prov_hudson_bay,Hudson Bay +prov_gulf_st_lawrence,Gulf of St Lawrence +prov_gulf_alaska,Gulf of Alaska +prov_gulf_california,Gulf of California +prov_east_siberian_sea,East Siberian Sea +prov_sargasso_sea,Sargasso Sea +prov_gulf_guinea,Gulf of Guinea +prov_celtic_sea,Celtic Sea +prov_argentine_sea,Argentine Sea +prov_chilean_sea,Chilean Sea +prov_north_atlantic,North Atlantic Ocean +prov_central_atlantic,Central Atlantic Ocean +prov_south_atlantic,South Atlantic Ocean +prov_indian_ocean,Indian Ocean +prov_great_australian_bight,Great Australian Bight +prov_tasman_sea,Tasman Sea +prov_coral_sea,Coral Sea +prov_melanesia,Melanesia +prov_micronesia,Micronesia +prov_polynesia,Polynesia +prov_north_pacific,North Pacific Ocean +prov_south_pacific,South Pacific Ocean +prov_bering_sea,Bering Sea +prov_chukchi_sea,Chukchi Sea +prov_beaufort_sea,Beaufort Sea diff --git a/game/localisation/en_GB/provinces.csv.import b/game/localisation/en_GB/provinces.csv.import new file mode 100644 index 0000000..8dd0c09 --- /dev/null +++ b/game/localisation/en_GB/provinces.csv.import @@ -0,0 +1,3 @@ +[remap] + +importer="keep" diff --git a/game/localisation/en_GB/regions.csv b/game/localisation/en_GB/regions.csv new file mode 100644 index 0000000..258cce6 --- /dev/null +++ b/game/localisation/en_GB/regions.csv @@ -0,0 +1,8 @@ + +,, Regions +region_europe,Europe +region_north_america,North America +region_south_america,South America +region_africa,Africa +region_asia,Asia +region_oceania,Oceania diff --git a/game/localisation/en_GB/regions.csv.import b/game/localisation/en_GB/regions.csv.import new file mode 100644 index 0000000..8dd0c09 --- /dev/null +++ b/game/localisation/en_GB/regions.csv.import @@ -0,0 +1,3 @@ +[remap] + +importer="keep" diff --git a/game/localisation/en_US/menus.csv b/game/localisation/en_US/menus.csv index 27a0858..807d1cb 100644 --- a/game/localisation/en_US/menus.csv +++ b/game/localisation/en_US/menus.csv @@ -1,3 +1,4 @@ + ,, Main Menu MAINMENU_TITLE,OpenVic2 MAINMENU_NEW_GAME,New Game @@ -48,5 +49,9 @@ GAMELOBBY_START,Start Game GAMELOBBY_BACK,Back ,, Game Session Menu -GAMESESSIONMENU_RESIGN,Resign +GAMESESSIONMENU_SAVE,Save Game +GAMESESSIONMENU_LOAD,Load Game +GAMESESSIONMENU_OPTIONS,Options +GAMESESSIONMENU_MAINMENU,Resign +GAMESESSIONMENU_QUIT,Quit GAMESESSIONMENU_CLOSE,Close diff --git a/game/localisation/fr_FR/menus.csv b/game/localisation/fr_FR/menus.csv index 8e8a7ad..0d84b64 100644 --- a/game/localisation/fr_FR/menus.csv +++ b/game/localisation/fr_FR/menus.csv @@ -1,3 +1,4 @@ + ,, Main Menu MAINMENU_TITLE,OpenVic2 MAINMENU_NEW_GAME,Nouveau Jeu @@ -48,5 +49,9 @@ GAMELOBBY_START,Démarrer Jeu GAMELOBBY_BACK,Retourner ,, Game Session Menu -GAMESESSIONMENU_RESIGN,Démissionner +GAMESESSIONMENU_SAVE,Sauvegarder la Partie +GAMESESSIONMENU_LOAD,Charger la Partie +GAMESESSIONMENU_OPTIONS,Options +GAMESESSIONMENU_MAINMENU,Démissionner +GAMESESSIONMENU_QUIT,Quitter GAMESESSIONMENU_CLOSE,Fermer diff --git a/game/project.godot b/game/project.godot index 363bbc1..ff4081e 100644 --- a/game/project.godot +++ b/game/project.godot @@ -44,6 +44,55 @@ enabled=PackedStringArray("res://addons/keychain/plugin.cfg", "res://addons/open theme/custom="res://theme/default_theme.tres" +[input] + +map_north={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"echo":false,"script":null) +] +} +map_east={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"echo":false,"script":null) +] +} +map_south={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null) +] +} +map_west={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"echo":false,"script":null) +] +} +map_zoom_in={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(174, 17),"global_position":Vector2(180, 80),"factor":1.0,"button_index":4,"pressed":true,"double_click":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":113,"echo":false,"script":null) +] +} +map_zoom_out={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(325, 24),"global_position":Vector2(331, 87),"factor":1.0,"button_index":5,"pressed":true,"double_click":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"echo":false,"script":null) +] +} +map_drag={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"pressed":false,"double_click":false,"script":null) +] +} +map_click={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null) +] +} + [internationalization] locale/translation_remaps={} diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index 25a185f..7540d3e 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -2,3 +2,20 @@ extends Node var Options = preload("Events/Options.gd").new() var Localisation = preload("Events/Localisation.gd").new() + +const _province_identifier_file : String = "res://common/map/provinces.json" +const _water_province_file : String = "res://common/map/water.json" +const _region_file : String = "res://common/map/regions.json" +const _province_shape_file : String = "res://common/map/provinces.png" + +# REQUIREMENTS +# * FS-333, FS-334, FS-335, FS-341 +func _ready(): + if GameSingleton.load_province_identifier_file(_province_identifier_file) != OK: + push_error("Failed to load province identifiers") + if GameSingleton.load_water_province_file(_water_province_file) != OK: + push_error("Failed to load water provinces") + if GameSingleton.load_region_file(_region_file) != OK: + push_error("Failed to load regions") + if GameSingleton.load_province_shape_file(_province_shape_file) != OK: + push_error("Failed to load province shapes") diff --git a/game/src/GameMenu.tscn b/game/src/GameMenu.tscn index aabb29c..c642351 100644 --- a/game/src/GameMenu.tscn +++ b/game/src/GameMenu.tscn @@ -43,7 +43,6 @@ anchor_left = 1.0 anchor_right = 1.0 offset_left = -184.0 offset_right = -34.0 -offset_bottom = 110.0 grow_horizontal = 0 [connection signal="credits_button_pressed" from="MainMenu" to="." method="_on_main_menu_credits_button_pressed"] diff --git a/game/src/GameSession/GameSession.gd b/game/src/GameSession/GameSession.gd index 0d69bf2..556b98e 100644 --- a/game/src/GameSession/GameSession.gd +++ b/game/src/GameSession/GameSession.gd @@ -3,14 +3,14 @@ extends Control @export var _game_session_menu : Control func _ready(): - print("GameSession ready") + Events.Options.load_settings_from_file() + if GameSingleton.setup() != OK: + push_error("Failed to setup game") + +func _process(delta : float): + GameSingleton.try_tick() # REQUIREMENTS: # * SS-42 -func _on_game_session_menu_button_pressed(): +func _on_game_session_menu_button_pressed() -> void: _game_session_menu.visible = !_game_session_menu.visible - -# REQUIREMENTS: -# * SS-64 -func _on_game_session_menu_close_button_pressed(): - _game_session_menu.hide() diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index f984daf..b993acf 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -1,20 +1,28 @@ -[gd_scene load_steps=4 format=3 uid="uid://bgnupcshe1m7r"] +[gd_scene load_steps=9 format=3 uid="uid://bgnupcshe1m7r"] [ext_resource type="Script" path="res://src/GameSession/GameSession.gd" id="1_eklvp"] +[ext_resource type="PackedScene" uid="uid://cvl76duuym1wq" path="res://src/MusicConductor/MusicPlayer.tscn" id="2_kt6aa"] [ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/GameSession/MapControlPanel.tscn" id="3_afh6d"] [ext_resource type="PackedScene" uid="uid://dvdynl6eir40o" path="res://src/GameSession/GameSessionMenu.tscn" id="3_bvmqh"] +[ext_resource type="PackedScene" uid="uid://dkehmdnuxih2r" path="res://src/GameSession/MapView.tscn" id="4_xkg5j"] +[ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_osjnn"] +[ext_resource type="PackedScene" uid="uid://cnbfxjy1m6wja" path="res://src/OptionMenu/OptionsMenu.tscn" id="6_p5mnx"] +[ext_resource type="PackedScene" uid="uid://dd8k3p7r3huwc" path="res://src/GameSession/GameSpeedPanel.tscn" id="7_myy4q"] [node name="GameSession" type="Control" node_paths=PackedStringArray("_game_session_menu")] -editor_description = "SS-102" +editor_description = "SS-102, UI-546" layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 +mouse_filter = 2 script = ExtResource("1_eklvp") _game_session_menu = NodePath("GameSessionMenu") +[node name="MapView" parent="." instance=ExtResource("4_xkg5j")] + [node name="GameSessionMenu" parent="." instance=ExtResource("3_bvmqh")] visible = false layout_mode = 1 @@ -36,5 +44,36 @@ anchor_bottom = 1.0 grow_horizontal = 0 grow_vertical = 0 -[connection signal="close_button_pressed" from="GameSessionMenu" to="." method="_on_game_session_menu_close_button_pressed"] +[node name="ProvinceOverviewPanel" parent="." instance=ExtResource("5_osjnn")] +layout_mode = 1 + +[node name="GameSpeedPanel" parent="." instance=ExtResource("7_myy4q")] +layout_mode = 0 +offset_right = 302.0 +offset_bottom = 31.0 + +[node name="OptionsMenu" parent="." instance=ExtResource("6_p5mnx")] +visible = false +layout_mode = 1 + +[node name="MusicPlayer" parent="." instance=ExtResource("2_kt6aa")] +layout_mode = 1 +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -150.0 +offset_right = 0.0 +grow_horizontal = 0 + +[connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_camera_changed"] +[connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"] +[connection signal="options_button_pressed" from="GameSessionMenu" to="OptionsMenu" method="show"] [connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"] +[connection signal="mapmode_changed" from="MapControlPanel" to="MapView" method="_update_colour_texture"] +[connection signal="minimap_clicked" from="MapControlPanel" to="MapView" method="_on_minimap_clicked"] +[connection signal="mouse_entered" from="MapControlPanel" to="MapView" method="_on_mouse_exited_viewport"] +[connection signal="mouse_exited" from="MapControlPanel" to="MapView" method="_on_mouse_entered_viewport"] +[connection signal="zoom_in_button_pressed" from="MapControlPanel" to="MapView" method="zoom_in"] +[connection signal="zoom_out_button_pressed" from="MapControlPanel" to="MapView" method="zoom_out"] +[connection signal="back_button_pressed" from="OptionsMenu" to="MapView" method="enable_processing"] +[connection signal="back_button_pressed" from="OptionsMenu" to="OptionsMenu" method="hide"] diff --git a/game/src/GameSession/GameSessionMenu.gd b/game/src/GameSession/GameSessionMenu.gd index 3722b52..6f373d7 100644 --- a/game/src/GameSession/GameSessionMenu.gd +++ b/game/src/GameSession/GameSessionMenu.gd @@ -1,19 +1,70 @@ extends PanelContainer -signal close_button_pressed - @export var _main_menu_scene : PackedScene -func _ready(): - print("GameSessionMenu ready") +@export var _main_menu_dialog : AcceptDialog +@export var _quit_dialog : AcceptDialog + +var _main_menu_save_button : Button +var _main_menu_save_separator : Control +var _quit_save_button : Button +var _quit_save_separator : Control + +signal options_button_pressed + +func _ready() -> void: + _main_menu_save_button = _main_menu_dialog.add_button("DIALOG_SAVE_AND_RESIGN", true, &"save_and_main_menu") + _quit_save_button = _quit_dialog.add_button("DIALOG_SAVE_AND_QUIT", true, &"save_and_quit") + + # Neccessary to center the save buttons and preserve the reference to the separator elements + var dialog_hbox : HBoxContainer = _main_menu_dialog.get_child(2, true) + var index := _main_menu_save_button.get_index(true) + dialog_hbox.move_child(_main_menu_save_button, _main_menu_dialog.get_ok_button().get_index(true)) + dialog_hbox.move_child(_main_menu_dialog.get_ok_button(), index) + _main_menu_save_separator = dialog_hbox.get_child(_main_menu_save_button.get_index(true) - 1) + + dialog_hbox = _quit_dialog.get_child(2, true) + index = _quit_save_button.get_index(true) + dialog_hbox.move_child(_quit_save_button, _quit_dialog.get_ok_button().get_index(true)) + dialog_hbox.move_child(_quit_dialog.get_ok_button(), index) + _quit_save_separator = dialog_hbox.get_child(_quit_save_button.get_index(true) - 1) + +func hide_save_dialog_button() -> void: + _main_menu_save_button.hide() + _main_menu_save_separator.hide() + _quit_save_button.hide() + _quit_save_separator.hide() + +func show_save_dialog_button() -> void: + _main_menu_save_button.show() + _main_menu_save_separator.show() + _quit_save_button.show() + _quit_save_separator.show() # REQUIREMENTS: # * SS-47 # * UIFUN-69 -func _on_to_main_menu_pressed(): +func _on_main_menu_confirmed() -> void: get_tree().change_scene_to_packed(_main_menu_scene) # REQUIREMENTS: -# * UIFUN-69 -func _on_close_button_pressed(): - close_button_pressed.emit() +# * SS-48 +# * UIFUN-70 +func _on_quit_confirmed() -> void: + get_tree().quit() + +# REQUIREMENTS: +# * SS-7, SS-46 +# * UIFUN-11 +func _on_options_button_pressed() -> void: + options_button_pressed.emit() + +func _on_main_menu_dialog_custom_action(action) -> void: + match action: + &"save_and_main_menu": + _on_main_menu_confirmed() + +func _on_quit_dialog_custom_action(action : StringName) -> void: + match action: + &"save_and_quit": + _on_quit_confirmed() diff --git a/game/src/GameSession/GameSessionMenu.tscn b/game/src/GameSession/GameSessionMenu.tscn index 45fff4b..99f38df 100644 --- a/game/src/GameSession/GameSessionMenu.tscn +++ b/game/src/GameSession/GameSessionMenu.tscn @@ -1,28 +1,89 @@ -[gd_scene load_steps=3 format=3 uid="uid://dvdynl6eir40o"] +[gd_scene load_steps=4 format=3 uid="uid://dvdynl6eir40o"] +[ext_resource type="Theme" uid="uid://dndova5cw036e" path="res://theme/game_session_menu.tres" id="1_2onog"] [ext_resource type="Script" path="res://src/GameSession/GameSessionMenu.gd" id="1_usq6o"] [ext_resource type="PackedScene" uid="uid://o4u142w4qkln" path="res://src/GameMenu.tscn" id="2_xi6a4"] -[node name="GameSessionMenu" type="PanelContainer"] +[node name="GameSessionMenu" type="PanelContainer" node_paths=PackedStringArray("_main_menu_dialog", "_quit_dialog")] +process_mode = 3 editor_description = "UI-68" +theme = ExtResource("1_2onog") +theme_type_variation = &"SessionPanel" script = ExtResource("1_usq6o") _main_menu_scene = ExtResource("2_xi6a4") +_main_menu_dialog = NodePath("MainMenuDialog") +_quit_dialog = NodePath("QuitDialog") -[node name="VBoxContainer" type="VBoxContainer" parent="."] +[node name="ButtonListMargin" type="MarginContainer" parent="."] layout_mode = 2 +theme_override_constants/margin_left = 10 +theme_override_constants/margin_top = 10 +theme_override_constants/margin_right = 10 +theme_override_constants/margin_bottom = 10 -[node name="MainMenuButton" type="Button" parent="VBoxContainer"] +[node name="ButtonList" type="VBoxContainer" parent="ButtonListMargin"] +layout_mode = 2 + +[node name="SaveButton" type="Button" parent="ButtonListMargin/ButtonList"] +editor_description = "UI-69" +layout_mode = 2 +theme_type_variation = &"SessionButton" +text = "GAMESESSIONMENU_SAVE" + +[node name="LoadButton" type="Button" parent="ButtonListMargin/ButtonList"] +editor_description = "UI-70" +layout_mode = 2 +theme_type_variation = &"SessionButton" +text = "GAMESESSIONMENU_LOAD" + +[node name="OptionsButton" type="Button" parent="ButtonListMargin/ButtonList"] +editor_description = "UI-10" +layout_mode = 2 +theme_type_variation = &"SessionButton" +text = "GAMESESSIONMENU_OPTIONS" + +[node name="MainMenuButton" type="Button" parent="ButtonListMargin/ButtonList"] editor_description = "UI-71" layout_mode = 2 -text = "GAMESESSIONMENU_RESIGN" +theme_type_variation = &"SessionButton" +text = "GAMESESSIONMENU_MAINMENU" + +[node name="QuitButton" type="Button" parent="ButtonListMargin/ButtonList"] +editor_description = "UI-72" +layout_mode = 2 +theme_type_variation = &"SessionButton" +text = "GAMESESSIONMENU_QUIT" -[node name="HSeparator" type="HSeparator" parent="VBoxContainer"] +[node name="CloseSeparator" type="HSeparator" parent="ButtonListMargin/ButtonList"] layout_mode = 2 +theme_type_variation = &"SessionSeparator" -[node name="CloseButton" type="Button" parent="VBoxContainer"] -editor_description = "UI-80" +[node name="CloseButton" type="Button" parent="ButtonListMargin/ButtonList"] +editor_description = "SS-64, UI-80, UIFUN-79" layout_mode = 2 +theme_type_variation = &"SessionButton" text = "GAMESESSIONMENU_CLOSE" -[connection signal="pressed" from="VBoxContainer/MainMenuButton" to="." method="_on_to_main_menu_pressed"] -[connection signal="pressed" from="VBoxContainer/CloseButton" to="." method="_on_close_button_pressed"] +[node name="MainMenuDialog" type="ConfirmationDialog" parent="."] +disable_3d = true +title = "GAMESESSIONMENU_MAINMENU_DIALOG_TITLE" +size = Vector2i(384, 100) +ok_button_text = "DIALOG_OK" +dialog_text = "GAMESESSIONMENU_MAINMENU_DIALOG_TEXT" +cancel_button_text = "DIALOG_CANCEL" + +[node name="QuitDialog" type="ConfirmationDialog" parent="."] +disable_3d = true +title = "GAMESESSIONMENU_QUIT_DIALOG_TITLE" +ok_button_text = "DIALOG_OK" +dialog_text = "GAMESESSIONMENU_QUIT_DIALOG_TEXT" +cancel_button_text = "DIALOG_CANCEL" + +[connection signal="pressed" from="ButtonListMargin/ButtonList/OptionsButton" to="." method="_on_options_button_pressed"] +[connection signal="pressed" from="ButtonListMargin/ButtonList/MainMenuButton" to="MainMenuDialog" method="popup_centered"] +[connection signal="pressed" from="ButtonListMargin/ButtonList/QuitButton" to="QuitDialog" method="popup_centered"] +[connection signal="pressed" from="ButtonListMargin/ButtonList/CloseButton" to="." method="hide"] +[connection signal="confirmed" from="MainMenuDialog" to="." method="_on_main_menu_confirmed"] +[connection signal="custom_action" from="MainMenuDialog" to="." method="_on_main_menu_dialog_custom_action"] +[connection signal="confirmed" from="QuitDialog" to="." method="_on_quit_confirmed"] +[connection signal="custom_action" from="QuitDialog" to="." method="_on_quit_dialog_custom_action"] diff --git a/game/src/GameSession/GameSpeedPanel.gd b/game/src/GameSession/GameSpeedPanel.gd new file mode 100644 index 0000000..80708b1 --- /dev/null +++ b/game/src/GameSession/GameSpeedPanel.gd @@ -0,0 +1,37 @@ +extends PanelContainer + +#UI-74 UI-75 UI-76 UI-77 + +@export var _longform_date_button : Button +@export var _play_pause_display_button : Button +@export var _decrease_speed_button : Button +@export var _increase_speed_button : Button + +func _ready(): + GameSingleton.state_updated.connect(_update_buttons) + _update_buttons() + +func _update_buttons(): + _play_pause_display_button.text = "⏸ " if GameSingleton.is_paused() else "▶" + + _increase_speed_button.disabled = not GameSingleton.can_increase_speed() + _decrease_speed_button.disabled = not GameSingleton.can_decrease_speed() + + _longform_date_button.text = GameSingleton.get_longform_date() + + +func _on_decrease_speed_button_pressed(): + GameSingleton.decrease_speed() + _update_buttons() + +func _on_increase_speed_button_pressed(): + GameSingleton.increase_speed() + _update_buttons() + +func _on_play_pause_display_button_pressed(): + GameSingleton.toggle_paused() + _update_buttons() + +func _on_longform_date_label_pressed(): + GameSingleton.toggle_paused() + _update_buttons() diff --git a/game/src/GameSession/GameSpeedPanel.tscn b/game/src/GameSession/GameSpeedPanel.tscn new file mode 100644 index 0000000..8a37565 --- /dev/null +++ b/game/src/GameSession/GameSpeedPanel.tscn @@ -0,0 +1,38 @@ +[gd_scene load_steps=2 format=3 uid="uid://dd8k3p7r3huwc"] + +[ext_resource type="Script" path="res://src/GameSession/GameSpeedPanel.gd" id="1_pfs8t"] + +[node name="GameSpeedPanel" type="PanelContainer" node_paths=PackedStringArray("_longform_date_button", "_play_pause_display_button", "_decrease_speed_button", "_increase_speed_button")] +script = ExtResource("1_pfs8t") +_longform_date_button = NodePath("ButtonList/LongformDateButton") +_play_pause_display_button = NodePath("ButtonList/PlayPauseDisplayButton") +_decrease_speed_button = NodePath("ButtonList/DecreaseSpeedButton") +_increase_speed_button = NodePath("ButtonList/IncreaseSpeedButton") + +[node name="ButtonList" type="HBoxContainer" parent="."] +layout_mode = 2 + +[node name="LongformDateButton" type="Button" parent="ButtonList"] +custom_minimum_size = Vector2(200, 0) +layout_mode = 2 +text = "LONGFORM DATE" + +[node name="PlayPauseDisplayButton" type="Button" parent="ButtonList"] +custom_minimum_size = Vector2(30, 0) +layout_mode = 2 +text = "⏸ " + +[node name="DecreaseSpeedButton" type="Button" parent="ButtonList"] +custom_minimum_size = Vector2(30, 0) +layout_mode = 2 +text = "-" + +[node name="IncreaseSpeedButton" type="Button" parent="ButtonList"] +custom_minimum_size = Vector2(30, 0) +layout_mode = 2 +text = "+" + +[connection signal="pressed" from="ButtonList/LongformDateButton" to="." method="_on_longform_date_label_pressed"] +[connection signal="pressed" from="ButtonList/PlayPauseDisplayButton" to="." method="_on_play_pause_display_button_pressed"] +[connection signal="pressed" from="ButtonList/DecreaseSpeedButton" to="." method="_on_decrease_speed_button_pressed"] +[connection signal="pressed" from="ButtonList/IncreaseSpeedButton" to="." method="_on_increase_speed_button_pressed"] diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd index ad56536..73d7e06 100644 --- a/game/src/GameSession/MapControlPanel.gd +++ b/game/src/GameSession/MapControlPanel.gd @@ -1,8 +1,59 @@ extends PanelContainer signal game_session_menu_button_pressed +signal mapmode_changed +signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) +signal minimap_clicked(pos_clicked : Vector2) +signal zoom_in_button_pressed +signal zoom_out_button_pressed + +@export var _mapmodes_grid : GridContainer + +var _mapmode_button_group : ButtonGroup + +# REQUIREMENTS: +# * UI-550, UI-554 +func _add_mapmode_button(identifier : String) -> void: + var button := Button.new() + button.text = identifier + button.tooltip_text = identifier + button.toggle_mode = true + button.button_group = _mapmode_button_group + button.mouse_filter = MOUSE_FILTER_PASS + _mapmodes_grid.add_child(button) + if _mapmode_button_group.get_pressed_button() == null: + button.button_pressed = true + +func _ready(): + _mapmode_button_group = ButtonGroup.new() + _mapmode_button_group.pressed.connect(_mapmode_pressed) + for index in GameSingleton.get_mapmode_count(): + _add_mapmode_button(GameSingleton.get_mapmode_identifier(index)) # REQUIREMENTS: # * UIFUN-10 -func _on_game_session_menu_button_pressed(): +func _on_game_session_menu_button_pressed() -> void: game_session_menu_button_pressed.emit() + +# REQUIREMENTS: +# * SS-76 +# * UIFUN-129, UIFUN-133 +func _mapmode_pressed(button : BaseButton) -> void: + GameSingleton.set_mapmode(button.tooltip_text) + mapmode_changed.emit() + +func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: + map_view_camera_changed.emit(near_left, far_left, far_right, near_right) + +func _on_minimap_clicked(pos_clicked : Vector2) -> void: + minimap_clicked.emit(pos_clicked) + +# REQUIREMENTS: +# * UIFUN-269 +func _on_zoom_in_button_pressed() -> void: + zoom_in_button_pressed.emit() + +# REQUIREMENTS: +# * UIFUN-270 +func _on_zoom_out_button_pressed() -> void: + zoom_out_button_pressed.emit() diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn index 71d43e7..18b1c3f 100644 --- a/game/src/GameSession/MapControlPanel.tscn +++ b/game/src/GameSession/MapControlPanel.tscn @@ -1,32 +1,110 @@ -[gd_scene load_steps=2 format=3 uid="uid://g524p8lr574w"] +[gd_scene load_steps=7 format=3 uid="uid://g524p8lr574w"] [ext_resource type="Script" path="res://src/GameSession/MapControlPanel.gd" id="1_ign64"] +[ext_resource type="Texture2D" uid="uid://c0sm1jfu4kyv3" path="res://art/ui/minimap.png" id="2_r613r"] +[ext_resource type="Script" path="res://src/GameSession/Minimap.gd" id="3_s4dml"] +[ext_resource type="Texture2D" uid="uid://vr1hq2stk8ny" path="res://art/ui/minimap_frame.png" id="4_f1exl"] -[node name="PanelContainer" type="PanelContainer"] +[sub_resource type="InputEventAction" id="InputEventAction_5nck3"] +action = &"ui_cancel" + +[sub_resource type="Shortcut" id="Shortcut_fc1tk"] +events = [SubResource("InputEventAction_5nck3")] + +[node name="MapControlPanel" type="PanelContainer" node_paths=PackedStringArray("_mapmodes_grid")] editor_description = "SS-103" +mouse_filter = 1 script = ExtResource("1_ign64") +_mapmodes_grid = NodePath("MapPanelMargin/MapPanelList/MapDisplayList/MapmodesGrid") + +[node name="MapPanelMargin" type="MarginContainer" parent="."] +layout_mode = 2 +theme_override_constants/margin_left = 5 +theme_override_constants/margin_top = 5 +theme_override_constants/margin_right = 5 +theme_override_constants/margin_bottom = 5 + +[node name="MapPanelList" type="HBoxContainer" parent="MapPanelMargin"] +layout_mode = 2 +theme_override_constants/separation = 6 +alignment = 1 + +[node name="MapDisplayList" type="VBoxContainer" parent="MapPanelMargin/MapPanelList"] +layout_mode = 2 +alignment = 1 + +[node name="MapmodesGrid" type="GridContainer" parent="MapPanelMargin/MapPanelList/MapDisplayList"] +editor_description = "UI-750" +layout_mode = 2 +columns = 11 -[node name="HBoxContainer" type="HBoxContainer" parent="."] +[node name="Minimap" type="PanelContainer" parent="MapPanelMargin/MapPanelList/MapDisplayList"] +editor_description = "UI-549" layout_mode = 2 +mouse_filter = 1 -[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"] +[node name="MinimapTexture" type="TextureRect" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap"] +editor_description = "UI-751, FS-338" layout_mode = 2 +texture = ExtResource("2_r613r") -[node name="MapmodesPlaceholder" type="Label" parent="HBoxContainer/VBoxContainer"] +[node name="ViewportQuad" type="Control" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap"] layout_mode = 2 -text = "MAPMODES" +mouse_filter = 2 +script = ExtResource("3_s4dml") -[node name="MinimapPlaceholder" type="Label" parent="HBoxContainer/VBoxContainer"] +[node name="Frame" type="NinePatchRect" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap"] layout_mode = 2 -text = "MINIMAP" +texture = ExtResource("4_f1exl") +draw_center = false +patch_margin_left = 10 +patch_margin_top = 10 +patch_margin_right = 10 +patch_margin_bottom = 10 +axis_stretch_horizontal = 1 +axis_stretch_vertical = 1 -[node name="AuxiliaryPanel" type="VBoxContainer" parent="HBoxContainer"] +[node name="AuxiliaryPanel" type="VBoxContainer" parent="MapPanelMargin/MapPanelList"] editor_description = "UI-761" layout_mode = 2 -[node name="GameSessionMenuButton" type="Button" parent="HBoxContainer/AuxiliaryPanel"] +[node name="GameSessionMenuButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] editor_description = "UI-9" layout_mode = 2 +mouse_filter = 1 +shortcut = SubResource("Shortcut_fc1tk") text = "ESC" -[connection signal="pressed" from="HBoxContainer/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] +[node name="LedgerButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] +editor_description = "UI-860" +layout_mode = 2 +mouse_filter = 1 +text = "L" + +[node name="FindButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] +editor_description = "UI-861" +layout_mode = 2 +mouse_filter = 1 +text = "F" + +[node name="ZoomButtonsContainer" type="HBoxContainer" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] +layout_mode = 2 +alignment = 1 + +[node name="ZoomInButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer"] +editor_description = "UI-862" +layout_mode = 2 +mouse_filter = 1 +text = "+" + +[node name="ZoomOutButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer"] +editor_description = "UI-863" +layout_mode = 2 +mouse_filter = 1 +text = "-" + +[connection signal="map_view_camera_changed" from="." to="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" method="_on_map_view_camera_changed"] +[connection signal="minimap_clicked" from="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"] +[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] +[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer/ZoomInButton" to="." method="_on_zoom_in_button_pressed"] +[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer/ZoomOutButton" to="." method="_on_zoom_out_button_pressed"] diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd new file mode 100644 index 0000000..e74ea59 --- /dev/null +++ b/game/src/GameSession/MapView.gd @@ -0,0 +1,274 @@ +extends Node3D + +signal province_selected(index : int) +signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) + +const _action_north : StringName = &"map_north" +const _action_east : StringName = &"map_east" +const _action_south : StringName = &"map_south" +const _action_west : StringName = &"map_west" +const _action_zoom_in : StringName = &"map_zoom_in" +const _action_zoom_out : StringName = &"map_zoom_out" +const _action_drag : StringName = &"map_drag" +const _action_click : StringName = &"map_click" + +const _shader_param_province_index : StringName = &"province_index_tex" +const _shader_param_province_colour : StringName = &"province_colour_tex" +const _shader_param_hover_index : StringName = &"hover_index" +const _shader_param_selected_index : StringName = &"selected_index" +const _shader_param_terrain_tile_factor : StringName = &"terrain_tile_factor" + +@export var _camera : Camera3D + +@export var _cardinal_move_speed : float = 1.0 +@export var _edge_move_threshold: float = 0.01 +@export var _edge_move_speed: float = 2.5 +var _drag_anchor : Vector2 +var _drag_active : bool = false + +var _mouse_over_viewport : bool = true + +@export var _zoom_target_min : float = 0.05 +@export var _zoom_target_max : float = 5.0 +@export var _zoom_target_step : float = 0.1 +@export var _zoom_epsilon : float = _zoom_target_step * 0.1 +@export var _zoom_speed : float = 5.0 +@export var _zoom_target : float = 1.0: + get: return _zoom_target + set(v): _zoom_target = clamp(v, _zoom_target_min, _zoom_target_max) + +@export var _map_mesh_instance : MeshInstance3D +var _map_mesh : MapMesh +var _map_shader_material : ShaderMaterial +var _map_image_size : Vector2 +var _map_province_colour_image : Image +var _map_province_colour_texture : ImageTexture +var _map_mesh_corner : Vector2 +var _map_mesh_dims : Vector2 + +var _mouse_pos_viewport : Vector2 = Vector2(0.5, 0.5) +var _mouse_pos_map : Vector2 = Vector2(0.5, 0.5) +var _viewport_dims : Vector2 = Vector2(1, 1) + +# ??? Strange Godot/GDExtension Bug ??? +# Upon first opening a clone of this repo with the Godot Editor, +# if GameSingleton.get_province_index_image is called before MapMesh +# is referenced in the script below, then the editor will crash due +# to a failed HashMap lookup. I'm not sure if this is a bug in the +# editor, GDExtension, my own extension, or a combination of them. +# This was an absolute pain to track down. --- hop311 +func _ready(): + if _camera == null: + push_error("MapView's _camera variable hasn't been set!") + return + _zoom_target = _camera.position.y + if _map_mesh_instance == null: + push_error("MapView's _map_mesh variable hasn't been set!") + return + + # Shader Material + var map_material := _map_mesh_instance.get_active_material(0) + if map_material == null: + push_error("Map mesh is missing material!") + return + if not map_material is ShaderMaterial: + push_error("Invalid map mesh material class: ", map_material.get_class()) + return + _map_shader_material = map_material + + # Province index textures + var map_province_index_images := GameSingleton.get_province_index_images() + if map_province_index_images == null or map_province_index_images.is_empty(): + push_error("Failed to get province index image!") + return + var province_index_texture := Texture2DArray.new() + if province_index_texture.create_from_images(map_province_index_images) != OK: + push_error("Failed to generate province index texture array!") + return + _map_shader_material.set_shader_parameter(_shader_param_province_index, province_index_texture) + + # Province colour texture + _map_province_colour_image = GameSingleton.get_province_colour_image() + if _map_province_colour_image == null: + push_error("Failed to get province colour image!") + return + _map_province_colour_texture = ImageTexture.create_from_image(_map_province_colour_image) + _map_shader_material.set_shader_parameter(_shader_param_province_colour, _map_province_colour_texture) + + if not _map_mesh_instance.mesh is MapMesh: + push_error("Invalid map mesh class: ", _map_mesh_instance.mesh.get_class(), "(expected MapMesh)") + return + _map_mesh = _map_mesh_instance.mesh + + # Set map mesh size and get bounds + _map_image_size = Vector2(Vector2i(GameSingleton.get_width(), GameSingleton.get_height())) + _map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y + _map_shader_material.set_shader_parameter(_shader_param_terrain_tile_factor, _map_image_size.y / 64.0) + var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform + _map_mesh_corner = Vector2( + min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), + min(map_mesh_aabb.position.z, map_mesh_aabb.end.z) + ) + _map_mesh_dims = abs(Vector2( + map_mesh_aabb.position.x - map_mesh_aabb.end.x, + map_mesh_aabb.position.z - map_mesh_aabb.end.z + )) + +func _notification(what : int): + match what: + NOTIFICATION_WM_MOUSE_ENTER: # Mouse inside window + _on_mouse_entered_viewport() + NOTIFICATION_WM_MOUSE_EXIT: # Mouse out of window + _on_mouse_exited_viewport() + +func _update_colour_texture() -> void: + GameSingleton.update_colour_image() + _map_province_colour_texture.update(_map_province_colour_image) + +func _world_to_map_coords(pos : Vector3) -> Vector2: + return (Vector2(pos.x, pos.z) - _map_mesh_corner) / _map_mesh_dims + +func _viewport_to_map_coords(pos_viewport : Vector2) -> Vector2: + var ray_origin := _camera.project_ray_origin(pos_viewport) + var ray_normal := _camera.project_ray_normal(pos_viewport) + # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin + var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal) + if typeof(intersection) == TYPE_VECTOR3: + return _world_to_map_coords(intersection as Vector3) + else: + # Normals parallel to the xz-plane could cause null intersections, + # but the camera's orientation should prevent such normals + push_error("Invalid intersection: ", intersection) + return Vector2(0.5, 0.5) + +func zoom_in() -> void: + _zoom_target -= _zoom_target_step + +func zoom_out() -> void: + _zoom_target += _zoom_target_step + +# REQUIREMENTS +# * SS-31 +func _unhandled_input(event : InputEvent): + if _mouse_over_viewport and event.is_action_pressed(_action_click): + # Check if the mouse is outside of bounds + if _map_mesh.is_valid_uv_coord(_mouse_pos_map): + var selected_index := GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map) + _map_shader_material.set_shader_parameter(_shader_param_selected_index, selected_index) + province_selected.emit(selected_index) + else: + print("Clicked outside the map!") + elif event.is_action_pressed(_action_drag): + if _drag_active: + push_warning("Drag being activated while already active!") + _drag_active = true + _drag_anchor = _mouse_pos_map + elif event.is_action_released(_action_drag): + if not _drag_active: + push_warning("Drag being deactivated while already not active!") + _drag_active = false + elif event.is_action_pressed(_action_zoom_in, true): + zoom_in() + elif event.is_action_pressed(_action_zoom_out, true): + zoom_out() + +func _physics_process(delta : float): + _mouse_pos_viewport = get_viewport().get_mouse_position() + _viewport_dims = Vector2(Resolution.get_current_resolution()) + # Process movement + _movement_process(delta) + # Keep within map bounds + _clamp_over_map() + # Process zooming + _zoom_process(delta) + # Orient based on height + _update_orientation() + # Update viewport on minimap + _update_minimap_viewport() + # Calculate where the mouse lies on the map + _update_mouse_map_position() + +# REQUIREMENTS +# * UIFUN-124 +func _movement_process(delta : float) -> void: + var direction : Vector2 + if _drag_active: + direction = (_drag_anchor - _mouse_pos_map) * _map_mesh_dims + else: + direction = _edge_scrolling_vector() + _cardinal_movement_vector() + # Scale movement speed with height + direction *= _camera.position.y * delta + _camera.position += Vector3(direction.x, 0, direction.y) + +# REQUIREMENTS +# * UIFUN-125 +func _edge_scrolling_vector() -> Vector2: + if not _mouse_over_viewport: + return Vector2() + var mouse_vector := _mouse_pos_viewport / _viewport_dims - Vector2(0.5, 0.5) + if abs(mouse_vector.x) < 0.5 - _edge_move_threshold and abs(mouse_vector.y) < 0.5 - _edge_move_threshold: + mouse_vector *= 0 + return mouse_vector * _edge_move_speed + +# REQUIREMENTS +# * SS-75 +func _cardinal_movement_vector() -> Vector2: + var move := Vector2( + float(Input.is_action_pressed(_action_east)) - float(Input.is_action_pressed(_action_west)), + float(Input.is_action_pressed(_action_south)) - float(Input.is_action_pressed(_action_north)) + ) + return move * _cardinal_move_speed + +func _clamp_over_map() -> void: + _camera.position.x = _map_mesh_corner.x + fposmod(_camera.position.x - _map_mesh_corner.x, _map_mesh_dims.x) + _camera.position.z = clamp(_camera.position.z, _map_mesh_corner.y, _map_mesh_corner.y + _map_mesh_dims.y) + +# REQUIREMENTS +# * SS-74 +# * UIFUN-123 +func _zoom_process(delta : float) -> void: + var height := _camera.position.y + var zoom := _zoom_target - height + height += zoom * _zoom_speed * delta + var new_zoom := _zoom_target - height + # Set to target if height is within _zoom_epsilon of it or has overshot past it + if abs(new_zoom) < _zoom_epsilon or sign(zoom) != sign(new_zoom): + height = _zoom_target + _camera.position.y = height + +func _update_orientation() -> void: + var dir := Vector3(0, -1, -exp(-_camera.position.y - 1)) + _camera.look_at(_camera.position + dir) + +func _update_minimap_viewport() -> void: + var near_left := _viewport_to_map_coords(Vector2(0, _viewport_dims.y)) + var far_left := _viewport_to_map_coords(Vector2(0, 0)) + var far_right := _viewport_to_map_coords(Vector2(_viewport_dims.x, 0)) + var near_right := _viewport_to_map_coords(_viewport_dims) + map_view_camera_changed.emit(near_left, far_left, far_right, near_right) + +func _update_mouse_map_position() -> void: + _mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport) + var hover_index := GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map) + if _mouse_over_viewport: + _map_shader_material.set_shader_parameter(_shader_param_hover_index, hover_index) + +func _on_mouse_entered_viewport(): + _mouse_over_viewport = true + +func _on_mouse_exited_viewport(): + _mouse_over_viewport = false + +func _on_minimap_clicked(pos_clicked : Vector2): + pos_clicked *= _map_mesh_dims + _camera.position.x = pos_clicked.x + _camera.position.z = pos_clicked.y + _clamp_over_map() + +func enable_processing() -> void: + set_process_unhandled_input(true) + set_physics_process(true) + +func disable_processing() -> void: + set_process_unhandled_input(false) + set_physics_process(false) diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn new file mode 100644 index 0000000..c8934c5 --- /dev/null +++ b/game/src/GameSession/MapView.tscn @@ -0,0 +1,31 @@ +[gd_scene load_steps=6 format=3 uid="uid://dkehmdnuxih2r"] + +[ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] +[ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] +[ext_resource type="Texture2D" uid="uid://ckf222w5usrsu" path="res://art/terrain/farmlands.png" id="3_47mq1"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] +render_priority = 0 +shader = ExtResource("1_upocn") +shader_parameter/hover_index = null +shader_parameter/selected_index = null +shader_parameter/terrain_tile_factor = null +shader_parameter/farmlands_tex = ExtResource("3_47mq1") + +[sub_resource type="MapMesh" id="MapMesh_3gtsd"] + +[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")] +editor_description = "SS-73" +script = ExtResource("1_exccw") +_camera = NodePath("MapCamera") +_map_mesh_instance = NodePath("MapMeshInstance") + +[node name="MapCamera" type="Camera3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) +near = 0.01 + +[node name="MapMeshInstance" type="MeshInstance3D" parent="."] +editor_description = "FS-343" +transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) +material_override = SubResource("ShaderMaterial_tayeg") +mesh = SubResource("MapMesh_3gtsd") diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd new file mode 100644 index 0000000..25c7cac --- /dev/null +++ b/game/src/GameSession/Minimap.gd @@ -0,0 +1,89 @@ +extends Control + +signal minimap_clicked(pos_clicked : Vector2) + +const _action_click : StringName = &"map_click" + +var _viewport_points : PackedVector2Array + +# REQUIREMENTS +# * SS-80 +# * UI-752 +func _draw() -> void: + if _viewport_points.size() > 1: + draw_multiline(_viewport_points, Color.WHITE, -1) + +# REQUIREMENTS +# * SS-81 +# * UIFUN-127 +func _unhandled_input(event : InputEvent): + if event is InputEventMouse and Input.is_action_pressed(_action_click): + var pos_clicked := get_local_mouse_position() / size - Vector2(0.5, 0.5) + if abs(pos_clicked.x) < 0.5 and abs(pos_clicked.y) < 0.5: + minimap_clicked.emit(pos_clicked) + +# Returns the point on the line going through p and q with the specific x coord +func _intersect_x(p : Vector2, q : Vector2, x : float) -> Vector2: + if p.x == q.x: + return Vector2(x, 0.5 * (p.y + q.y)) + var t := (x - q.x) / (p.x - q.x) + return q + t * (p - q) + +# Returns the point on the line going through p and q with the specific y coord +func _intersect_y(p : Vector2, q : Vector2, y : float) -> Vector2: + if p.y == q.y: + return Vector2(0.5 * (p.x + q.x), y) + var t := (y - q.y) / (p.y - q.y) + return q + t * (p - q) + +const _one_x := Vector2(1, 0) + +func _add_line_looped_over_x(left : Vector2, right : Vector2) -> void: + if left.x < 0: + if right.x < 0: + _viewport_points.push_back(left + _one_x) + _viewport_points.push_back(right + _one_x) + else: + var mid_point := _intersect_x(left, right, 0) + _viewport_points.push_back(mid_point) + _viewport_points.push_back(right) + mid_point.x = 1 + _viewport_points.push_back(left + _one_x) + _viewport_points.push_back(mid_point) + elif right.x > 1: + if left.x > 1: + _viewport_points.push_back(left - _one_x) + _viewport_points.push_back(right - _one_x) + else: + var mid_point := _intersect_x(left, right, 1) + _viewport_points.push_back(left) + _viewport_points.push_back(mid_point) + mid_point.x = 0 + _viewport_points.push_back(mid_point) + _viewport_points.push_back(right - _one_x) + else: + _viewport_points.push_back(left) + _viewport_points.push_back(right) + +# This can break if the viewport is rotated too far! +func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: + # Bound far y coords + if far_left.y < 0: + far_left = _intersect_y(near_left, far_left, 0) + if far_right.y < 0: + far_right = _intersect_y(near_right, far_right, 0) + # Bound near y coords + if near_left.y > 1: + near_left = _intersect_y(near_left, far_left, 1) + if near_right.y > 1: + near_right = _intersect_y(near_right, far_right, 1) + + _viewport_points.clear() + _add_line_looped_over_x(near_left, near_right) + _add_line_looped_over_x(far_left, far_right) + _add_line_looped_over_x(far_left, near_left) + _add_line_looped_over_x(near_right, far_right) + + for i in _viewport_points.size(): + _viewport_points[i] *= size + queue_redraw() diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd new file mode 100644 index 0000000..17da9d0 --- /dev/null +++ b/game/src/GameSession/ProvinceOverviewPanel.gd @@ -0,0 +1,95 @@ +extends PanelContainer + +@export var _province_name_label : Label +@export var _region_name_label : Label +@export var _life_rating_bar : ProgressBar +@export var _buildings_container : Container + +const _missing_suffix : String = "_MISSING" + +var _selected_index : int: + get: return _selected_index + set(v): + _selected_index = v + update_info() +var _province_info : Dictionary + +func _ready(): + GameSingleton.state_updated.connect(update_info) + update_info() + +enum { CANNOT_EXPAND, CAN_EXPAND, PREPARING, EXPANDING } + +func _expand_building(building_identifier : String) -> void: + if GameSingleton.expand_building(_selected_index, building_identifier) != OK: + push_error("Failed to expand ", building_identifier, " in province #", _selected_index); + +# REQUIREMENTS: +# * UI-183, UI-185, UI-186, UI-765, UI-187, UI-188, UI-189 +# * UI-191, UI-193, UI-194, UI-766, UI-195, UI-196, UI-197 +# * UI-199, UI-201, UI-202, UI-767, UI-203, UI-204, UI-205 +func _add_building(building : Dictionary) -> void: + const _building_key : StringName = &"building" + const _level_key : StringName = &"level" + const _expansion_state_key : StringName = &"expansion_state" + const _start_key : StringName = &"start" + const _end_key : StringName = &"end" + const _expansion_progress_key : StringName = &"expansion_progress" + + const _expand_province_building : String = "EXPAND_PROVINCE_BUILDING" + + var level_label := Label.new() + level_label.text = str(building.get(_level_key, 0)) + _buildings_container.add_child(level_label) + + var building_label := Label.new() + building_label.text = building.get(_building_key, _building_key + _missing_suffix) + _buildings_container.add_child(building_label) + + var expansion_state : int = building.get(_expansion_state_key, CANNOT_EXPAND) + if expansion_state == PREPARING or expansion_state == EXPANDING: + var progress_bar := ProgressBar.new() + progress_bar.max_value = 1 + progress_bar.value = building.get(_expansion_progress_key, 0) + progress_bar.size_flags_horizontal = Control.SIZE_EXPAND_FILL + _buildings_container.add_child(progress_bar) + else: + var expand_button := Button.new() + expand_button.text = _expand_province_building + expand_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL + expand_button.disabled = expansion_state != CAN_EXPAND + expand_button.pressed.connect(func(): _expand_building(building_label.text)) + _buildings_container.add_child(expand_button) + +func update_info() -> void: + const _province_key : StringName = &"province" + const _region_key : StringName = &"region" + const _life_rating_key : StringName = &"life_rating" + const _buildings_key : StringName = &"buildings" + + const _life_rating_tooltip : String = "LIFE_RATING_TOOLTIP" + + _province_info = GameSingleton.get_province_info_from_index(_selected_index) + if _province_info: + _province_name_label.text = _province_info.get(_province_key, _province_key + _missing_suffix) + _region_name_label.text = _province_info.get(_region_key, _region_key + _missing_suffix) + + _life_rating_bar.value = _province_info.get(_life_rating_key, 0) + _life_rating_bar.tooltip_text = tr(_life_rating_tooltip) % _life_rating_bar.value + + for child in _buildings_container.get_children(): + _buildings_container.remove_child(child) + child.queue_free() + var buildings : Array = _province_info.get(_buildings_key, []) + for building in buildings: + _add_building(building) + + show() + else: + hide() + +func _on_province_selected(index : int) -> void: + _selected_index = index + +func _on_close_button_pressed() -> void: + _selected_index = 0 diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn new file mode 100644 index 0000000..48e7c25 --- /dev/null +++ b/game/src/GameSession/ProvinceOverviewPanel.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=2 format=3 uid="uid://byq323jbel48u"] + +[ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"] + +[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_buildings_container")] +editor_description = "UI-56" +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -300.0 +offset_right = 200.0 +grow_vertical = 0 +script = ExtResource("1_3n8k5") +_province_name_label = NodePath("PanelList/TopBarList/NameList/ProvinceName") +_region_name_label = NodePath("PanelList/TopBarList/NameList/RegionName") +_life_rating_bar = NodePath("PanelList/TopBarList/NameList/LifeRatingBar") +_buildings_container = NodePath("PanelList/InteractList/BuildingsContainer") + +[node name="PanelList" type="VBoxContainer" parent="."] +layout_mode = 2 + +[node name="TopBarList" type="HBoxContainer" parent="PanelList"] +layout_mode = 2 + +[node name="NameList" type="VBoxContainer" parent="PanelList/TopBarList"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 0 + +[node name="ProvinceName" type="Label" parent="PanelList/TopBarList/NameList"] +editor_description = "UI-57" +layout_mode = 2 +text = "province_MISSING" +vertical_alignment = 1 + +[node name="RegionName" type="Label" parent="PanelList/TopBarList/NameList"] +editor_description = "UI-58" +layout_mode = 2 +text = "region_MISSING" +vertical_alignment = 1 + +[node name="LifeRatingBar" type="ProgressBar" parent="PanelList/TopBarList/NameList"] +editor_description = "UI-62" +layout_mode = 2 + +[node name="CloseButton" type="Button" parent="PanelList/TopBarList"] +custom_minimum_size = Vector2(30, 30) +layout_mode = 2 +size_flags_vertical = 0 +text = "X" + +[node name="InteractList" type="VBoxContainer" parent="PanelList"] +layout_mode = 2 +size_flags_vertical = 3 + +[node name="HSeparator" type="HSeparator" parent="PanelList/InteractList"] +layout_mode = 2 + +[node name="BuildingsContainer" type="GridContainer" parent="PanelList/InteractList"] +layout_mode = 2 +columns = 3 + +[connection signal="pressed" from="PanelList/TopBarList/CloseButton" to="." method="_on_close_button_pressed"] diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader new file mode 100644 index 0000000..305a34b --- /dev/null +++ b/game/src/GameSession/TerrainMap.gdshader @@ -0,0 +1,66 @@ +shader_type spatial; + +render_mode unshaded; + +// Cosmetic farmlands terrain texture +uniform sampler2D farmlands_tex: source_color, repeat_enable, filter_linear; +// Province index texture +uniform sampler2DArray province_index_tex : source_color, repeat_enable, filter_nearest; +// Province colour texture +uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest; +// Index of the mouse over the map mesh +uniform uint hover_index; +// Index of the currently selected province +uniform uint selected_index; +// The number of times the terrain textures should tile vertically +uniform float terrain_tile_factor; + +uvec2 vec2_to_uvec2(vec2 v) { + return uvec2(v * 255.0); +} +uvec2 read_uvec2(vec2 uv) { + float width_divisions = float(textureSize(province_index_tex, 0).z); + uv.x *= width_divisions; + float idx = mod(floor(uv.x), width_divisions); + return vec2_to_uvec2(texture(province_index_tex, vec3(uv, idx)).rg); +} +uint uvec2_to_uint(uvec2 v) { + return (v.y << 8u) | v.x; +} + +const vec3 water_colour = vec3(0, 0, 1); + +vec3 get_terrain_colour(vec2 uv, vec2 corner, vec2 half_pixel_size, vec2 terrain_uv) { + uvec2 index_split = read_uvec2(fma(corner, half_pixel_size, uv)); + uint index = uvec2_to_uint(index_split); + vec4 province_data = texelFetch(province_colour_tex, ivec2(index_split), 0); + vec3 province_colour = province_data.rgb; + float is_land = province_data.a; + vec3 farmlands_colour = texture(farmlands_tex, terrain_uv).rgb; + vec3 terrain_colour = mix(water_colour, farmlands_colour, is_land); + float mix_val = 0.4 + float(index == hover_index) * 0.2 + float(index == selected_index) * 0.2; + vec3 mixed_colour = mix(terrain_colour, province_colour, mix_val); + return mixed_colour; +} + +vec3 mix_terrain_colour(vec2 uv) { + vec2 map_size = vec2(textureSize(province_index_tex, 0).xy); + vec2 pixel_offset = fract(fma(uv, map_size, vec2(0.5))); + vec2 half_pixel_size = 0.49 / map_size; + + vec2 terrain_uv = uv; + terrain_uv.x *= map_size.x / map_size.y; + terrain_uv *= terrain_tile_factor; + + return mix( + mix(get_terrain_colour(uv, vec2(-1, -1), half_pixel_size, terrain_uv), + get_terrain_colour(uv, vec2(+1, -1), half_pixel_size, terrain_uv), pixel_offset.x), + mix(get_terrain_colour(uv, vec2(-1, +1), half_pixel_size, terrain_uv), + get_terrain_colour(uv, vec2(+1, +1), half_pixel_size, terrain_uv), pixel_offset.x), + pixel_offset.y); +} + +void fragment() { + vec3 terrain_colour = mix_terrain_colour(UV); + ALBEDO = terrain_colour; +} diff --git a/game/src/LobbyMenu/LobbyMenu.gd b/game/src/LobbyMenu/LobbyMenu.gd index 802dac3..4fc06c9 100644 --- a/game/src/LobbyMenu/LobbyMenu.gd +++ b/game/src/LobbyMenu/LobbyMenu.gd @@ -34,3 +34,8 @@ func _on_game_select_list_item_selected(index): func _on_save_game_selected(_index): start_button.disabled = false + +# If the date is double-clicked, start the game! +func _on_game_select_list_item_activated(index): + _on_game_select_list_item_selected(index) + _on_start_button_button_down() diff --git a/game/src/LobbyMenu/LobbyMenu.tscn b/game/src/LobbyMenu/LobbyMenu.tscn index 528e7ae..174fb72 100644 --- a/game/src/LobbyMenu/LobbyMenu.tscn +++ b/game/src/LobbyMenu/LobbyMenu.tscn @@ -78,6 +78,7 @@ custom_minimum_size = Vector2(0, 33) layout_mode = 2 [connection signal="save_game_selected" from="." to="." method="_on_save_game_selected"] +[connection signal="item_activated" from="GameSelectPanel/VBoxContainer/GameSelectList" to="." method="_on_game_select_list_item_activated"] [connection signal="item_selected" from="GameSelectPanel/VBoxContainer/GameSelectList" to="." method="_on_game_select_list_item_selected"] [connection signal="button_down" from="GameSelectPanel/VBoxContainer/BackButton" to="." method="_on_back_button_button_down"] [connection signal="button_down" from="GameStartPanel/VBoxContainer/StartButton" to="." method="_on_start_button_button_down"] diff --git a/game/src/MainMenu/MainMenu.gd b/game/src/MainMenu/MainMenu.gd index 4420786..9d0edc6 100644 --- a/game/src/MainMenu/MainMenu.gd +++ b/game/src/MainMenu/MainMenu.gd @@ -10,8 +10,6 @@ var _new_game_button : BaseButton # REQUIREMENTS: # * SS-3 func _ready(): - print("From GDScript") - TestSingleton.hello_singleton() _on_new_game_button_visibility_changed() # REQUIREMENTS: diff --git a/game/src/MainMenu/MainMenu.tscn b/game/src/MainMenu/MainMenu.tscn index 5fb6ca9..0618fe8 100644 --- a/game/src/MainMenu/MainMenu.tscn +++ b/game/src/MainMenu/MainMenu.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=5 format=3 uid="uid://bp5n3mlu45ygw"] +[gd_scene load_steps=6 format=3 uid="uid://bp5n3mlu45ygw"] [ext_resource type="Theme" uid="uid://qoi3oec48jp0" path="res://theme/main_menu.tres" id="1_1yri4"] [ext_resource type="Script" path="res://src/MainMenu/MainMenu.gd" id="2_nm1fq"] +[ext_resource type="Texture2D" uid="uid://dxys0wg0f0ic5" path="res://theme/assets/OpenVicFINALREALTRANS.png" id="3_58ess"] [ext_resource type="PackedScene" uid="uid://b7oncobnacxmt" path="res://src/LocaleButton.tscn" id="3_amonp"] [ext_resource type="PackedScene" uid="uid://cen7wkmn6og66" path="res://src/MainMenu/ReleaseInfoBox.tscn" id="3_km0er"] @@ -15,9 +16,9 @@ grow_horizontal = 2 grow_vertical = 2 theme = ExtResource("1_1yri4") script = ExtResource("2_nm1fq") -_new_game_button = NodePath("Panel/VBox/Margin/ButtonList/NewGameButton") +_new_game_button = NodePath("MenuPanel/MenuList/ButtonListMargin/ButtonList/NewGameButton") -[node name="Panel" type="PanelContainer" parent="."] +[node name="MenuPanel" type="PanelContainer" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 @@ -26,31 +27,30 @@ grow_horizontal = 2 grow_vertical = 2 theme_type_variation = &"BackgroundPanel" -[node name="VBox" type="VBoxContainer" parent="Panel"] +[node name="MenuList" type="VBoxContainer" parent="MenuPanel"] layout_mode = 2 -[node name="TitleLabel" type="Label" parent="Panel/VBox"] +[node name="TitleIcon" type="TextureRect" parent="MenuPanel/MenuList"] layout_mode = 2 -size_flags_vertical = 6 -size_flags_stretch_ratio = 1.5 -theme_type_variation = &"TitleLabel" -text = "MAINMENU_TITLE" -horizontal_alignment = 1 -vertical_alignment = 1 - -[node name="Margin" type="MarginContainer" parent="Panel/VBox"] +size_flags_vertical = 3 +size_flags_stretch_ratio = 1.75 +texture = ExtResource("3_58ess") +expand_mode = 1 +stretch_mode = 5 + +[node name="ButtonListMargin" type="MarginContainer" parent="MenuPanel/MenuList"] layout_mode = 2 theme_override_constants/margin_left = 15 theme_override_constants/margin_right = 12 -[node name="ButtonList" type="HBoxContainer" parent="Panel/VBox/Margin"] +[node name="ButtonList" type="HBoxContainer" parent="MenuPanel/MenuList/ButtonListMargin"] custom_minimum_size = Vector2(500, 0) layout_mode = 2 theme_type_variation = &"HBox_MainMenu_ButtonList" theme_override_constants/separation = 18 alignment = 1 -[node name="NewGameButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +[node name="NewGameButton" type="Button" parent="MenuPanel/MenuList/ButtonListMargin/ButtonList"] editor_description = "UI-26" layout_mode = 2 size_flags_horizontal = 3 @@ -63,7 +63,7 @@ theme_type_variation = &"TitleButton" text = "MAINMENU_NEW_GAME" clip_text = true -[node name="ContinueButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +[node name="ContinueButton" type="Button" parent="MenuPanel/MenuList/ButtonListMargin/ButtonList"] layout_mode = 2 size_flags_horizontal = 3 focus_neighbor_left = NodePath("../NewGameButton") @@ -75,7 +75,7 @@ disabled = true text = "MAINMENU_CONTINUE" clip_text = true -[node name="MultiplayerButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +[node name="MultiplayerButton" type="Button" parent="MenuPanel/MenuList/ButtonListMargin/ButtonList"] editor_description = "UI-27" layout_mode = 2 size_flags_horizontal = 3 @@ -87,7 +87,7 @@ theme_type_variation = &"TitleButton" text = "MAINMENU_MULTIPLAYER" clip_text = true -[node name="OptionsButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +[node name="OptionsButton" type="Button" parent="MenuPanel/MenuList/ButtonListMargin/ButtonList"] editor_description = "UI-5" layout_mode = 2 size_flags_horizontal = 3 @@ -99,7 +99,7 @@ theme_type_variation = &"TitleButton" text = "MAINMENU_OPTIONS" clip_text = true -[node name="CreditsButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +[node name="CreditsButton" type="Button" parent="MenuPanel/MenuList/ButtonListMargin/ButtonList"] editor_description = "UI-32" layout_mode = 2 size_flags_horizontal = 3 @@ -111,7 +111,7 @@ theme_type_variation = &"TitleButton" text = "MAINMENU_CREDITS" clip_text = true -[node name="ExitButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +[node name="ExitButton" type="Button" parent="MenuPanel/MenuList/ButtonListMargin/ButtonList"] editor_description = "UI-3" layout_mode = 2 size_flags_horizontal = 3 @@ -123,28 +123,28 @@ theme_type_variation = &"TitleButton" text = "MAINMENU_EXIT" clip_text = true -[node name="BottomSpace" type="Control" parent="Panel/VBox"] +[node name="BottomSpace" type="Control" parent="MenuPanel/MenuList"] layout_mode = 2 size_flags_vertical = 3 size_flags_stretch_ratio = 0.35 -[node name="BottomMargin" type="MarginContainer" parent="Panel/VBox"] +[node name="BottomMargin" type="MarginContainer" parent="MenuPanel/MenuList"] layout_mode = 2 theme_type_variation = &"BottomMargin" -[node name="ReleaseInfoBox" parent="Panel/VBox/BottomMargin" instance=ExtResource("3_km0er")] +[node name="ReleaseInfoBox" parent="MenuPanel/MenuList/BottomMargin" instance=ExtResource("3_km0er")] layout_mode = 2 -[node name="LocaleButton" parent="Panel/VBox/BottomMargin" instance=ExtResource("3_amonp")] +[node name="LocaleButton" parent="MenuPanel/MenuList/BottomMargin" instance=ExtResource("3_amonp")] layout_mode = 2 size_flags_horizontal = 8 alignment = 0 text_overrun_behavior = 4 -[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/NewGameButton" to="." method="_on_new_game_button_pressed"] -[connection signal="visibility_changed" from="Panel/VBox/Margin/ButtonList/NewGameButton" to="." method="_on_new_game_button_visibility_changed"] -[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/ContinueButton" to="." method="_on_continue_button_pressed"] -[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/MultiplayerButton" to="." method="_on_multi_player_button_pressed"] -[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/OptionsButton" to="." method="_on_options_button_pressed"] -[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/CreditsButton" to="." method="_on_credits_button_pressed"] -[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/ExitButton" to="." method="_on_exit_button_pressed"] +[connection signal="pressed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/NewGameButton" to="." method="_on_new_game_button_pressed"] +[connection signal="visibility_changed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/NewGameButton" to="." method="_on_new_game_button_visibility_changed"] +[connection signal="pressed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/ContinueButton" to="." method="_on_continue_button_pressed"] +[connection signal="pressed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/MultiplayerButton" to="." method="_on_multi_player_button_pressed"] +[connection signal="pressed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/OptionsButton" to="." method="_on_options_button_pressed"] +[connection signal="pressed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/CreditsButton" to="." method="_on_credits_button_pressed"] +[connection signal="pressed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/ExitButton" to="." method="_on_exit_button_pressed"] diff --git a/game/src/MusicConductor/MusicConductor.gd b/game/src/MusicConductor/MusicConductor.gd index c0cfc46..08fa86a 100644 --- a/game/src/MusicConductor/MusicConductor.gd +++ b/game/src/MusicConductor/MusicConductor.gd @@ -36,7 +36,7 @@ func is_paused() -> bool: func toggle_play_pause() -> void: $AudioStreamPlayer.stream_paused = !$AudioStreamPlayer.stream_paused - + func start_current_song() -> void: $AudioStreamPlayer.stream = _available_songs[_selected_track].song_stream $AudioStreamPlayer.play() diff --git a/game/src/MusicConductor/MusicPlayer.gd b/game/src/MusicConductor/MusicPlayer.gd index baf8a43..b775b84 100644 --- a/game/src/MusicConductor/MusicPlayer.gd +++ b/game/src/MusicConductor/MusicPlayer.gd @@ -44,6 +44,8 @@ func _on_previous_song_button_pressed(): func _on_option_button_item_selected(index): # UIFUN-92 MusicConductor.start_song_by_index(index) + _update_song_name_visual() + _update_play_pause_button() func _on_progress_slider_drag_started(): diff --git a/game/src/MusicConductor/MusicPlayer.tscn b/game/src/MusicConductor/MusicPlayer.tscn index 91b6fd3..80ad641 100644 --- a/game/src/MusicConductor/MusicPlayer.tscn +++ b/game/src/MusicConductor/MusicPlayer.tscn @@ -4,58 +4,60 @@ [node name="MusicPlayer" type="BoxContainer" node_paths=PackedStringArray("_song_selector_button", "_progress_slider", "_previous_song_button", "_play_pause_button", "_next_song_button", "_visbility_button")] editor_description = "UI-104" +offset_right = 150.0 +offset_bottom = 110.0 mouse_filter = 2 +vertical = true script = ExtResource("1_gcm4m") -_song_selector_button = NodePath("Control/SongSelectorButton") -_progress_slider = NodePath("Control/ProgressSlider") -_previous_song_button = NodePath("Control/HBoxContainer/PreviousSongButton") -_play_pause_button = NodePath("Control/HBoxContainer/PlayPauseButton") -_next_song_button = NodePath("Control/HBoxContainer/NextSongButton") -_visbility_button = NodePath("Control/MusicUIVisibilityButton") - -[node name="Control" type="VBoxContainer" parent="."] -custom_minimum_size = Vector2(150, 0) -layout_mode = 2 -mouse_filter = 2 - -[node name="SongSelectorButton" type="OptionButton" parent="Control"] +_song_selector_button = NodePath("SongSelectorButton") +_progress_slider = NodePath("ProgressSlider") +_previous_song_button = NodePath("ButtonList/PreviousSongButton") +_play_pause_button = NodePath("ButtonList/PlayPauseButton") +_next_song_button = NodePath("ButtonList/NextSongButton") +_visbility_button = NodePath("MusicUIVisibilityButton") + +[node name="SongSelectorButton" type="OptionButton" parent="."] editor_description = "UI-107" +custom_minimum_size = Vector2(150, 0) layout_mode = 2 alignment = 1 text_overrun_behavior = 3 fit_to_longest_item = false -[node name="ProgressSlider" type="HSlider" parent="Control"] +[node name="ProgressSlider" type="HSlider" parent="."] +custom_minimum_size = Vector2(150, 0) layout_mode = 2 +size_flags_vertical = 1 -[node name="HBoxContainer" type="HBoxContainer" parent="Control"] +[node name="ButtonList" type="HBoxContainer" parent="."] layout_mode = 2 size_flags_horizontal = 4 mouse_filter = 2 -[node name="PreviousSongButton" type="Button" parent="Control/HBoxContainer"] +[node name="PreviousSongButton" type="Button" parent="ButtonList"] layout_mode = 2 text = "<" -[node name="PlayPauseButton" type="Button" parent="Control/HBoxContainer"] +[node name="PlayPauseButton" type="Button" parent="ButtonList"] custom_minimum_size = Vector2(30, 0) layout_mode = 2 text = "▶" -[node name="NextSongButton" type="Button" parent="Control/HBoxContainer"] +[node name="NextSongButton" type="Button" parent="ButtonList"] layout_mode = 2 text = ">" -[node name="MusicUIVisibilityButton" type="Button" parent="Control"] +[node name="MusicUIVisibilityButton" type="Button" parent="."] editor_description = "UI-106" layout_mode = 2 size_flags_horizontal = 4 +toggle_mode = true text = "⬆" -[connection signal="item_selected" from="Control/SongSelectorButton" to="." method="_on_option_button_item_selected"] -[connection signal="drag_ended" from="Control/ProgressSlider" to="." method="_on_progress_slider_drag_ended"] -[connection signal="drag_started" from="Control/ProgressSlider" to="." method="_on_progress_slider_drag_started"] -[connection signal="pressed" from="Control/HBoxContainer/PreviousSongButton" to="." method="_on_previous_song_button_pressed"] -[connection signal="pressed" from="Control/HBoxContainer/PlayPauseButton" to="." method="_on_play_pause_button_pressed"] -[connection signal="pressed" from="Control/HBoxContainer/NextSongButton" to="." method="_on_next_song_button_pressed"] -[connection signal="pressed" from="Control/MusicUIVisibilityButton" to="." method="_on_music_ui_visibility_button_pressed"] +[connection signal="item_selected" from="SongSelectorButton" to="." method="_on_option_button_item_selected"] +[connection signal="drag_ended" from="ProgressSlider" to="." method="_on_progress_slider_drag_ended"] +[connection signal="drag_started" from="ProgressSlider" to="." method="_on_progress_slider_drag_started"] +[connection signal="pressed" from="ButtonList/PreviousSongButton" to="." method="_on_previous_song_button_pressed"] +[connection signal="pressed" from="ButtonList/PlayPauseButton" to="." method="_on_play_pause_button_pressed"] +[connection signal="pressed" from="ButtonList/NextSongButton" to="." method="_on_next_song_button_pressed"] +[connection signal="pressed" from="MusicUIVisibilityButton" to="." method="_on_music_ui_visibility_button_pressed"] diff --git a/game/src/Utility/StyleBoxWithSound.gd b/game/src/Utility/StyleBoxWithSound.gd index 8de1af1..8c29b34 100644 --- a/game/src/Utility/StyleBoxWithSound.gd +++ b/game/src/Utility/StyleBoxWithSound.gd @@ -1,3 +1,4 @@ +## WARNING: This will not work with togglable UI elements, a special implementation is needed for them. @tool extends StyleBox class_name StyleBoxWithSound diff --git a/game/theme/assets/OpenVicFINALREALTRANS.png b/game/theme/assets/OpenVicFINALREALTRANS.png Binary files differnew file mode 100644 index 0000000..446814f --- /dev/null +++ b/game/theme/assets/OpenVicFINALREALTRANS.png diff --git a/game/theme/assets/OpenVicFINALREALTRANS.png.import b/game/theme/assets/OpenVicFINALREALTRANS.png.import new file mode 100644 index 0000000..6963753 --- /dev/null +++ b/game/theme/assets/OpenVicFINALREALTRANS.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dxys0wg0f0ic5" +path="res://.godot/imported/OpenVicFINALREALTRANS.png-be4facd2c0164660117ada12fd221f10.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://theme/assets/OpenVicFINALREALTRANS.png" +dest_files=["res://.godot/imported/OpenVicFINALREALTRANS.png-be4facd2c0164660117ada12fd221f10.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/theme/game_session_menu.tres b/game/theme/game_session_menu.tres new file mode 100644 index 0000000..42775c3 --- /dev/null +++ b/game/theme/game_session_menu.tres @@ -0,0 +1,84 @@ +[gd_resource type="Theme" load_steps=11 format=3 uid="uid://dndova5cw036e"] + +[ext_resource type="StyleBox" uid="uid://blwilunhmyvpq" path="res://theme/assets/main_menu_button_normal.tres" id="1_7med2"] +[ext_resource type="Script" path="res://src/Utility/StyleBoxWithSound.gd" id="2_oj3dv"] +[ext_resource type="AudioStream" uid="uid://bsldcs3l8s7ug" path="res://addons/kenney_ui_audio/click3.wav" id="3_j823n"] +[ext_resource type="Texture2D" uid="uid://c0p34i3d3b0pw" path="res://theme/assets/main_menu_button.png" id="4_lno5s"] + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_jvvyi"] +content_margin_left = 20.0 +content_margin_top = 10.0 +content_margin_right = 20.0 +content_margin_bottom = 14.0 +texture = ExtResource("4_lno5s") +modulate_color = Color(0.817521, 0.817521, 0.817521, 0.784314) + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6ab1x"] +draw_center = false +border_width_left = 10 +border_width_top = 15 +border_width_right = 10 +border_width_bottom = 15 +border_color = Color(0, 0, 0, 0.584314) +border_blend = true +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 +corner_detail = 20 + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_jslj0"] +content_margin_left = 20.0 +content_margin_top = 10.0 +content_margin_right = 20.0 +content_margin_bottom = 14.0 +texture = ExtResource("4_lno5s") +modulate_color = Color(0.588235, 0.588235, 0.588235, 1) + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_l2rw3"] +content_margin_left = 20.0 +content_margin_top = 10.0 +content_margin_right = 20.0 +content_margin_bottom = 14.0 +texture = ExtResource("4_lno5s") +modulate_color = Color(0.85098, 0.85098, 0.85098, 1) + +[sub_resource type="StyleBox" id="StyleBox_ptkcj"] +resource_local_to_scene = false +resource_name = "" +content_margin_left = -1.0 +content_margin_top = -1.0 +content_margin_right = -1.0 +content_margin_bottom = -1.0 +script = ExtResource("2_oj3dv") +style_box = SubResource("StyleBoxTexture_l2rw3") +sound = ExtResource("3_j823n") + +[sub_resource type="StyleBoxLine" id="StyleBoxLine_kaw4i"] +color = Color(0.454902, 0.45098, 0.435294, 1) +thickness = 2 + +[resource] +SessionButton/base_type = &"Button" +SessionButton/colors/font_color = Color(0.87451, 0.87451, 0.87451, 1) +SessionButton/colors/font_disabled_color = Color(0.87451, 0.87451, 0.87451, 0.501961) +SessionButton/colors/font_focus_color = Color(0.94902, 0.94902, 0.94902, 1) +SessionButton/colors/font_hover_color = Color(0.94902, 0.94902, 0.94902, 1) +SessionButton/colors/font_hover_pressed_color = Color(1, 1, 1, 1) +SessionButton/colors/font_outline_color = Color(1, 1, 1, 1) +SessionButton/colors/font_pressed_color = Color(1, 1, 1, 1) +SessionButton/colors/icon_disabled_color = Color(1, 1, 1, 0.4) +SessionButton/colors/icon_focus_color = Color(0.94902, 0.94902, 0.94902, 1) +SessionButton/colors/icon_hover_color = Color(0.94902, 0.94902, 0.94902, 1) +SessionButton/colors/icon_hover_pressed_color = Color(1, 1, 1, 1) +SessionButton/colors/icon_normal_color = Color(1, 1, 1, 1) +SessionButton/colors/icon_pressed_color = Color(1, 1, 1, 1) +SessionButton/styles/disabled = SubResource("StyleBoxTexture_jvvyi") +SessionButton/styles/focus = SubResource("StyleBoxFlat_6ab1x") +SessionButton/styles/hover = SubResource("StyleBoxTexture_jslj0") +SessionButton/styles/normal = ExtResource("1_7med2") +SessionButton/styles/pressed = SubResource("StyleBox_ptkcj") +SessionPanel/base_type = &"Panel" +SessionPanel/styles/panel = null +SessionSeparator/base_type = &"HSeparator" +SessionSeparator/styles/separator = SubResource("StyleBoxLine_kaw4i") diff --git a/game/theme/main_menu.tres b/game/theme/main_menu.tres index 24c5552..0518cd8 100644 --- a/game/theme/main_menu.tres +++ b/game/theme/main_menu.tres @@ -171,9 +171,9 @@ CommitLabel/styles/normal = SubResource("StyleBoxEmpty_kmfi1") CommitLabel/styles/pressed = SubResource("StyleBoxEmpty_1qcrh") TitleButton/base_type = &"Button" TitleButton/colors/font_color = Color(0.87451, 0.87451, 0.87451, 1) -TitleButton/colors/font_disabled_color = Color(0.875, 0.875, 0.875, 0.5) -TitleButton/colors/font_focus_color = Color(0.95, 0.95, 0.95, 1) -TitleButton/colors/font_hover_color = Color(0.95, 0.95, 0.95, 1) +TitleButton/colors/font_disabled_color = Color(0.87451, 0.87451, 0.87451, 0.501961) +TitleButton/colors/font_focus_color = Color(0.94902, 0.94902, 0.94902, 1) +TitleButton/colors/font_hover_color = Color(0.94902, 0.94902, 0.94902, 1) TitleButton/colors/font_hover_pressed_color = Color(1, 1, 1, 1) TitleButton/colors/font_outline_color = Color(1, 1, 1, 1) TitleButton/colors/font_pressed_color = Color(1, 1, 1, 1) @@ -189,8 +189,6 @@ TitleButton/styles/focus = SubResource("StyleBoxFlat_2txce") TitleButton/styles/hover = SubResource("StyleBoxTexture_3efxh") TitleButton/styles/normal = ExtResource("6_dx0aj") TitleButton/styles/pressed = SubResource("StyleBox_uuspe") -TitleLabel/base_type = &"Label" -TitleLabel/font_sizes/font_size = 90 VersionLabel/base_type = &"Button" VersionLabel/colors/font_hover_color = Color(0.360784, 0.360784, 0.360784, 1) VersionLabel/colors/font_hover_pressed_color = Color(0.215686, 0.215686, 0.215686, 1) |